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About =EXPEND=SchwarzeDreizehn

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  1. =EXPEND=SchwarzeDreizehn

    Airplane FM after being damaged.

    Are you talking about bullets in general or 20mm? 20-40 bullets per plane is a realistic number. Look at any server and check out the stats for fighters shooting down fighters. This is exactly the number you will find.
  2. =EXPEND=SchwarzeDreizehn

    DM Test: P-47 vs 37mm and 20mm Flak

    No I am not saying this at all. It can be right for both. There are is a major problem with the implication though. 1. We are lacking data for more than one hit (which as explained is hard to extrapolate from shk Ps) 2. As you correctly point out we do not know how exactly the DM works. With these two points in mind, I would rather have the game arrive at a plausible average number and have the single hit kill p deviate than the other way around. I am not questioning your results, I am just saying that the figure on which your test focuses does not have the relevance to be the main focal point of a DM calibration. Not trying to offend you.
  3. =EXPEND=SchwarzeDreizehn

    DM Test: P-47 vs 37mm and 20mm Flak

    I disagree completley simple example. Let´s say P for a kill after the hit on a wing tip is really small in your data as it should be. According to your calculations the second, third maybe even the tenth hit will not change the Kill P dramatically in your calculations. In reality the second hit might be the fatal one ripping the entire wing tip off and you jump from 1% to 90% within one hit. Your assertions presume a relatively low kill P even after the second hit. Your tested single hit kill P is irrelevant to a simplified DM engine, and it´s not the figure I expect ti to get right. In fact I do not expect the game to get the real cumulative effect right, since calculations are complex. I presume that the game incorporates cumulative effects by increasing damage done by each single hit, so as to arrive at a valid number wrt to the average number of hits needed. The results are exactly what you get in your testing i.e. higher one hit kill Ps than data suggests (which is fine, because shk Ps are not the target value). Your approaching the entire DM from the wrong end so to say. With all due respect, calibrating to single hit kill P´s -especially for a model for which you do not know how it treats cumulative effects- is questionable.
  4. =EXPEND=SchwarzeDreizehn

    DM Test: P-47 vs 37mm and 20mm Flak

    If the DM is fine tuned to single shot kill Ps it must have a) a hitbox System that is detailed in a way in which it is not nearly now and b) you must find a sensible way to extrapolate your single shot kill P to more than one shot. Since a) is probably not achievable financially and b) not mathematically any tuning of the DM to the data you presented would yield results that would be way more off reality than what we have now.
  5. =EXPEND=SchwarzeDreizehn


    @=E95=DenLarik you need to ban this guy http://il2stat.aviaskins.com:8008/de/sorties/12196/Newbie12/?tour=43 I dont usually do this, but he disconnects frequently when he gets hit. He also tried ramming enemy bombers while on fire during vulching
  6. =EXPEND=SchwarzeDreizehn

    Airplane FM after being damaged.

    Always amazing that it´s the SP only brigade enlightening us with their usual wisdom again
  7. =EXPEND=SchwarzeDreizehn

    No, stuka can not take the most damage...

    Nothing new...
  8. =EXPEND=SchwarzeDreizehn

    DM Test: P-47 vs 37mm and 20mm Flak

    Just out of curiosity, how do you make sure that only one round really hit the target? Considering the Flak36 had a fire rate of 150-250 rpm and the plane is flying at rather slow speed of 350kph and sound and visual animations do not always correspond to the actual amount of hits, how do you make sure you pause after the 1st bullet strikes the plane?
  9. =EXPEND=SchwarzeDreizehn

    should you continue shooting at planes when engine has stopped?

    I think you should bail mate. There are people turning off engines and then gliding to the nearest airfield to deny the attacker the kill. I have no problem to continue hammering at you. What‘s even worse I have seen people with dead engines that I wanted to let go start shooting other planes. That’s a def. chute kill for me.
  10. =EXPEND=SchwarzeDreizehn

    Tzigy's Happy New Year Gifting Extravaganza

    Gift received! Thank you for your generosity. Big respect 👌🏻
  11. =EXPEND=SchwarzeDreizehn

    Tzigy's Happy New Year Gifting Extravaganza

    Yak 1b pls! Thank you!
  12. =EXPEND=SchwarzeDreizehn

    Which DM do you like more - before 3.008 or after?

    You start a poll called „which DM do you like better“, but then you seem to get angry at people who discuss their view and issues of the DM in that exact same thread. Most or the people here agree that the DM is the best on the market but voicing criticism on a thread that you guys, the devs, started seems a bit weird to me. Someone said that discussions here are like people posting „your video sucks“ in his yt channel. I think it is far from it. People here discuss very particular discrepancies between their perceived historical reality to what is portrayed in the sim. Look at the work that has gone into Ivy‘s or unreasonable‘s testing. You don’t have to agree with either one but it is clear that some go to great lengths to compare perceived reality to the sim. I can understand that as a developer you see all this as a way of „some people whining“, and I guess everyone is very sensitive when it is about their own work that is being talked about. Trying to get their opinion across to the devs may be partly a motive of posting, but I don’t think that’s the whole picture. It is also about having something like a peer review on our perception of the sim. Hell I have learned a lot about History in this forum. So I really would not take all of this discussion personal or view it as solely wanting to criticize Il2. As JtD put it, he posts here because his mtb community just doesn’t care that much about AoA, and I think many others are also just people with an interest in simming having a chat.
  13. =EXPEND=SchwarzeDreizehn

    Which DM do you like more - before 3.008 or after?

    Did someone hack Jason‘s account?
  14. =EXPEND=SchwarzeDreizehn

    Which DM do you like more - before 3.008 or after?

    Imagine this 1st hit 25% p of kill second hit 70% p of kill (all cum) third hit doesn’t really matter so 1% also 4th 5th etc. because the plane is either $&@! After the second or you are just detonating in empty spaces. Then after a very long tail the % goes up again because you have no empty spaces left to hit. Then you engineer the tail to make the average fit 4 by taking rather big numbers and increasing the probability again. There is no constant „compounding“ and the average is still 4 and the Single hit kill p% is not really the deciding factor. The US figures are for single first hits. There is no reasonable way of re-engineering a distribution from the kill p of a first shot... It all boils down to the question whether a distribution of shots vs kill p’ can be implicitly created by knowing nothing but the first shot kill p‘s. If you think yes and can show it, then you are in for a fields medal for sure.
  15. =EXPEND=SchwarzeDreizehn

    Which DM do you like more - before 3.008 or after?

    Unreasonable, you really only seem to understand statistics or at least dependence on a very basic level. The dependence you assume is a very basic stable one across all states. There are in fact also dependences that are not stable across observations. You emphasize my impression of your knowledge by saying that the implied 25% would be equal to an average of 4. I have tried to explain that the 25% is only implicit for the average of 4 under very strict statistical assumptions that you make, so again you prove your basic understanding, but basic none the less. At this point you usually advise people to read some more, but I don’t think you will be finished by the time the game has already had a number of updates... Any error margin calculations based on an already highly questionable model to begin with are total siso Sh.. in Sh.. out.