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SYN_Haashashin

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About SYN_Haashashin

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  1. All missions main objective is getting back alive. Killing one plane is only a secondary objective in mission 4. Next mission will unlock if you survive the sortie. Speed is already set lowest I could. It’s an AI on take off behavior since when it’s get to a cruise alt player shouldn’t have any problem to catch up. When player is the leader, not in this campaign, you can also see the AI lagging behind at first before catching up. Haash
  2. Hi guys, There is nothing I can do with AI behavior. Please leave this topic to the discussion of the campaign and discuss AI somewhere else. Thanks Haash
  3. Sign me up for it! I player X wing Tie fighters games a lot so I wont mind something similar.
  4. Guys, Please add the English translation to Your post as we all want to know what You ask/answer. This is a English section of the forums. Google translate is better than nothing. <————————-> Señores, Por favor añadir la traducción al inglés de sus post, que todos queremos saber las dudas/respuestas. Y sobre todo esta parte del foro es en inglés, para preguntas en castellano hay una sección especial. Usad el traductor de google, mejor eso que nada. Haash
  5. Hi all, Hope you enjoy it if its the first time you try it and if you did try it in the past, remember there are new missions!!! So give it a go again. Please leave any comments and/or bugs here so Vander or I can take a look. Enjoy! Haash
  6. Enough with the conspiracy theories. This aint the time, and most important, place for you to spread such things. Locked Haash
  7. Never seen it before but you can report it at the tecnical issues and but reports: https://forum.il2sturmovik.com/forum/89-technical-issues-and-bug-reports/ There is a report there about this happening to the 262 so probably not related to the campaign per se. Will test later today but if its sounds like a IA related issue but will check. Haash
  8. Again...not related to the values given for ammo. Nothing to do with that as they are the same in MP as in SP as well of the DM. Again, ammo damage values are the same for MP and SP If you see differences between SP and MP most probably is due to something else, not any value of anything since they are the same for the whole sim. And no matter how many times you turn the argument around, it wont change one bit of that simple, clear fact. If the Lead Engineer is telling you, read above post, to test everything in SP before you do nothing in MP, there is a reason and a good one. You dont want to listen to what the person responsable for all this is telling you and you think MP tests are more important...?? there is nothing I can do about it nor anything else to say from me. Haash
  9. I really dont know whats so hard to understand really. This topic is about the efficiencie of ammo in MP right? Well, its has the same values for SP and MP. Most of all tests are conducted in SP, and it has been done like that past 8 years!! (not counting ROF times of course) It had been said multiple times. Where did I said SP test arent completly useful? Dev team test are performed in SP with their tools and thats for a reason. After SP test they try it in MP, no one saying MP is not tested... If someone dont want to see it, there is nothing I can do. Haash PS: As you see it not my word but the teams and its lead engineer as Kendo translated.
  10. The airframe DM has changed and the way hit and their effects are calculated too, thats a big change. Lets be clear, all changes done before to this sim due to people reporting stuff (FM, DM or ammo related issues) has been done using SP tests as base. Any Beta tester can tell you that. SP is the only real controled enviroment with no external input to test all DM and FM relates issues, and its not me who is telling you this, the team have told us several times past 8 years. And that 10+ shvaks shoots...were all placed at the same place during before and after tests? As you can see in the video, if you place them well..109s are down to pieces with the new DM. Haash
  11. Not useful until tested in SP, its well known around the community by now. MP have several external factors that render any DM, FM test or any ammo effect unusefull (delay times been one) for the most part. Haash
  12. Hi Redglyph, First off, thanks for your final feedback. Now let me answer some of your points. Picture should appear 10sec after you landed, enough for breaking before taxing, its not random. Its tied to the mission success logic because all missions main objective is to survive and get back home. Its made that way so you can wait for the picture and then taxi or leave the mission, player choose. I did not ignored your comment at all, waited for the final feedback instead, but the campaign is the third part of a triology about fictional pilots that I did (Albert Life, Fritz Life and this one) so the pictures were part of its mission logics and yes some people complain about it, mostly because its resolution wont change to native motinor one but I decided already that I will think about a new thing if/when I made another one. Well, main objective is to survive and get back home. To cather a bigger amount of player you have to compromise in certain areas. Not everyone want missions where you have to shoot down 2 speficic planes (just one example) to advance to next mission, I know from my own experience that after 30min of flight, getting back alive just to find out those were not the 2 planes or I got out of ammo trying to bring them down but in both cases mission is not a success...so I have to fly it again even if I dont want to. Also, keep in mind that the mission logic is built in a way that if the devs ever implement the medals and all that to Scripted Campaigns (It was done for Rise of Flight) your scores will give out medals..but its not implemented as of now and I dont know if it will be ever done but the back logic is there. About briefings, inside the diary part normaly last paragrah is about your mission and what you would be doing but noted for future projects. Ohh If you leave your leader and go by yourself, well...in certain missions you wont have a problem but in others I guess you would be reflying it. Note that all missions have a randomize logic for most of IA groups which means not everytime you refly the mission enemy planes will be the same model or numbers and will come from different directions with different objectives than the others. Some missions also have air battles/patrol groups that you wont see unless you get lost or separated..(Not that far from action of course, couldnt fill whole map) Noted for future projects. Haash
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