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AndyJWest

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About AndyJWest

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    London, England

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  1. AndyJWest

    What about this??

    The thing is, you may have been 4K away from your view, but with really bad lag, it could have been a lot less as seen from the IL-2. Without further evidence I think you'll have to put it down to bad luck.
  2. AndyJWest

    What about this??

    Weird? Definitely. I wouldn't totally rule out the possibility of bad ping/lag/jitter being responsible though. If it gets bad enough, what you see at your end can be very different from what the opposing player sees, and hits are based on what the shooter sees, rather than what the target does.
  3. AndyJWest

    How did you become addicted to WW2 aircraft ?

    I'm not 'addicted', though junkies usually say that. Seriously though, I must have become aware of WW2 aircraft at a very early age, since I can remember doing Spitfire impressions in my primary-school playground. From there it went on to Airfix kits by the dozen. And waiting with much anticipation for the Battle of Britain film. And looking at the Spitfire hanging up in the Science Museum. And buying books on WW2 aircraft (which I wish I'd kept, probably worth a bit now). And then I got a job in the drawing office at Airfix, and had a chance to do a bit of kit design myself, for a few years. For a time, my interest in the topic faded somewhat, since other things seemed more important, but the possibility of virtually flying aircraft on a computer revived it, and after a short interlude of frustration with CFS3 I came across IL-2:Forgotten Battles, which broadened my outlook on the subject quite a bit.
  4. AndyJWest

    TFS Developer Update – September 2018

    I'd prefer you didn't. If I want to answer someone's question, I'll do it myself.
  5. AndyJWest

    TFS Developer Update – September 2018

    Short answer: No. Long answer: no, because they use two entirely different game engines, and neither team is going to convert from one to the other, since it would involve far to much work.
  6. People have come up with hypothetical single-instruction computer architectures, so you've got a way to go yet, Raaid. https://en.wikipedia.org/wiki/One_instruction_set_computer
  7. AndyJWest

    Fokker DR1 forward stick to keep level..

    Thanks, Chill31. From that, I think we can conclude that the FC Dr.1 modelling is in error somewhere, whether graphically or in the FM. Or perhaps both. Maybe the devs will get a chance to take a look at it sometime. As for the devs deciding to add offsets, I think the majority of those commenting here will see that as good news, regardless of concerns over 'purity', whether real or imagined. Any chance of a link to the discussion? I can't read Russian, but Google Translate seems usually to give the gist of things.
  8. AndyJWest

    Fokker DR1 forward stick to keep level..

    Chill31, this may have been asked before, but how does theDr 1 elevator position in flight (at normal cruise speed) compare to how it is in FC/RoF? Do you need as much down elevator as FC does? Or is it more or less neutral and in line with the tailplane? or perhaps somewhere in between?
  9. AndyJWest

    Fokker DR1 forward stick to keep level..

    This thread is clearly going nowhere, and accordingly I'll repeat what I said in my first post: I will only add to that the following points: As I've since pointed out, it is possible (if a little awkward) to calibrate a joystick with an offset, using only the standard Windows software. This is clearly undetectable, so anyone who objects to offsets is going to have to accept that it may be going on, whether they like it or not. If the developers chose to expressly state that they consider the use of offsets (via software or hardware) to be cheating, I won't use them. If I'm playing on a multiplayer server (I rarely do currently), and the server rules expressly forbid the use of offsets, I will likewise respect that. Beyond that, I see no reason why I should be subject to arbitrary (and unenforceable) 'rules' set by random people who can't accept that not everyone's needs (or finances) match theirs. They can play their way. I will play mine.
  10. AndyJWest

    Fokker DR1 forward stick to keep level..

    The thing is, you don't need extra software to offset a joystick. You don't need hardware either. All you need to do is to use the stock Windows calibration software. If you want a 'down elevator' neutral, just hold in the opposite amount of 'up elevator' on the stick when you set the 'neutral' position. Not very accurate, and a pain to do if you want different settings for different aircraft, because you have to do it before you start FC (re-calibrating while it is running has no effect) but it works.
  11. AndyJWest

    Vickers Vimy

    A Bristol Fighter and a Halberstadt CL.II are coming in FC already, so we'll have two seaters. As for twin engine bombers, they'd be nice, though the Vimy was too late to see service in WWI, and a H.P. O/400 would make more sense. And a Gotha of course.
  12. AndyJWest

    Fokker DR1 forward stick to keep level..

    That is an outright lie. At no time have I 'demanded' anything. I have expressed a preference, but made it clear that it is up to the developers what they do. Welcome to my ignore list, [Edited]. Knock it off. That is not necessary.
  13. AndyJWest

    Fokker DR1 forward stick to keep level..

    SeaSerpent, you have made your opinion perfectly clear. It however remains just your opinion. Which appears from this thread to be a minority one. Accordingly, unless the developers (or server providers, for multiplayer) state that using a stick offset mechanism (via software or hardware) is against the rules, I will reserve the right to use it. And I can't imagine the developers doing that, since they already made provision for it in Rise of Flight. I don't give a damn whether you think that people not conforming to your own arbitrary preferences (which include modifying a controller to suit your own personal needs, it should be noted) amounts to 'pining' for something or another. This is a game. Made for entertainment purposes. I don't consider physical pain to be entertainment. And I'm certainly not going to stop entertaining myself with the game because some random bloke on the internet thinks that people who can't play the game his way shouldn't play it at all.
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