Here are my thoughts on the progress of TC.
I'm halfway through the German campaign and am thoroughly enjoying the historical feel. It is pretty uncompromising in that way but it serves to teach you about the battle- that you're a cog in a very big machine. No crazy Rambo stunts here. That being said, care should be taken to ensure content for the title. Too many DCS modules fx. are starved of content.
I'm been driving armored vehicles in real life and the feeling you get in VR fighting inside the TC machines is very real. The smoke, the impacts, the yelling. Very well done!
And just for the record: VR is just fantastic in this game, as in Il-2 in general.
A bit wonky sometimes. Artillery exploding right next to the tank, but with no sound... Radio is super loud at all times as is the engine sound. Sound engine needs some tuning.
It works for me. After spending a couple of hours setting everything up, the whole command experience works out pretty well. I usually control the driving of the myself tank while acting as commander. You can't get the gunner to switch targets until the current one is totally and utterly dead (and preferably in flames ). Still working out the details of the system but formations etc work as they should. I like how it works against you by reducing the bit rate of communications. Very WW2.
I see lots of complaining here, but I like it as is. You need to reduce sensitivity of the mouse to a minimum but once that is done, aiming and firing is very efficient. I don't like using the joystick to control the gun, not in this game, nor in games like Steel Beasts.
In VR, when I stand up from my chair, my tank commander stands up in the cupola and you can see his hands and feet. Very immersive and you truly feel like a king of the battlefield standing there (at home at your desk) with the tank swaying gently under you and the Ukrainian steppe around you
Is very detailed. Very satisfying to see how banged-up tanks can get - especially when it is happening to someone else in your platoon. Obviously, as Mike Tyson once said, everyone has a plan until they get hit. Same with tanks, once that AP round connects with the vehicle at 800 m/s, something usually breaks
The terrain still need more granularity. In some respects I feel that the terrain of Steel Fury Kharkov, from 2008, is better at conveying the specificity of this landscape than TC. On the other hand, as we can see from the campaign, the engine is capable of rendering some pretty big and exciting battles with lots of tanks and airplanes on both sides.
Amazing work. As a history buff it is incredible to experience those vehicles alive and kicking in VR. Sure beats the tank museum
To conclude, this is my favorite module in the series and I hope it gets the attention it deserves from simulator fans. I would really like to see it expand on features and theaters in the years to come.