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e345spd

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About e345spd

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  1. Years later and you guys are still improving the experience for msffb2 and g940 ...Looking forward to BOK, that's for sure. I still haven't spent nearly enough time with what we already have, so no big rush haha Edit* Are the point sizes are off for the forums or is it just me? 12pt 14pt 18pt doesn't look right. Not that it matters though haha
  2. Disabling direct mode is the only way to run it for now, yes. Honestly, I think you're being a bit silly. The devs need reports on various platforms and nothing bad happens outside of direct mode. Do you expect hardware failure? They probably can't get direct mode working reliably yet. I would find that completely understandable. I think people might miss this, so I just wanted to repeat it.
  3. Well f12 didn't seem to be working for me either, so num5 is a good tip, thanks!
  4. must have an option to disable direct mode for OR as well, debug tool maybe? so far for vive it's a bit finicky getting the game to actually display in the headset. Will need to mess with video settings too, whatever settings it was on felt like ~ 30 FPS. Will test more later tonight. I remain hopeful, AC is amazing in VR, so it is possible to retro-fit support onto a fairly demanding title created before any real practical vr discussion and still get excellent results.
  5. It's just launching Steam/OpenVR and seems to loop back to trying to open SteamVR again, I'm going to mess with it some more. Edit****New update? The launcher is downloading 161MB
  6. HAHAHA I literally was about to test a new VR demo, saw an update for BOS/BOM and thought 'damn, I really hope the devs are looking into OpenVR support...'. About to go test now, very exciting!
  7. Really looking fantastic. You guys are monopolizing my available flight sim time these days! I was running a mission last night and fell asleep once I gained cruising alt. Woke up ~7 min. later at the action point, same relative altitude ​ ​ - Flyable Ju-52m3 Supporter
  8. Haha these are great, I think I need to re-purpose some old controllers.... The twist rudder on msfb2 just lacks the necessary precision.
  9. Really appreciate the info! Nice surprise when I came home and saw an update had download. I know what I'm going to be flying later
  10. I think some of you are forgetting the actual dimensions of the radiator and the card itself: Anyways, they will be releasing air cooled versions in the near future, plus the tiny nano. Also, the Fury non-x specifically is the one to look at for relative value at the high end if you aren't attracted to playing with the full die. The cut stream processors have a minimal effect on performance in most situations and result in in card with fantastic overall efficiency per relative minimum frame time. Shader-heavy fury x is more aligned with dx12 in terms of hardware resource balance. Overclocking is still waiting for 3rd party tool support to really figure out. Apparently, getting software control over the voltage regulators is always rather complex for AMD cards, or so I read. HDMI 2.0 is supported through a conversion attachment. Frankly, the displayport version on those cards is superior to hdmi 2.0 in terms of flexibility and performance. I see no reason to waste space on hdmi 2.0 specifically. The majority will be using displayport.
  11. Hololens is all about agumented reality. Overlaying objects and information into the real world. You are correct, not applicable for VR experience. That said, the potential is amazing. I'm concerned the platform will remain heavily compute-performance constrained for a long time, though. Simply improving the accuracy of the rendered objects to match the true environment will be a long-term pursuit iin basic compute performance, just like it is with games. Eventually raycast photon simulation from something like luxrender, maybe capturing lightmaps from a 360 degree sensor in real time. Augmented reality alone is a very cool concept, but convincing and complex augmented reality will be astounding.
  12. Yeah, new extensions that aren't utilized by the majority of software and smaller processes that have less physical surface area to dissipate heat can have limited real-world value. Aside from efficiency, of course. At this time, Intel has no incentive to release significantly greater compute performance for anything less than an exorbitant amount of money. Their best, highest overall compute performance work doesn't even apply 99.99% of games (a higher count of slower cores from xeon), the software still isn't capable. It's really an annoying time for x86.
  13. You mean you see ~10% uplift from 15.7 on 8.1? As far as I understand, some of the long-term experimental work from the wddm 2.0 branch has been brought into the 8.1 branch. Working very well with windows 10 and I'm trying to figure out how much of the uplift is due to driver specifically.
  14. Well, 1074 (a bad build in general) with this driver (a combination that AMD specifically says to avoid) yielded a little more single GPU performance than previous builds/combinations. Crossfire was also a little unhappy with that specific combination. The WDM 2.0 driver has been exhibiting gains here and there throughout the windows preview process, so I think this 'final unification' of sorts has brought in some significant changes. Better performance than I got with 8.1 and the latest betas (at the time... 15.5 or something)/ ~ march release modded wdmn 2 branch for 8.1 You should be seeing gains in 8.1 due to 15.7 I would think. Should apply to a pretty big range of GPUs, but windows 10 is still likely going to provide a better environment, at least for this system. I really like the re-worked audio kernel, too. No more windows notification sounds with nasty compression, better control over sample and bit rates. It's good stuff. Now, one tiny issue remains, but I know how to fix it. When you first load into the cockpit, you have to look around your plane to clear up a few initial frame drops. When I was running 8.1, moving the game data to SSD improved on the problem. Moving the game data to a ram drive pretty much took care of it entirely as far as I can remember. It also seemed to even out the frametime differences between heavy action and solo flight a bit. Maybe assets aren't being streamed in and out with necessary preemptive buffer. Most games do not exhibit this sort of behavior, usually you only get improved loading times. So yeah, keep game data cache speed in mind, might be a little performance uplift available. Haven't run a ram drive on 10 yet, the experience I'm getting on a 7200 rpm is hard to complain about.
  15. Yes this is a good explanation. Also, someone mentioned the carb cutting out when upside down. The AI may be maintaining just enough force to prevent the carb float from flopping towards earth gravity. It doesn't necessarily take much and it might be pretty subtle from an external point of view.
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