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Arfsix

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About Arfsix

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    Galveston, Texas USA

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  1. Thank you for pointing to my work. Could you tell me what part of my listings you updated so that I may correct them?
  2. New update brings new keymapping and so requires new Keymap listings for Ver. 3.201! Enjoy!! 18750352601875035260.zip
  3. New patch, new keymap listing! Enjoy! 18750352601875035260.zip
  4. I apologize for the delay in addressing your request. At the present, I am awaiting the publication (along with everyone else) of the next update to add and reformat any changes to the key command listings. ✌️
  5. As far as I know, it literally makes no difference as to which column is used for any command. All keys showing are valid for that command and there may be multiple key mappings for each command. The command key mapping shown may be replaced by clicking the key mapped column space, removed or deleted by clicking the small x in the key mapped column space, or additional keys mapped for the command by clicking in the open key mapped column space for that command. .
  6. To everyone who has posted; you're welcome! If there is any question as to the most current command list, each list has a version number and date. I am waiting for the next update to publish a new command list with new and added commands.
  7. The whole point or question of the exercise being; How do you set your power, check your temperatures, or other complex engine management actions without the aircraft deviating from course and altitude?
  8. I have snap views set up to be able to see single instruments (enlarged and easier to read quickly) and I use TrackIR for viewing. However, it is very easy to lose the horizon (and attitude awareness with loss of control) when leaning forward to scan the instruments!
  9. The split screen view is meant to be used as a means of quickly checking selected instruments (your choice). It is not intended to replace the normal forward cockpit view. It also allows you to zoom in (magnify) on instruments that can be difficult to read in the normal forward cockpit view without losing sight of the horizon (just like real pilots do)!
  10. This was originally posted in Suggestions. I am posting here to generate discussion. Please comment. Type of improvement: Graphics and ease of use Explanation of proposals: In order to perform complex engine management, you must know and understand engine limitations and settings, have your controls set up (key mapped) to effect engine limitations and settings {open radiators, increase power, etc.}, and observe the relevant instruments. In real life, one does this engine management while maintaining control of the aircraft by observation of the horizon (during visual flight conditions) or using the attitude instruments. In the Great Battles simulation currently, whether using point of view commands on a joystick button. head tracking software like Track IR, snap views, or VR headset, it is very difficult to show the horizon and panel instruments at the same time in most of the aircraft because of the limited field of view. If you take too long when checking your panel or looking for an instrument and not referencing the horizon, you may start to turn, dive or climb, or even lose complete attitude awareness and go into a spin! I would suggest a new and additional view command to help with this problem. This Split Screen View would show the default cockpit view on the left and a snap view of the appropriate instrument on the right side on the screen. In the example above, you can see the horizon view (from Pilot head snap position: center, Numpad 5) on the left and the compass (from a preprogramed snap view) on the right. Each side to be centered on a screen half the width of the current monitors’ screen resolution setting and with each side to be active to be able to see any changes in the instruments or aircraft attitude. The instrument view on the right would be set up using the mouse and current snap view positioning commands (insert, home, delete, end, page up, and page down) and would be saved with the F10 key command. At the present time, snap views are labeled by their key commands (keypad 2, keypad decimal, etc.). These new snap views would be labeled by a modifier key plus a keypad key (d + keypad 2 or control key + keypad 8) which would also be the key command to display the split screen view and this would allow two different sets of snap views. The Split Screen View command should act as a toggle with the split screen view remaining open until the command is repeated under all cockpit and external camera views. Benefits: The Split Screen View will permit greater situational awareness and easier simulator control. Game play will be enhanced and enjoyment by the player increased!
  11. Type of improvement: Graphics and ease of use Explanation of proposals: In order to perform complex engine management, you must know and understand engine limitations and settings, have your controls set up (key mapped) to effect engine limitations and settings {open radiators, increase power, etc.}, and observe the relevant instruments. In real life, one does this engine management while maintaining control of the aircraft by observation of the horizon (during visual flight conditions) or using the attitude instruments. In the Great Battles simulation currently, whether using point of view commands on a joystick button. head tracking software like Track IR, snap views, or VR headset, it is very difficult to show the horizon and panel instruments at the same time in most of the aircraft because of the limited field of view. If you take too long when checking your panel or looking for an instrument and not referencing the horizon, you may start to turn, dive or climb, or even lose complete attitude awareness and go into a spin! I would suggest a new and additional view command to help with this problem. This Split Screen View would show the default cockpit view on the left and a snap view of the appropriate instrument on the right side on the screen. In the example above, you can see the horizon view (from Pilot head snap position: center, Numpad 5) on the left and the compass (from a preprogramed snap view) on the right. Each side to be centered on a screen half the width of the current monitors’ screen resolution setting and with each side to be active to be able to see any changes in the instruments or aircraft attitude. The instrument view on the right would be set up using the mouse and current snap view positioning commands (insert, home, delete, end, page up, and page down) and would be saved with the F10 key command. At the present time, snap views are labeled by their key commands (keypad 2, keypad decimal, etc.). These new snap views would be labeled by a modifier key plus a keypad key (d + keypad 2 or control key + keypad 8) which would also be the key command to display the split screen view and this would allow two different sets of snap views. The Split Screen View command should act as a toggle with the split screen view remaining open until the command is repeated under all cockpit and external camera views. Benefits: The Split Screen View will permit greater situational awareness and easier simulator control. Game play will be enhanced and enjoyment by the player increased!
  12. A magnetic compass will move (change indicated direction) when subject to acceleration or deceleration and may start to spin during sharp or prolonged turns which makes the instrument worthless for instrument flying. After flying combat maneuvers, a magnetic compass can require several minutes to stabilize. A gyro stabilized directional instrument (gyro compass, directional indicator, heading indicator, etc.) will provide direction information (which way is the aircraft pointed) during and after violent maneuvers.
  13. Bumpetty-Bump-Bump Has any progress been made or any attention been paid to the problem of aircraft landing and taking off on non-runway/airfield terrain? It would appear that players taking off in every direction on airfields, and not bothering to taxi to the runway is only a problem in multiplayer that should be handled by the server operator (banning comes to mind). If there are more single players than multiplayers, then let's have the majority rule and lose the terrain high friction feature!
  14. To all the Vietnam veterans in the Land of Oz on Australia's Vietnam Veterans Day from a U.S. veteran: I remember Never Forget! Salute
  15. We need training, liason, and spotting aircraft; therefore: Fieseler Fi 156 Storch de Havilland DH.82 Tiger Moth Piper L-4 Grasshopper Light Observation Aircraft
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