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SCG_SchleiferGER

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About SCG_SchleiferGER

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  1. Battle of Brody? 1500 T-34s and KVs are not even many by German standards. And especially those T-34s had been delivered just recently. The crews were not even half through their trainign with the enw equipment. On top of that most of the Soviet tanks had to travel a considerable distance before reaching the battlefield. Many broke down before even entering the fight.
  2. For the Panthers it is possible, but a second set of controls needs to be installed, along with a higher up seat. Not sure if this set was already available for the Ausf. D.
  3. Hmmm...for the Kursk salient any Type of Marder would be great. For armored cars I would like to add Sdkfz 222 or 233.
  4. From what I experienced yesterday Action Tanks and Dogfights is a great server, especially if the ranks are properly populated by human players. I will visit more often from now on.
  5. Looks like a Ausf. G hull to me. Driver has his preriscope, ballmout for radio operator, steeper hull sides.
  6. Weren't the 20mm plates also face hardened? This should increase the performance against soviet shells with insufficient heat treating even more.
  7. I know that "we" can't see the circle. I played with you yesterday, remember? I am a frequent visitor of E-Front (if I have spare time). I think the problem comes from the circle overtraveling due to very high sensitivity, a lack of a hard stop in its travel and the fact that we cannot see the circle and over- or undercorrect our aim. If, lets say, the circle can only move in an area about 7 centimeters around the middle of the cross-hair, then even hard mouse pulls won't disorient you, like they do now.
  8. We need to make the new system's yellow circle unable to leave the screen. Instead of following a circle, the distance from the middle of the crosshair to the mouse could be used to define the traverse speed (far away = fast, close = slow). After a certain distance away from the crosshair it will not move any further away. What I am describing sounds a lot like mouse joy.
  9. I cannot stand the new system. Feels like my gunner had at least 3 liters of beer before going into battle It is especially disorienting, if you cannot see the yellow circle due to realism settings. Does anyone know how I bind my turret to a controller? Maybe it works better this way.
  10. You know what you need to build a rotating periscope? Ballbearings. Schweinfurt-Regensburg raid sends its regards. Btw the Germans seem to have dropped the idea of rotating periscopes with the early iterations of Panzer III and IV. I am curious why they did that. The gunner problem could have been fixed with the Ausf F, which hat the gunner optic mounted on the roof. If you increase the turret ring to reach into the sponson area, you loose ammo storage space.That could have been the killer argument. Panther was developed in almost under a year. Compare that to the project that lead to the Tiger, which started in 1938, or the Panzer IV. The amount of changes/bugfixes in the early versions is astonishing... The next development step of the Panzer III (a proofen and good design) with torsion bars and interleaved roadwheels was thrown under the bus for the Panther project . But what could they do. Panzer III could not take a 75mm gun without a major redesign. If yo have to completely redesign a tank you may be better of with starting from scratch.
  11. What do I do if the game switched to steam login? I have no enter button or password fields any more.
  12. http://e-front.publicvm.com:8000
  13. German tanks are still more or less tied to roads. Flanking with a machine, that does 20 kph is very timeconsuming. Doing wide flanks for capping the other team's base is out is out of question, since you yourself will be outflanked by the time you get there. Panzers (apart from Tigers) do not react well to sideshots at all, while T-34 lets you get away with it sometimes. (that is no citicism the damage model. Pazer IV is a driving ammo storage after all). On the other hand a T-34 crew should be soaked in diesel after the first side penetration. - - - - - - - - - - - - - - - - - - - - - - - - - How do you like your new periscope? Great device, isn't it?
  14. What exactly on the Panther was third gen? Examples? Desperate attempt to stay competitive? Come one, it is normal to try to stay ahead of the enemies capabilities. Panther wasn't even that much more expensive compared to Panzer IV. Look, if you judge a tank of a mainly landbased military with no offshore colonies based on its ability to be transported around the world, you are doing something wrong. Panther, like any wartime vehicle was a compromise. The final drives are a great example of that. They new the final drives were not good enough, but the machines for producing better parts where already at their capacity limit. Same with the gearboxes. Tiger gearboxes were semiautomatic while Panther's where normal hand shifters, even if they knew that not having to concenrate on shifting would get the drivers mind free for more important tasks. Like positioning the tank. Who thinks the Panther is a uber tank is simply wrong. Who thinks the Panther is a worthless piece of scrap metal is wrong, too.
  15. I would like to participate in TC testing. I am very passionate about any German tanks of ww2 and have multiple books on that topic. Sadly I have no experience in testing.
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