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vonPilsner

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About vonPilsner

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  1. I agree with above poster, 'final straw' seems a bit alarmist and I trust Jason and Co. to keep working and improving BoS over time.
  2. Activate here: http://il2sturmovik.com/store/license-keys/ And it should all work fine.
  3. Quick and easy way would be to alter the green camo layer. You can select the layer and then use the COLOR / HUE tools to change the layer color.
  4. It is the filter used when making the mipmap, you can try the other filters as well, I think it's probably subjective as to what is best.
  5. You mean a Steam account, not 15 accounts and logins n stuff. The hyperbole is strong. We get it, you don't like Steam...
  6. Fictional winter Yak-1 skin. Skin: Yak1s69 - Winter - Red Bear - BvP Inspired by Yak-1 Polish 1st 'Warszawa' 1944. Yak1s69 - Grn Camo - Polish - BvP Yak1s69_Winter-Red_Bear-BvP.zip Yak1s69_Grn_Camo-Polish-BvP.zip
  7. Move your new skin file (in my case) 'Yak1s69_Grn_Camo-Polish-BvP.dds' into your IL2 BoS game folder, specifically here: ..\IL-2 Sturmovik Battle of Stalingrad\data\graphics\skins\Yak1s69\ 7. Viewing the skin file You can try the skin viewer in the '..\IL-2 Sturmovik Battle of Stalingrad\bin\viewer\' folder or simply go into a quick mission and on the screen where you normally pick a skin you change from 'OFFICIAL' to 'CUSTOM' and you should be able to select your skin (no preview at this time). (Jaws2002 I hope you don't mind me using your pic ) Now go fly and admire your handiwork!!! -von Pilsner
  8. This is in no way the best way or the only way, but it may help you get comfortable with the tools and the process so you can start skinning yourself... Quick start guide to skinning with GIMP. By Me... 1. I'm using GIMP 2.8 with the DDS-Plugin installed (you need this to save your work.) http://www.gimp.org/downloads/ http://code.google.com/p/gimp-dds/ (put the extracted 'dds.exe' file in your '/gimp/plug-ins/' directory.) 2. Of course you will need skin templates for the plane(s) you wish to paint. http://forum.il2sturmovik.com/topic/13602-game-version-1008-discussion/ (bottom of first post) or here: http://forum.il2sturmovik.com/topic/13615-skin-templates-links/ I'm going to be adding an insignia to a Yak-1 in this example if you want to follow along I'll upload the image I'm using too... 3. Assuming all of the above is working correctly open one of the plane .psd files (you gotta extract it first from the .zip archive) in GIMP. You can also drop the .psd file into GIMP window to open it. This gives a warning regarding the color profile used to create the image. You can keep or convert the color profile (I convert and don't ask me again). 4. Now your template is open in GIMP... You will find a layer called 'Paint in Here!', under (in) that you should find a layer named 'User Paint Here'. This is a good place to make some changes. Notice the opacity is at 0 by default, well that wont do... set it to 100% so we can see what we are doing... I'm going to drop the image onto my plane (GIMP) and move it to where I want it (I actually did it twice - one for each side and merged them into a single layer). NOTE: Be aware of layer order, it is easy to get them in the wrong order then the weathering or something else may not appear properly. (new layers need to be lowered in the list generally or they appear on top of everything) Wrong: Correct: NOTE: now that the layer order is correct the insignia is being weathered. Ok well here is where you can paint or edit all you want, be sure to save frequently (and GIMP will want to use .xcf extension, you may as well that way you don't mess up the original template). 5. Weathering - before we flatten our image we should tone down the weathering a bit... Find the 'Paint Fading' layer (under 'Advanced Users -> Detailed Weathering') and select the layer. Now I'm going to go to 'Colors -> Hue-Saturation' and adjust the color of the Paint Fading effect and the layer opacity. Otherwise the winter paint effect will look too out of place on the green camo we are using. You can also adjust the layer mode, I'm going to leave it on hard light for berevity. Before: After: Next find the 'Exhaust and Soot' layer (under 'Advanced Users -> Detailed Weathering') and select the layer. I'm going to go with 80% opacity to tone down the exhaust soot just a tad since our emblem us under it. I'm sure you get the idea, just play with the weathering and adjust things to your liking. 6. Exporting .dds skin file When you are done save your template (now with .xcf extension) , make sure all your layers are in the correct order and choose 'Image -> Flatten Image'. If all went well it looks exactly the same... Now right click on the only layer and choose 'Add Layer Mask' and initialize it to Alpha 1 channel (and click 'add'). Now your image it kinda translucent (this is a good sign!!) at this point you can adjust your alpha layer if needed (The darker the area, the more transperency will be applied to it, I believe). Now your image it kinda translucent (this is a good sign!!) at this point you can adjust your alpha layer if needed (The darker the area, the more transperency will be applied to it, I believe). But we'll just choose 'File -> Export As' and I will name my new skin 'Yak1s69_Grn_Camo-Polish-BvP.dds' so it has a unique name that will easliy identify it. NOTE: You may have to pick the 'DDS image' option under 'all export images'. Now click on export and a new dialogue should show up. Compression: BC3 / DX5 Mipmaps: Generate Advanced Options Filter: Box and press 'OK'. It should have saved your image. I always take this moment to undo twice in GIMP (CTRL+Z two times) so I don't accidentally save my flat dds file into my GIMP skin template and it is ready to edit if I don't like my work. Yak1s69_Grn_Camo-Polish-BvP.zip
  9. Yes, you need this plugin to save to dds though: http://code.google.com/p/gimp-dds/
  10. You have to unzip the file you downloaded first, but GIMP can open .PSD files (you can even drop a PSD file into GIMP to open it). You will want the DDS plugin for GIMP for exporting: http://code.google.com/p/gimp-dds/
  11. http://forum.il2sturmovik.com/topic/6701-developer-diary-part-65/
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