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[DBS]Tx_Tip

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Everything posted by [DBS]Tx_Tip

  1. It would appear that after they introduced, (corrected) spawnable RRR objects in v.4.007 (?) a new issue, or perhaps an old issue with the RRR function was created or again resurfaced with regards to the throttle settings problem. I haven't ever had this happen so add that it is also intermittent in nature. I think a workaround for players to circumvent this type of thing happening would be to hang tight out of the 75m radius of the RRR GMC Truck if landing before given visible orders to RTB and Rearm and then when it becomes active (visible) enter as usual. Appreciate the feed back and glad you are enjoying the campaign. Tip
  2. Thank you for the comments Blitzen and WM_KMS, that's a very high compliment indeed. Much Appreciated. @WM_KMS after reading your comment on the CTD I flew Mission 1 making sure to visit the RRRs at Le Culot and St. Trond after they were activated so both their RRR sorties were going off at once along with what was already going on. Definitely heavy but perhaps a glitch or something which caused the CTD. Unknown. Thanks for the heads up. Glad you are enjoying the campaign. Tip
  3. This is just a great skin pack for the 4th FG P-47D-22s SARFlytitus. Packs like these are what get folks motivated to make campaigns, missions, videos etc. etc... Well Done, Tip
  4. What's new? Zveirboi Missions *Kursk July 7 Single Player, CoOP and DF Missions on the Prokhorovka Map. Download available upstairs in the OP. "Action at Zavidovka" Player(s) drive the Su-152 in CoOP and SP Missions. Su-152 or Su-122 in the DF Version. 28th ATB Su-122s and Su-152s support 3rd Mechanized Corps units as II Battalion Panzer-Grenadier Regt. "Grossdeutshland" advances against defenses at Zavidovka. What's on Deck? *DF, CoOp and SP Missions. Links for all Missions will be on Page One of the Original Post. Enjoy, Tip
  5. Possibly what the 190 AI pilots p-brains registered a split second before their aircraft exploded. They do make you take notice though. Most probably ran afoul of other units high above. Your squads not the only one on the prowl. Glad you are enjoying the campaign. Tip
  6. Sure, Tips Random Works P-51 Missions 05_Jersey Jerk "Action at Asch" fits the bill for ya wolfitoXtreme. Mission available by clicking on the link in my signature or just click here: https://forum.il2sturmovik.com/topic/38342-tips-pe-2-missions/ Enjoy, Tip
  7. Currently All Missions are compatible with v.4.008c. What's new? *P-47D-22 Mission Paybacks 47s Full Random Mission with Rearm/Refuel options incorporates Random Outcomes, Objectives, Allies and Enemies on the Rhineland Winter Map. Links to the all the downloads including the new mission are in the Original Post above: https://forum.il2sturmovik.com/topic/38342-tips-pe-2-missions/ Enjoy, Tip
  8. Several things need to be setup in order to make this work BlackBonnie. Here is a group in which the dump will explode 6 seconds after the Zis Fuel Truck is destroyed. Note that all the fuel and ammo blocks are linked entities as well as what their durability settings are should you wish to have the destruction of one of those to set off the chain reaction instead of the Zis. Ammo Fuel Dump Explosion Group.zip Good Luck with your mission design, Tip
  9. Currently All Dogfight, Teamplay and CoOP Missions are compatible with v.4.008. What's new? *Random Dogfight Missions updated and now include the P-47D-22 *All Moscow Map CoOps updated in accordance with V.4.008 specifications *All CoOps are now grouped by Map for download What's still on Deck? *More RRR, Random works Dogfights, CoOPs and Teamplay Missions. *Reminder that all DF and DF Teamplay Missions available for download here must be played out of an independent Dserver. Checkzones, other logic within mission will not work using your personal games Create Dogfight Server. Links for all Packs are on Page one in the Original Post.
  10. So... "the lapino map is too small to test my mission building plans" Your OP was asking for a simple answers to an involved logic question covering several different parameters without even going the distance of testing yourself if the cover cmd works on other entities besides aircraft. Seems to me that ME 101 would be to create a logic testing map that loads quickly within the ME and plays quickly for testing purposes. Testing the cover mcu on other things besides aircraft to see how the covering aircraft reacts made sense to me when I started out. And to answer your question, yes it is that easy. Have your ships activate or spawn in and then the cover aircraft do the same in close proximity to the ships, set a timer to 2s and target link the cover cmd the same was as you do for the bombers. For the rest of your OP questions. I listed the MCUs with the exception of the Attack CMD needed to achieve what your after. Again set up your scenario on a smaller scale for greater control to get it working then use that on the larger full scale edition. Good Luck with your mission design. Tip
  11. And you of course have set up this scenario on your self-created lapino logic testing map using recently gained knowledge of Force Complete, proximity, events and reports to adjust the covering aircraft targeting due to different circumstances right?
  12. Thad, Excellent. Glad you are having a good time with it. Appreciate the comments, Tip
  13. What's new? *Kursk July 6 Single Player Mission on the Prokhorovka Map. Download available upstairs in the OP. "Action at Rozhdestvenka" Player drives the Pz MkIV-G Elements of 3rd SS Pz and 5th SS PGs move against 22nd, 26th and 4th Guards Tank Brigade units in prepared line defenses. What's on Deck? *DF, CoOp and SP using the Su-122 and Su-152 assault guns. Links for all Missions will be on Page One of the Original Post. Enjoy, Tip
  14. AXIS Tips DF Kursk_July 6 Panzers Teamplay Dogfight Mission on the Prokhorovka Map designed for 2-5 Players. *Readme included for setup and gameplay. Mission can be run on the Games Dogfight MP Software or an independent D_Server Tips DF Kursk_July 6 Panzers.zip ======================================== Tips CoOP Kursk_July 6 Panzers Teamplay Cooperative Mission on the Prokhorovka Map designed for 1-5 Players. *Readme included for setup and gameplay. Mission can be run on the Games Cooperative MP Software or an independent D_Server Tips CoOP Kursk_July 6 Panzers.zip ======================================== Tips Kursk SP3 July 6 Panzers Single Player Mission on the Prokhorovka Map. "Action at Rozhdestvenka" *Readme included for setup and gameplay. Tips Kursk SP3_July 6 Panzers.zip ======================================== ALLIED Tips DF Kursk_July 7 Zveirboi_1 Teamplay Dogfight Mission on the Prokhorovka Map designed for 2-5 Players. *Readme included for setup and gameplay. Mission can be run on the Games Dogfight MP Software or an independent D_Server Tips DF Kursk_July 7 Zvierboi_1.zip ======================================== Tips CoOP Kursk_July 7 Zveirboi_1 Teamplay Cooperative Mission on the Prokhorovka Map designed for 1-4 Players. *Readme included for setup and gameplay. Mission can be run on the Games Cooperative MP Software or an independent D_Server Tips CoOP Kursk_July 7 Zvierboi_1.zip ======================================== Tips Kursk SP3 July 7 Zveirboi Single Player Mission on the Prokhorovka Map. "Action at Zavidovka" *Readme included for setup and gameplay. Tips Kursk SP3 July 7 Zvierboi.zip Enjoy, Tip
  15. Currently All Dogfight, Teamplay and CoOP Missions are compatible with v.4.007c. What's new? *New Yak9-T CoOP Teamplay Mission on the Kuban Map. Available in the CoOP Section of the OP. "Action at Myshako" From the Readme: Teamplay CoOP for up to 6 Players flying the Yak-9T. *Includes Rearm/Refuel options at Home and Emergency airbases. *Random Objectives appear as Icons and HUD Messages with AI depending upon the objective following initial sortie success at Myshako when Rearm/Refuel is accessed for a total of 6 separate Objectives. *Achieve Victory Condition when 4 of these Objectives are Met. What's still on Deck? *More RRR, Random works Dogfights, CoOPs and Teamplay Missions. *Reminder that all DF and DF Teamplay Missions available for download here must be played out of an independent Dserver. Checkzones, other logic within mission will not work using your personal games Create Dogfight Server. Links for all Packs are on Page one in the Original Post. Enjoy, Tip
  16. Currently All Missions are compatible with v.4.006e. What's new? *New Yak 9 series mission. 01_Kerch Yak-9T Full Random Mission with Rearm/Refuel options incorporates Random Outcomes, Objectives, Allies and Enemies on the Kerch Kuban Spring Map. Mission too big for upload on the OP so download available here and on One Drive link in the OP: 01_Kerch Yak-9T.zip Links to the downloads for all missions including the New Yak-9T are now available in the Original Post above: https://forum.il2sturmovik.com/topic/38342-tips-pe-2-missions/ Enjoy, Tip
  17. jorgesoo, Not sure which .ini files you are referring to. The "data" folder which contains the .cfg file, the campaign folder and the graphics folder needs to be extracted into your main C:\IL-2 Sturmovik Battle of Stalingrad folder or wherever/however you have your pc set up to play BoX. *Be advised you will need to allow the overwrite of those folders and the .cfg file to correctly install the Lullaby for a Dream campaign and associated P-51D15 skins. Tip
  18. You bet and thank you for the comment... Having fun with them is what it's all about.
  19. Currently All Dogfight, Teamplay and CoOP Missions are compatible with v.4.006. What's new? New Yak-9 and Yak-9T added to the following Dogfight and Teamplay Missions: *Kerch Random Allied Map . *Allied Random Rhineland Map . *Stalingrad Random Axis Map . *SC1 Random Map . *SC2 Random Map . *Axis Random Teamplay Mission on the Rhineland Map was revamped. New downloads for all these missions are available in the OP on Page One. *Reminder that all DF and Teamplay Missions available for download here must be played out of an independent Dserver. Checkzones, other logic within mission will not work using your personal games Create Dogfight Server. Links for all Packs are on Page one in the Original Post. Me likee new Yaks, Tip
  20. Not able to get in there and correct the name within the zip atm. However the .cgf and mission files and skins should of gone into the correct folders. At least they did for me when I tested the download. If they don't for other folks then give a heads up please. The readme is now a Word doc yes. I see in your OP you've been able to open it. The additions to the original Readme .txt doc are the RRR pictures and some more details on the .cgf file change. Here are the RRR Locations and Pics for folks that may have problems with the word doc. Venlo Le Culot St Trond Asch Tip
  21. What's New? Lullaby for a Dream now includes updates and housekeeping fixes plus 2 new missions. New One Drive Download Link is here and in the OP: https://1drv.ms/u/s!Am83M5MI8WLyiyNWrQwShFN50Zgr?e=yjnFg9 To Install for Campaign Play: 1) *Download the "Lullaby Dream" Zip and extract the enclosed "data" folder to your C:\IL-2 Sturmovik Battle of Stalingrad folder or wherever/however you have your pc set up to play BoX. *Be advised you will need to allow the overwrite of certain folders to correctly install the Lullaby for a Dream campaign and associated P-51D15 skins. **Mission 6 adjusts the Daytime.cfg within the Data folder of the players game. This in no way alters the time for sunrise or sunset from a players point of view but allows spotlights and land-lights to function earlier or later than default. 2) Please review the Enclosed ReadMe for RRR Locations/Pics and other pertinent details. ***Edit. If you are already playing the campaign. Downloading and installing the updates and new missions will not effect your progress. Enjoy the Campaign, Tip
  22. Excellent. Glad you are enjoying the campaign. I figured it'd look pretty good in VR. With regards to mission one you might not have missed nor neglected anything. The mission has two different scenarios after taking off with the group. It may be that the required 2 Mission Objectives were not met. Which is entirely possible with one of the scenarios. A way to gauge whether you have reached the Primary Objective or Mission Accomplished before you set out on secondary sorties or during the first one after landing is to take a glance at the Map. A Primary Objective Icon Bullet Point will be shown to the NW of your home base along with the Objective Icons throughout the map itself. Mission One is Accomplished with at least 2 secondary objectives being met which, depending upon the scenario, may require using the Rearm/Refuel Function at Le Culot or the St. Trond emergency strip along with a Take-Off and a Landing at your Home Base. (Le Culot) Just to rehash, and for other players sake reading this. For Mission One: The Take-off from Le Culot is secondary Objective 2. The Landing at Le Culot following a required amount of time or certain actions fulfilled by the AI is secondary Objective 10. The other 2 required mission success Objectives number 3 through 9 and may be fulfilled by AI or the player depending upon what the players actions are. Thanks for the post. Tip
  23. I revisited this to see if there had been a change within MP for the RRR function. Here is a working RRR Home Base Group template which was fashioned on the Lapino Map. It is hooked up to the Airbase flak so a player can not use it during an airfield attack. Uses C-Triggs instead of CZ so folks can have a quick looksee and can be used for DF's in the games MP software: RRR Base Group.zip These caveats are the same with this function since it first came out. 1) RRR Object cannot be spawned. Only activated. 2) RRR Object when deactivated still retains the same RRR Functioning. Only is invisible. 3) RRR Object must be Deleted and a "New" RRR Object must be activated to take its place. It's a great function with many uses. Tip
  24. It's been a while since I seriously messed with the ships in creating something so my recollection would be suspect. Looks like you've got the ship speed nailed then. If I didn't put this up in the groups sharing topic back in 2018 then I probably should have. Possibly did just what I'm doing right now. Sharing it with regards to someone's post. You could put more than one escort as it take a few minutes for the circuit. Only a few seconds for aircraft to ruin a tankers day. Here you go: VVS Flotilla with Escort.zip Good Luck, Tip
  25. Currently All Missions are compatible with v.4.005d. What's new? *P-38 Mission 07_Interchange *Spring has sprung on the Rhienland Map and so has a new P-38 mission. Links to the all the downloads including the new mission are in the Original Post above: https://forum.il2sturmovik.com/topic/38342-tips-pe-2-missions/ Enjoy, Tip
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