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[I./JG62]steppa

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About [I./JG62]steppa

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  1. About the warping between stations, this problem could be eliminated by nightfighter conversions of single seat aircraft like the fw190 A8 or A6 of which there were NFs. I would love to see any, no matter how simplyfied, depiction of nightfighting. Jason please reconsider not bringing nightfighting to this wonderfull game.
  2. Jep, on the topic of intercepting bombing raids during nightime i guess it will come with reusing and remodeling parts of code which will come with future expansions. And i don't suspect this thing goes south before all major required pieces are in place(~5 years). The ease and cost of assembling this nightfighting package then will be the deciding factor imo. The new Yaks and hurricane show imo that the devs are willing to integrate new aircraft in existing box lineups to broaden thier scope. This could open the door to a 40 moneyxyz expansion with 2 or 3 aircraft and a few new systems which compliment an already existing map. Flyable allied medium bombers need love as well, one could argue they are/aren't more important than target drones for a more single engine fighter centric playerbase, but i haven't made up my mind about that. Somebody win the lottery or become a international druglord and comission some jucy bombers please
  3. Nightfighting might be the part of eto air combat with heavies which requires the least AI work, but loads of other stuff like electronics, radar, lot more effects and lighting. Which are hard and expensive to do as well. I wouldn't be pessimistic about nightfighters tho. They came to 46 and to WT, and the VR experience with the Lancaster bombing raid a coulpe month ago generated some unexpected (for me at least) exitement and comotion around the subject as well. I find it hard to believe you couldn't sell the brits and germans a chance to screw over 'Bomber Harris' or rampage through a few of Ms Görings greenhouses during the night. I would drop a months salery on a comprehensive expansion about nightfighting. As to the op, i would love to see all kinds of heavies, but i guess there are financial reasons why they don't do it now. But i suspect they will do it eventually, because beeing the game between dcs and wt where you can't shoot heavies isn't a wise business move either.
  4. Yes, please. And a small set of missions delivering planes to JGs and KGs as a certain future sextoy sales woman.
  5. Yes. +9999 In my mind there is no argument against a low poly Lancaster target drone, exept ThIs iS A taCtIcAl siM, and the coding for the electronics. And before the luftwhiner-whiner types start to smash thier keys, let me emphasise that i have a rough understanding of the concepts of 'time' and 'money'.
  6. Well, close enough in guess I work in the aircraft structural repair business. We could have a lot of fun together, especially about the HE damage. This thread isn't the place for that kind of talk however. Wish ya a great day. Greetings
  7. Ok, nevermind. Not exactly my opinion, but eh. You are quit good at, and engaged in the art of forum warfare. I hope i´m not too impolite, but may i ask you what you did for work? My guess would be that it was something which included a lot of arguing with stupid or undiscerning people. Maybe a cop?
  8. Wait, aren´t you the guy who knew so much better than the devs which fuel the spitfire 9 needed? Or am i mixing something up?
  9. Thanks buddy Just a cute name i chose, because it sounds better than ' i don't know what an il-2 mod looks like'. Don't read to much into it. Headlines,as you know, have a function, which is not the same that the text below it has.
  10. Yes, i understood your post that way as well. I may have phrased that thought badly. I was speculating about possible ways of still advancing the cause, even if mayor parts of the required programming work (FM, AI, etc) can't be done from outside of the dev-team. I wasn't aware of that fact. I guess that makes community 2D / 3D Art and Dev programming of these aircraft highly unlikely. I'm certain that they won't, without large amounts of work already done (within the guidelines Jason gave us). I'll try to be more precise in my wording next time.
  11. @Gambit21 would you mind sharing details? In my mind these are the first things which are possible to do. Wilde Sau and groundbased radar guided He111 hunting U2s could possibly be done with the mission editor itself. But i'm not good enough with it to accurately judge that. What do you think? In my mind it's other great qualities, like huge maps, great effects, multi crew aircraft and damage modeling etc. would shine even brighter during the night. Do I understand you correct in that you think this (last quoted paragraph) is the easiest to achieve? Do you think creating all the 2D and 3D stuff, giving it to the devs and hoping that in 3-5 years time it slowly get's all the programming added when resources and spare time permit it, is a valid alternative? As opposed to trying to do everything alone and possibly/maybe/probably failing? I'm on my phone and replying to all your individual points is a pita on this small screen, i'll go into more specifics when i'm back at my PC. Thank you for your answers so far lads. Hey btw man, i like the band you named yourself after, currently my go to play playlist on my way to work.
  12. Considering nightfighting and a diverse set of nightfighting aircraft came to il-2 46 via mods, and the amount of aircraft produced decreased as well, combined with the fact that so many more profitable BoXes could be made, i was wondering wheather we will ever see a official 'Battle of the night skies'. Disclaimer: i have no experience in game developement what so ever. Overview: I guess this would be a long running endeavour, upwards of 3 years, in order to use upcoming new tech like better AI, (groundbased) radar which will probably come with the Pacific etc., or possibly use tools released by the devs to make the work easier like a sdk. Aircraft: As of today we have 7 aircraft which were used as nightfighters Ju 88 109 G6 190 A8 110 G He 111 Pe 2 Me 262 More base airframes are possible in the future, like a mossie or a hellcat etc. All of these will require extensive modifications in 3ds and of the FM. As for targets the b25 could be used or a low poly Lancaster could be made.(?) Soviet and german planes are already done. Maps: Bodenplatte, Kuban and future pacific(carriers were used to launch F6FNs i think, but i'm not sure, which and when) maps have nightfighter bases on them. Electronics: I have no idea how to go about implementing the wierdness that is 40ies electronic warfare in a simplified, but realistic manner, or what will come with the next few releases. So if you have any, please write them. My questions to you: Do you think there will be 777 made nightfighting? What would it take (tech added to the game as it is now) to put the community into a position where we could create such a mod? How many people with which skills would be required? How does one go about competend such a mayor task? Is this a pipe dream? Any input is appreciated. I am especially interested in the opinions of people with a background in game/software developement and people who have experience with the il-2 GB code and files. Thank you for reading my ramblings. Greetings Steppa
  13. Laughed way to hard at this. 'it really tied the city together, man'
  14. There was some testing done by the community a year or so back about bullets passing throught propellers. I will try to find a link. Here ya go:
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