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[DBS]Tx_Tip

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  1. Currently All Missions are compatible with v.4.006e. What's new? *New Yak 9 series mission. 01_Kerch Yak-9T Full Random Mission with Rearm/Refuel options incorporates Random Outcomes, Objectives, Allies and Enemies on the Kerch Kuban Spring Map. Mission too big for upload on the OP so download available here and on One Drive link in the OP: 01_Kerch Yak-9T.zip Links to the downloads for all missions including the New Yak-9T are now available in the Original Post above: https://forum.il2sturmovik.com/topic/38342-tips-pe-2-missions/ Enjoy, Tip
  2. jorgesoo, Not sure which .ini files you are referring to. The "data" folder which contains the .cfg file, the campaign folder and the graphics folder needs to be extracted into your main C:\IL-2 Sturmovik Battle of Stalingrad folder or wherever/however you have your pc set up to play BoX. *Be advised you will need to allow the overwrite of those folders and the .cfg file to correctly install the Lullaby for a Dream campaign and associated P-51D15 skins. Tip
  3. You bet and thank you for the comment... Having fun with them is what it's all about.
  4. Currently All Dogfight, Teamplay and CoOP Missions are compatible with v.4.006. What's new? New Yak-9 and Yak-9T added to the following Dogfight and Teamplay Missions: *Kerch Random Allied Map . *Allied Random Rhineland Map . *Stalingrad Random Axis Map . *SC1 Random Map . *SC2 Random Map . *Axis Random Teamplay Mission on the Rhineland Map was revamped. New downloads for all these missions are available in the OP on Page One. *Reminder that all DF and Teamplay Missions available for download here must be played out of an independent Dserver. Checkzones, other logic within mission will not work using your personal games Create Dogfight Server. Links for all Packs are on Page one in the Original Post. Me likee new Yaks, Tip
  5. Not able to get in there and correct the name within the zip atm. However the .cgf and mission files and skins should of gone into the correct folders. At least they did for me when I tested the download. If they don't for other folks then give a heads up please. The readme is now a Word doc yes. I see in your OP you've been able to open it. The additions to the original Readme .txt doc are the RRR pictures and some more details on the .cgf file change. Here are the RRR Locations and Pics for folks that may have problems with the word doc. Venlo Le Culot St Trond Asch Tip
  6. What's New? Lullaby for a Dream now includes updates and housekeeping fixes plus 2 new missions. New One Drive Download Link is here and in the OP: https://1drv.ms/u/s!Am83M5MI8WLyiyNWrQwShFN50Zgr?e=yjnFg9 To Install for Campaign Play: 1) *Download the "Lullaby Dream" Zip and extract the enclosed "data" folder to your C:\IL-2 Sturmovik Battle of Stalingrad folder or wherever/however you have your pc set up to play BoX. *Be advised you will need to allow the overwrite of certain folders to correctly install the Lullaby for a Dream campaign and associated P-51D15 skins. **Mission 6 adjusts the Daytime.cfg within the Data folder of the players game. This in no way alters the time for sunrise or sunset from a players point of view but allows spotlights and land-lights to function earlier or later than default. 2) Please review the Enclosed ReadMe for RRR Locations/Pics and other pertinent details. ***Edit. If you are already playing the campaign. Downloading and installing the updates and new missions will not effect your progress. Enjoy the Campaign, Tip
  7. Excellent. Glad you are enjoying the campaign. I figured it'd look pretty good in VR. With regards to mission one you might not have missed nor neglected anything. The mission has two different scenarios after taking off with the group. It may be that the required 2 Mission Objectives were not met. Which is entirely possible with one of the scenarios. A way to gauge whether you have reached the Primary Objective or Mission Accomplished before you set out on secondary sorties or during the first one after landing is to take a glance at the Map. A Primary Objective Icon Bullet Point will be shown to the NW of your home base along with the Objective Icons throughout the map itself. Mission One is Accomplished with at least 2 secondary objectives being met which, depending upon the scenario, may require using the Rearm/Refuel Function at Le Culot or the St. Trond emergency strip along with a Take-Off and a Landing at your Home Base. (Le Culot) Just to rehash, and for other players sake reading this. For Mission One: The Take-off from Le Culot is secondary Objective 2. The Landing at Le Culot following a required amount of time or certain actions fulfilled by the AI is secondary Objective 10. The other 2 required mission success Objectives number 3 through 9 and may be fulfilled by AI or the player depending upon what the players actions are. Thanks for the post. Tip
  8. I revisited this to see if there had been a change within MP for the RRR function. Here is a working RRR Home Base Group template which was fashioned on the Lapino Map. It is hooked up to the Airbase flak so a player can not use it during an airfield attack. Uses C-Triggs instead of CZ so folks can have a quick looksee and can be used for DF's in the games MP software: RRR Base Group.zip These caveats are the same with this function since it first came out. 1) RRR Object cannot be spawned. Only activated. 2) RRR Object when deactivated still retains the same RRR Functioning. Only is invisible. 3) RRR Object must be Deleted and a "New" RRR Object must be activated to take its place. It's a great function with many uses. Tip
  9. It's been a while since I seriously messed with the ships in creating something so my recollection would be suspect. Looks like you've got the ship speed nailed then. If I didn't put this up in the groups sharing topic back in 2018 then I probably should have. Possibly did just what I'm doing right now. Sharing it with regards to someone's post. You could put more than one escort as it take a few minutes for the circuit. Only a few seconds for aircraft to ruin a tankers day. Here you go: VVS Flotilla with Escort.zip Good Luck, Tip
  10. Currently All Missions are compatible with v.4.005d. What's new? *P-38 Mission 07_Interchange *Spring has sprung on the Rhienland Map and so has a new P-38 mission. Links to the all the downloads including the new mission are in the Original Post above: https://forum.il2sturmovik.com/topic/38342-tips-pe-2-missions/ Enjoy, Tip
  11. Yes you need to match their speeds and IIRC Cargo/Tanks have a top limit of 9 to 17/kph. Maybe has changed. In any event you'll need to have the Destroyer match their speed or circle round them. There's a Destroyer escort group where the escort steams around the freighters available in the "Groups" section of this forum from several years ago. Download it and look at how the logic works. *Edit actually the tankers and freighters have different top speeds as well. Everyone needs to be brought down to the lowest speed in the convoy. ***Oh now I remember. Not only do the ships have different top speeds. But just setting the same kph/knots for each vessel is not enough as the tonnage of the ship is taken into effect as well. Example: Setting a destroyer and tanker with the same kph and the destroyer will still outpace the tanker. The devs really did a good job on this. Good Luck in your mission design. Tip
  12. What's new? *New P-40E-1 CoOP Pack One with 3 Missions on the Moscow and Kuban Maps. Now Available in the CoOP Section of the OP. 3 Missions highlighting the P-40. Mission One "Action at Maloyaroslavec" Moscow Winter. Mission Two "Action at Dorohovo" Moscow Summer. Mission Three "Action at Ajdabija" Kuban Summer. RAF and SAAF Kittyhawks take on 109F-2s and 110E's in Libya What's still on Deck? *More Rhineland Map CoOPs, Dogfight Missions. *Reminder that all DF and Teamplay Missions available for download here must be played out of an independent Dserver. Checkzones, other logic within mission will not work using your personal games Create Dogfight Server. Links for all Packs are on Page one in the Original Post. Enjoy, Tip
  13. Alrighty Luse. You'll have to fill me in on how it plays in VR. Yes it is. The RRR function opens up all sorts of things. Tip
  14. Azdack, You bet. The St. Trond airbase is set up as an emergency strip for the campaign. In Mission 1 your group takes off from the Home Base at Le Culot. So following the sortie, or multiple sorties dependent upon what you wish to do, the player needs to return and land at Le Culot. A way to gauge whether you have reached the Primary Objective or Mission Accomplished before you set out on secondary sorties is to take a glance at the Map. A Primary Objective Icon will be shown to the NW of your home base. In "general" Mission Accomplished will be with at least 2 secondary objectives being met along with Take-Off or Spawning and a Landing at your Home Base. Correct. On the rearm/refuel sorties your are on your own to fly alongside. To reacquire your original flight automatically during the mission. It's possible that they will be engaged, at the egress rally point, RTB'ing or already landed. You would of needed to check <Autopilot> within the Realism: Custom settings when you first set up and launched the campaign. Tip
  15. Azdack, It may be that you entered wrong location or that the location was not able to preform the Rearming, Refueling function at that time due to various situations within the mission. In which mission and airbase did this occur? In any event my mistake on this as I should of made the locations and procedures clearer within the ReadMe. You would of had a visible message from the game that you had entered the Rearm/Refuel radius and to shut your engine down. The default keys are: RCtrl+A - Rearm RCtrl+F - Refuel *If you want to change these, go to settings--->key bindings--->plane engine controls or weapon controls tab (scroll to the bottom) to change key binding to desired key. Here are pics for each of the Rearm/Refuel Locations within the Campaign. Le Culot: St. Trond: Asch: Tip
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