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QB.Rails

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About QB.Rails

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  1. QB.Rails

    M2 50 Cal. Mod

    no more discussion about other topics please. Keep this relevant to my mod. I would appreciate this not getting shut down because other people don't know where to keep certain discussion in other sub forums. THANKS!!!
  2. QB.Rails

    M2 50 Cal. Mod

    I might take a look after I finish the 30 cal mod. I can’t tell if you’re serious or not. Don’t really care though, go take your 3cm shells elsewhere.
  3. QB.Rails

    M2 50 Cal. Mod

    Files have been updated to only affect M2's
  4. QB.Rails

    M2 50 Cal. Mod

    It does but I’m going to update it so it only affects M2’s. Plus I’m working on a 30 cal mod as well. Just waiting for feedback from some folks.
  5. QB.Rails

    M2 50 Cal. Mod

    Yeah that 4 value is purely a visual size I believe. I was messing around with other graphics files in its place to see if I could get it to look more like old gun camera footage. You can tone it down if it’s to much.
  6. QB.Rails

    M2 50 Cal. Mod

    Yes. I think HE is having a bigger effect. I think there are less ricochets but I didn’t test that really. Just looked at tac views and it did seem like less rounds bounced off. I mean the round is still acting kind of like AP. It’s just a very high penetrating HE round. So basically a pseudo API. If I was able to do mixed belts for the American birds it would have been even better I think. But this “feels” pretty close
  7. QB.Rails

    M2 50 Cal. Mod

    It’s not just changes to mass and velocity. The effects file had to be edited as well. The M2 50 cal round is now a HE round. Not an AP with the mod. i tested just upping the other values before to see if anything would change. I didn’t notice a dramatic effect. It still took a lot of rounds to achieve level 2 aero damage. Giving the round HE capabilities let it get level 2 aero sooner and upped the fuel tank fire chance. Something AP has very little chance of in the stock game.
  8. QB.Rails

    M2 50 Cal. Mod

    I added some pictures highlighting the other files that were edited to achieve the desired effect with the mod, which is a pseudo API round . You are not wrong that I did up those values. I don't know if they have a dramatic effect when only upping the mass and velocity(other than just less ricochets) but I had to edit the effects file as well to achieve aero damage quicker. Glad you like it and thanks for the heads up about interference with the tracer mod.
  9. QB.Rails

    M2 50 Cal. Mod

    Simply download and put in your LuaScript file. Make sure you run the game with mods on.
  10. QB.Rails

    M2 50 Cal. Mod

    If you want I can send you a mod to where the American birds are shooting mg131 HE only. I’m sure you’ll notice the difference even with their “bad shooting”
  11. QB.Rails

    M2 50 Cal. Mod

    Here's a mod for the 50 cal. that gives it more of a punch than stock currently does. Attached are some pics of the files themselves and a video. Here's a video that @Cass made showing the differences. Thanks again. Here is the stock file the game uses for 12-23mm AP rounds. Here is the stock values for MG131 HE rounds the game uses. And here is the modified round. It's essentially a HE round now toned way way down. Files have been updated to only affect M2's worldobjects.zip
  12. QB.Rails

    Ammo Belts

    Thanks for the info. I do have Clod/desert wings 👍 my question more had to do with modifying American birds. I know I can mix belts in game currently as an option.
  13. QB.Rails

    Ammo Belts

    Quick question, is there a way to edit the ammo belts? Or does the game not like you touching the aircraft?
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