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Voyager

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Everything posted by Voyager

  1. Voyager

    Any Chance At All Of A P-51 B/C?

    Not having researched the P-51, but I'd think one of the Allison engined versions would probably make a better collector's plane than a P-51B/C, if only because the P-51B would be an essential part of any campaigns around the time of the Normandy invation.
  2. Voyager

    P-47 Collector version thoughts

    Honestly, I think the penultimate P-47 would be the P-47D-5 with mod options for 91, 100, 130, 145 octane fuel, with/without water injection, and an optional Hamilton Standard/Curtiss Electric paddle prop. With all of the engine and prop mods, it would be suitable for all the way from early 1943 to late war, really only needing to be replaced because it lacks the range and hardpoints of the later versions. But, that one should be held for an early/mid 1943 European battle, and would really need all of the major analysis of the R-2800 high power behaviour sorted out first. A D-22 with the 54" and 64" as a mod would cover most of that, and, if restricted to the 54" mod, be mostly compairable to the late 1943 versions, while still being suitable for late war operations with the 64" mode.
  3. Thinking about if there is a good version of the P-47 that would make a good collectors plane. I do not believe the M on N versions would be good, as that would be equivalent to making the 109K-4 a collectors plane, and those should probably be main line planes in late war battles. So I'm thinking an early version would be best, but wouldn't want to lock down one that was key in the early period, like the C's or the D-5. As such, I'm thinking a D-22 could make a good collectors version of the P-47. It's a razorback, and it looks like the D-22 were the ones that got provided as Lend-lease. Adding it as a collector's plane would open up a representative type that could be used in both Eastern and Western fronts, can slot in next to the D-28 for most roles, and would not step on any versions that would need to be in other battles. The question then would be the likelyhood an older Thunderbolt, with different running systems, would sell with the D-28 coming out right now, vs the resources to generate it. I mean, I'd buy it, but I'm a jughead, so I'm weird, and not necessarily representative of the general buying audience.
  4. Voyager

    P-47 Collector version thoughts

    Mustang Mk Ia?
  5. Voyager

    P-47 Collector version thoughts

    Well, there were 15,000 built, so following the 109 pattern, we do ultimately need about six to eight or so versions to cover everything: C-2 D-5 D-15 D-22 D-28 D-30 M-1 N-5 Note: I really don't think the P-47B would be worth it. As I said, I'd want to buy it because I'm a jughead, but it would only be appropriate for a training campaign with lots of failure modes. Addendum: a side thought on this is a collector Jug could also support building their database for the R-2800. That engine powered a significant number of the US aircraft during the war, so work on P-47s could be leveraged to support aircraft like the Hellcat, Corsair, Marauder or Invader, akin to the way the DB605 supports easier 109 builds.
  6. Voyager

    Will there ever be a manual engine startup?

    @4./JG26_OnebadOn the P-51 the effects are severe. The auxiliary fuel tank is completely behind the center of lift and high in the fuselage. It was only put there at all because it gave the plane range to hit Berlin, and was never conceived of in the original design and qual. A P-51 expert can correct me, but I'm given to understand, if the tank was full, the plane willingly went into flat spins. But, that insane range it provided was worth the danger in the first stage of the flight.
  7. Voyager

    Will there ever be a manual engine startup?

    P-51 will have an issue if they add drop tanks; as I understand it, the procedure is to empty the aux tank before you use the drop tanks on that plane. It would be nice to have the tank control on the Thunderbolt. Apparently on that one, you are supposed to run the Aux tank down to 25 gallons, then switch over to the main tank, and leave that 25g for reserve. It basically changes the CoG in somewhat in most modes.
  8. Voyager

    Will there ever be a manual engine startup?

    @ACG_WoopIf you have both planes start them, and watch the routine. It's been a while since I started the P-40, but I recall it involving a lot of waiting for things to spin up. While the Thunderbolt seems to start faster, it's electrical system is convoluted.
  9. Voyager

    Will there ever be a manual engine startup?

    I'd be interested in it too, but it is ultimately impractical in a survey sim like IL-2. Just firing up the P-47D-28 involves about 40-50 unique inputs (I haven't counted but it's at least two banks of dudes and radio settings) that are otherwise never touched again. And, it's a completely different set of unique commands to start the P-40E-1. At a minimum, it would need clickable cockpits, and if they go there, I'd rather see things like the arming and rack drop system handled first. (The P47D-28 used the rack drop controls for both the drop tanks and the bombs.)
  10. Voyager

    Too many Bf 109s in the game?

    I was more thinking of the G-6 late being the versions with the late war construction varents such as the wooden tail, and potentially with the MW-50 as an optional mod. But, I'll concede that a G-6 Late with all the mods would likely be equivalent to a G-14. I suppose it would function more as a bucket to contain all the weird parts that could be fitted to the G-6,that ultimately drive the need for the G-14. Plus, you couldn't do the Swiss without the wing of totally miss-matched G-6's. Just dropping in G-14's would look to standard
  11. Voyager

    Too many Bf 109s in the game?

    @sevenless Ok, what was the G-5? And, what was the key difference between the /AS versions? I recall that the G-6/AS has the aerodynamic nose and a high boots engine, but that's about the depth of my 109 knowledge...
  12. Voyager

    Too many Bf 109s in the game?

    What about having a western front pack with, say 6 new Allied planes, 2 new Axis planes, and 4 existing Axis planes? I'd think eventually they'll need to separate things into planes and map packs, but having Western front packs that are heavy on Allies fighters might work? On the original topic, past the early war 109's, how many versions of the 109 are likely left? Right now all I can think of would be the G-10, G-6 Late, and the G-6/AS. Is there anything else, beyond the earlier E versions?
  13. Been playing around in the Moscow map for a while now, and was just reading that Pat Wilson is doing an interim Bodenplatte campaign using the Stalingrad map, so I figure its a good time to try some of those airstrips. Pretty much just takeoff, climb to 5,000 ft, look around then come back home to base. I do that, and I'm looking around when when I see, what the heck? Big dark patches of land.... Then it hits me, those are cloud shadows. Shadows of clouds. This game has cloud shadows modeled.... Wow. Just had to say that. Then the flack train started shooting at me and I had to go strafe it several times to mostly get it to stop. Still, very, very impressive.
  14. Voyager

    Skin Begging

    For serial codes, http://joebaugher.com/ as I understand it started off as a catalog of serial codes. If you know what type it was, he should have a code range it would likely be in. Though I don't know one could go down to individual aircraft in each squadron. Also, to do all of them, you'd have thousands of skins...
  15. Voyager

    Skin Begging

    I did spot an interesting collection called 'Battle Colors' http://www.ww2battlecolors.com/ I don't have enough information to validate it, but for these purposes, it looks like a solid starting point.
  16. Voyager

    Skin Begging

    I don't have time to take this on either, but am thinking the first step may be creating a public database of those squadrons, the aircraft (and versions of aircraft) they flew and the time frame they flew them in. The current layers technology in graphics editing is fantastic, so we could start by accumulating templates for the unmarked camouflage for the models and date ranges, then generate layers for the unit markings. I suspect that the US and Britain had somewhat standardized base identification marking we could use to generate stuff from. Has anyone checked with USAF or RAF historians or public relations to see if either group retained copies of their guidelines? I did find an online reference file for the USAAF and USN paint colors, that I could post a link to when I've got time on my desktop. Those were what I ended up using for the color codes in the skins I made earlier. Is there a way to set up a Google docs spreadsheet without leaking one's identity all over the Internet?
  17. Voyager

    Developer Diary 216 - Discussion

    Yes, this was the first I'd heard it was a thing in TC. I'm focusing purely on the P-47 so had neither paid much attention to TC, nor has planned on getting it, but I do think it would be hilarious to watch a crew of comedians trying to coordinate a small metal box filled with high explosives. I mean, what could go wrong? Who knows, they might actually try some of the planes too?
  18. Voyager

    PWCG Now has Bodenplatte campaign

    Java is a separate language from JavaScript. The big exploits have all been in JavaScript. Java is considerably more robust. JavaScript, however, is probably one of the most frustrating innovations of the Internet age that we haven't found a working replacement for yet...
  19. Voyager

    Developer Diary 216 - Discussion

    Multiple players in the same tank... You guys are planning on sending the Yogscast people some CD keys (and a very large quick reference sheet) once it's ready to play, right?
  20. Voyager

    Mod to sync weather with real world?

    Was just thinking it might be an interesting mod to add a way to sync the time/weather of the quick mission map with a reading of the current time and weather conditions of the real one. Basically a psuedo randomization, but rationalized to what the area usually sees?
  21. Voyager

    Mod to sync weather with real world?

    The idea is only for the Quick Mission Builder, with the goal to have less predictable weather, while still being representative of the type and frequently of weather one would have seen. Syncing to the current weather is based on the assumption that regional climates are still largely similar, however, if historical weather databases exist, one could parse in those instead, and either randomly pull days, or have some sort of rolling sequence. Thinking about it, there's probably two separate mechanisms involved. One being a time of day selector that can pull the users current time and apply an offset, and a separate mechanism for generating a weather pattern, either based on some outside source or some database.
  22. Voyager

    PWCG Now has Bodenplatte campaign

    Very cool. Thank you! I'm going to be downloading it as soon as I can
  23. Voyager

    Is ELOP operation modeled?

    More of a basic question, but was wondering to what level Lean of Peak engine operation is currently modelled? Basically a P-47N Pilots Training Manual, I found a digital copy of notes for extreme range cruising, where speed is no object, setting the MP to 33.5", dialing the RPM back to 1700 and then manually leaning until just before the engine gets rough "really saves gas." I realize it's a very niche application, so likely low on the priorities, but wanted to ask and see, because I find it a fun thing to play around with. Thank you, Harry Voyager
  24. Voyager

    Is ELOP operation modeled?

    Well, the RPM kick is in there at least. The directions to detect roughness was to set the prop pitch to manual, and watch for the RPMs to start wavering.
  25. Voyager

    PWCG DD

    Oooo... very cool. I'm going to need to start familiarizing myself with the Stalingrad maps, to potentially get rolling a campaign while we're waiting for the official Bodenplatte map. Spacibo!
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