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1022 ExcellentAbout 216th_Cat
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I'm hoping that there will be TWO Normandy maps; with pre- and post-invasion scenarios. Before D-Day there were (nine?) Advanced Landing Grounds (ALGs) in the Weald of Kent, most (all?) of which were closed by September 1944. Anything that could be re-used was torn up, dismantled and shipped over to France where loads of new ALGs were built. The earliest on 7th June(!!!) but most in August or September. So one map with just English ALGs and one with just French ALGs please. ๐ค
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Absolutely! Having a server running all day with aircraft available at the times the real squadrons were would be quite something. If that's not possible then there are so many different facets of that wonderfully compact scenario that can be made into missions. Put me down for the early morning attacks on the Hitler and Goring gun batteries! ๐ Cheers.
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Aha. I see that we are coming at this from differing viewpoints. I only see a use for unlimited ammo in QMB missions when learning a new plane. I don't need it otherwise.
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So..... if you are flying with unlimited ammo, why would you ever want to jettison stores? That rather defeats having selected the unlimited ammo option in the first place. ๐
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Hi, why are the allied aircraft so inferior to the axis aircraft.
216th_Cat replied to Voodoo_Jager's topic in Complaints
Ooer, he does whinge a bit, doesn't he? Not one single constructive post showing on his current profile. -
Hi, why are the allied aircraft so inferior to the axis aircraft.
216th_Cat replied to Voodoo_Jager's topic in Complaints
I think that I've probably paid rather more good money than you for this game series and strangely enough I actually like it, even though I fly Allied far more often than Axis. -
The single-engined Russian planes have working bomb and rocket selectors in the cockpit (except the I-16, I think) usually on the right-hand side, and they added them to the Hurricane as well. Don't know about the other nations.
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I tried that, after seeing which files LizLemon used for the original mod. It did not go well as the 'new' no mans land ended up with block edges and not merged in. Something about it I didn't understand, obviously. ๐
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I'm not following your argument. We already have a bomb drop command. What would be the benefit of another one?
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Bombs to Safe then dropped does the job for me. No need for any more commands.
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Started the KG54 Ju88 campaign. Gruppe's flown three missions and me one, everything running fine plus managed to get my gunners to shoot down a landing Tempest as a bonus!
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Wow! Wasn't expecting the splashscreens to rename the game! Very impressive detail. I might have to have a second install just for this. I'm always forgetting that Mods On button ๐.
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Excellent. Thankyou for your hard work. ๐
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Guys, the OP is asking for a specific fighter landing approach that was sometimes used to avoid being caught by enemies while in the pattern. Never seen it published busdriver, but I have seen guys do it online. Tried it myself before and got it horribly wrong! Basically, instead of a downwind leg, hammer low along the runway, downwind, at speed then when past it a suitable distance pull up vertically. When the speed is bled off begin an Immelman, drop gear and flaps and once facing down again come down to land. Being careful not to pick up too much speed again and rip the gear off! I don't fly fighters often enough to practice it and an attempt with the Hurri was iffy to say the least. Cheers. PS Luke's example is for landing a Ju88 with one engine. I keep meaning to see if it works.