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[DBS]Tx_Tip

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  1. Certainly having an enemy squadron stream past would raise the anticipation level. Fighters are lose cannons though so perhaps in addition to using a High WP, have them also attacking a ground target which "might" keep them in check from attacking your squadron unless provoked. Another way to keep folks anxious if you can anticipate the ingress route, altitude and relative speed for your E-7 squadron is to try using a frontal engagement which carries over and through your squadron. I used this method to good effect and with few additional AI added to lower the footprint. Have perhaps 110s or another E-7 group spawn in front of your squadrons ingress at a higher altitude, can be just out of eyesight or perhaps under cloud cover and moving in the same direction with slightly less airspeed. Don't overtake them before they get attacked. At the same time have the Migs/I-16s spawn in approximately 20 kms out on a reciprocal heading with speed at higher altitude with one WP set at the higher altitude, target linking an Attack Area MCU, (used medium, 18,000m span with a 8 minute window) located in the middle of both AI squads and "set to the same height as the friendly group in front of yours". Merging in front of your own, the attacking AI are locked in to the other group as they run over and in many cases through your formation. You'll of course need to test the timing. A Force Complete after the 8 minute window then delete and or Complete Damage ends the AI action once your squad has passed through. For additional immersion have some dummy AI using the same aircraft as the friendly frontal AI group take off or in some other way be shown and heard by your squad early on and then get canned out of sight. Tip
  2. [DBS]Tx_Tip

    Naval Artillery ?

    Whatever the Way? You mean the way I suggested to you where the Destroyer here: Shells the Town here: I suggest you check your logic and when you get it working at a shorter distance then just drag the Destroyers farther out to sea until they exceed whatever the Devs decided to use for the Main Guns Range. Oh and by the way. Your Welcome...
  3. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    Yep... Sure looks that way. We'll need the "Stats Whisperer" to get it back up and running. ================================================== In the meantime due to biz and family visits look for the next FNBF to be in November. Tip
  4. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    Friday Night Bomber Flights Mission October 12th: "Roadstead!" AAR Axis: Destroyed 1 Section Fuel Farm. Krasnaya Strela. Destroyed 4 Warehouses. 1 Cargo Dump. Chushka. Destroyed 3 Factory Sections. 1 Factory Warehouses. 6 Fuel Tanks. 1 Large Fuel Tank. 1 Oil Tank. Krasnaya Strela. Destroyed 2 Factory Sections. 4 Supply Hangers. 4 Fuel Bunkers. 2 Ammo Bunkers. 1 Dock. Veselovka. Sank 1 MTB s.38. 1 Air/Action. Shot Down 9 Lagg-3 s.29. 9 Air/Action. Shot Down 5 IL2-41. 3 Air/Action. 2 Flak. Shot Down 4 P-40E-1. 3 Air/Action. 1 Flak. Shot Down 9 Mig-3 s.24. 6 Air/Action. 3 Flak. Shot Down 4 A-20B. 4 Air/Action. Shot Down 3 I-16 t.24. 3 Air/Action. Shot Down 2 Pe-2 s.35. 2 Flak. 7 Flak/Vehicles. Chushka. Veselovka. Ju-52 Operations: 17th Army Lines Taman Supplied via Field Cargo Deliveries. Wounded Transferred Taman Field Hospital to 17th Army Hospital Marfovka. Losses: Onuk Fuel Depots 90% Destroyed. 16 Fuel Bunkers. 6 Ammo Bunkers. 12 Cargo Dumps. 2 vl_Factories. 1 Supply Hanger. 1 Barrack. 1 Control Tower. Onuk. 6 Dugouts. 1 Ammo Bunker. Krotov/Gaduchiy Kut. 2 Factory Sections. 2 Cargo Dumps. 1 Supply Hanger. Kamysh Burun. 1 Infantry Platoon. Krotov/Gaduchiy Kut. 1 Locomotive Engine. 4 Rolling Stock. 2 Landboat-A Sunk. 2 Air/Action. 1 Marder III-H Destroyed. 1 Air/Action. 1 SdKfz251-1c Destroyed. 1 Air/Action. 1 PzIII-H Destroyed. 1 Air/Action. 8 Bf109F-2 lost. 5 Air/Action. 3 Flak. 4 Ju-88A-4 lost. 2 Air/Action. 2 Flak. 1 Bf110E-2 lost. 1 Air/Action. 1 Mc202 VIII lost. 1 Flak. 1 Ju-52 lost. 1 Air/Action. 27 Flak/Vehicles. Onuk. Krotov/Gaduchiy Kut. 5 Pilots/Gunners. 3 MIA/Captured VVS: 5th Guards Armored Units Attacking 17th Army Lines @ Taman. 90% Onuk Fuel Depots Destroyed. Destroyed 16 Fuel Bunkers. 6 Ammo Bunkers. 12 Cargo Dumps. 2 vl_Factories. 1 Supply Hanger. 1 Barrack. 1 Control Tower. Onuk. Destroyed 6 Dugouts. 1 Ammo Bunker. Krotov/Gaduchiy Kut. Destroyed 2 Factory Sections. 2 Cargo Dumps. 1 Supply Hanger. Kamysh Burun. Destroyed 1 Infantry Platoon. Krotov/Gaduchiy Kut. Destroyed 1 Locomotive Engine. 4 Rolling Stock. Sank 2 Landboat-A. 2 Air/Action. Destroyed 1 Marder III-H. 1 Air/Action. Destroyed 1 SdKfz251-1c. 1 Air/Action. Destroyed 1 PzIII-H. 1 Air/Action. Shot Down 8 Bf109F-2. 5 Air/Action. 3 Flak. Shot Down 4 Ju-88A-4. 2 Air/Action. 2 Flak. Shot Down 1 Bf110E-2. 1 Air/Action. Shot Down 1 Mc202 VIII. 1 Flak. Shot Down 1 Ju-52. 1 Air/Action. 27 Flak/Vehicles. Onuk. Krotov/Gaduchiy Kut. Losses: 1 Section Fuel Farm Destroyed. Krasnaya Strela. 4 Warehouses. 1 Cargo Dump. Chushka. 3 Factory Sections. 1 Factory Warehouses. 6 Fuel Tanks. 1 Large Fuel Tank. 1 Oil Tank. Krasnaya Strela. 2 Factory Sections. 4 Supply Hangers. 4 Fuel Bunkers. 2 Ammo Bunkers. 1 Dock. Veselovka. 1 MTB s.38 Sunk. 1 Air/Action. 9 Lagg-3 s.29 lost. 9 Air/Action. 5 IL2-41 lost. 3 Air/Action. 2 Flak. 4 P-40E-1 lost. 3 Air/Action. 1 Flak. 9 Mig-3 s.24 lost. 6 Air/Action. 3 Flak. 4 A-20B lost. 4 Air/Action. 3 I-16 t.24 lost. 3 Air/Action. 2 Pe-2 s.35 lost. 2 Flak. 7 Flak/Vehicles. Chushka. Veselovka. 22 Pilots/Gunners. 1 MIA/Captured Pilot Stats* Thanks Marta! Great Time and Well Flown All. Participation makes it Happen. Tip
  5. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    It was good plane setup. No problem with folks using them within the RoE. Just won't have them in the next one using the early set. SCG needs a challenge.
  6. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    Like the early set using the Kuban map. We'll visit this again. Sans the throw down F-4s btw... Should be able to get the AAR out later today. Tip
  7. [DBS]Tx_Tip

    Naval Artillery ?

    Stick a bunch of linked entity fake blocks in the city. Have your Destroyer(s) Attack Area MCU set to ground and ground targets. You can limit the coverage area for the Attack MCU to concentrate fire on one section of town then use a Force Complete and shift the Destroyer(s) to another section using a different Attack Area MCU. Make sure you have some type of power (target link timer, Mission Start etc...) to the Attack MCU(s). Also you can set counter to number of destroyed fake blocks then use a damage MCU to destroy a part or what is left of town section being shelled. Good Luck with your mission design, Tip
  8. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    Good AARs, Pics and Vids all... Good stuff. Tip
  9. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    Bummer that is too close. As one familiar with the old adage of "a house has termites, had termites or will get termites" . No fun indeed. Thanks for the heads up and see ya's in a few. Tip
  10. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    You got it... Briefing sent. Enjoy. Tip
  11. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    Mission "Roadstead!" targeting sent out via PM to those who have signed up on this Forum. Forward to those you have signed up. If you signed up and didn't get Give a Holl'er. See ya's, Tip
  12. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    F-2 was taken as steinh0ff was already on reserve. Ju-88 or Ju-52 all that remain... Copy that...
  13. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    Done...
  14. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    NP Kuppis. Appreciate the heads up... ====================================== Pots right. Full Signup, Roster sheet above on Page 90 or visit our Battle-fields site Here... Look forward to flying with you. Tip
  15. [DBS]Tx_Tip

    Friday Night Bomber Flight Topic

    Got it...
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