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[Pb]RedeyeStorm

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About [Pb]RedeyeStorm

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  1. Hello guys, For my own pleasure I have been making skins for my careers. All are based of the official skins. Here are generic semi-historicial skins for Bf109F-4's belonging to 3rd Gruppe Jagdgeschwader (JG) 52 9th staffel. In total there are 9 summer and 9 winter skins. The ninth skins I use to replace the default skins. All skins have historical tail markings. It complements my F-2 skins because this squadron in Stalingrad operates both types. https://www.dropbox.com/s/hx6tmi4vwg8itrm/Bf109_F4.7z?dl=0
  2. Hello guys, For my own pleasure I have been making skins for my careers. All are based of the official skins. Here are generic semi-historicial skins for Bf109F-2's belonging to 3rd Gruppe Jagdgeschwader (JG) 52 9th staffel. In total there are 9 summer and 9 winter skins. The ninth skins I use to replace the default skins. All skins have historical tail markings. https://www.dropbox.com/s/ww0sbv1t4jnwkxd/Bf109_F2.7z?dl=0 Hope you enjoy it
  3. Mayby what works if you also press numpad5 when you recenter. Ground units disappear for me to but only if they move 45 degrees to either side of straight ahead. Staight ahead does not always equals looking staight ahead in VR. I have center vr combined with numpad5 on my Hoyas.
  4. Have you guys tried it with motion smoothing off?
  5. Or simply press 1 and 2 and you control both engines. But your throttle must be set to the first engine key binding from the top and not just under engine 1 controls.
  6. Hey Patrick, The problem with units in the Forrest is that you cannot see them so attacking then would’ve be verry difficult. I believe that during the war the allies would use medium bombers to bomb the forrest. The real immersion killer is that, a. deployed field artillery would not work, b. triple A in the Forrest isn’t verry practical but c. your squad mates ignore the Forrest completely and successfully bomb the targets. Especially point c bugs me personally.
  7. I agree with you. It is why I stick to the standard careers. You forgot to mention that half the time the targets are in forrests or in rivers. I do love the start and taxi stuff though.
  8. Hello all, I have recently been working with the 4k template of the Bf109 F2. I am using Gimp for my attempts. I believe I have found an error in the template by BlackHellhound1. See picture for the error. The green blop on the nose even effects the underside. Anyone have a handy tip for repairing this in Gimp short of doing the entire layer a new?
  9. Brief description: Career mission Intercept ground attack planes Detailed description: Lately these type of missions no longer steer you towards a flight of enemy planes but give you a ground point to cover. Bassicly the same as the Troop cover and Bridge cover missions. Furhter more no attack planes show up at the designated point. Using external view I can seen that there are attack planes in the air but they attack a point much further away. This behaviour occured during a BOM career flying for the I/Jg52 flying Bf 109 F2 and F4's.
  10. Only when you are the squadron commander. You can assign pilots, planes, mods and skins.
  11. Warthog operator here. I find that some buttons can be set in the keybinds of the game. The toggle switchtesvon the throttle I need to program with the Target-software provided by Thrustmaster. I take it that Honeycomb is not providing programming software?
  12. I am having an issue with the template. I downloaded it twice (from the official link) and I can only see the 'readme'layer clearly. The rest is grey and pink. I can see the outline of the 109. I openend the PSD in Gimp. Doesn't it work with Gimp or am I doing something wrong? Never mind found it. Well I found it. It appears that the layer '4k weathering' is corrupt or something. When I disable this layer I get the camo colors back.
  13. Funny, all those complaints and I have a totally differnt experience. Yesterday I flew a career mission in a 110 on moskow. Mission was to attack an artillery battery in overcast with snow. Mig 3 where in the neighbourhood. Unsure wether or not they were on CAP or the escort of an Il2 flight. My wingmates started to dogfight with the Migs. The fight went up and down through the clouds. It was very clear that AI lost sight of each other all the time. I flew on attacked the arty and so, eventually did my wingmen. Lost two 110 in the dogfight. After delivering my bombs and a couple strafing runs I decided not to push my luck and head home. Spotted a few migs on the way back. My gunner even fired on one but I was not none pursued. In my experience I find that the AI rarely pursues me all the way home. Factors wheter or not they do seem to be: - are you the last friendly plane in sight. - distance to your base. When your home is close to the frontline there is a greater change that they follow you. - are they faster then you. If so it is more likely they pursue. Before the last patch to many planes augered in due to blackouts. Haven't played enough with the new patch to see if this has improved. The circling fights happen but only down low on the deck. With higher altitudes I haven't seen it much. Further more I have found that if you give the oponent some space by going lag pursuit that he will try to break out of the cirle. Does the AI need improving? Off course but it is not rubbish in my opinion. It is all ready so much better then the BOS only period. And compaired to DCS it has a working AI. Because uf you want to talk about rubish AI it is there. I am having a great time with the career system. I am playing with moderate difilculty and dense setting. I enjoy watching the planes from the outside so I have external view enabled.
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