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[DBS]Tx_Tip

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  1. No, no engine failures set up. Could of been a glitch with the repair function within RRR as this is still not 100% bug-free. Still get one of the bombs dropping off intermittently upon rearming for instance. Glad your enjoying the campaign. Tip
  2. "What I'm doing wrong? Thanks and Regards, Franky" You might not be doing anything wrong. I downloaded the Campaign and flew Mission One to test and while I'm not having this problem when I've fulfilled the required landing and taking off from Le Culot along with completing two sortie secondary objectives. It doesn't mean that something(s) not fouling up on your side. Perhaps due to overwriting or other corruption within the files. I've noticed a couple things that, although would not cause your problem, was just some needed housekeeping in Mission
  3. Perhaps with the advent of the player controlled Flak Vehicles they'll work that in along with having aircraft gunners at the ready. Something like a Stop and Deploy Command: Formation for the Flak Vehicles along with a Gunner Deploy Command: Formation for aircraft within the ME. A Key combination for "Gunners at the Ready" for aircraft and vehicles when manned would be useful. Although the AI gunners can certainly be brutal as is. Good Luck with your Mission Design Tip
  4. Okay all language files have been updated to show the briefings in English for folks games whose default language is .fra, .ger, .pol, .rus, .spa or .chs Re-download the Campaign using the link below or in the OP and allow overwrite. *What's new? Reworked with new smoke effects, exploding ammo trucks, haze settings, recent aircraft arrivals and of course some TLC here and there. Full Campaign updated to v4.506 and available for Download Here with the One Drive Link: https://1drv.ms/u/s!Am83M5MI8WLyjEBffraM3uK6t75n?e=RRzH4H And of course up above in
  5. Appreciate the heads up. What language is your game defaulted to? Sounds like one of the language files (.fra, .ger ) didn't write properly when saved. Thanks for the feedback. I would say that the P-38 sortie: ("Barge and Train Traffic Reported Vise. Sector 2316. "Ripper" P-38 strike from "Edison" ordered.") which was started when you used the St. Trond rearm/refuel facility was unsuccessful in completing their mission objective at Vise either flat out due to the artillery barrage at St. Trond, ambushed on the way to Vise, or were still in the pr
  6. For best results you should have the flak halftrack as the Lead Vehicle. Perhaps make the second one a Flak Halftrack as well. Never had satisfactory results with the Flak Vehicle in anything but the Lead Vehicle. What matters most for your scenario is that flak vehicles do not fire when in motion. The halftrack flak vehicles must come to a stop, drop their doors, have a crew member man the gun and in some case have the commander step out the vehicle, put his binoculars on, and scan the horizon for E/A. All this takes a few seconds and then of course the vehicle needs to ac
  7. Lullaby for a Dream just got better. *What's new? Reworked with new smoke effects, exploding ammo trucks, haze settings, recent aircraft arrivals and of course some TLC here and there. Now includes the briefings in English for folks whose default language is .fra, .ger, .rus, .pol, .spa, .chs. Full Campaign updated to v4.506 and available for Download Here with the One Drive Link: https://1drv.ms/u/s!Am83M5MI8WLyjEBffraM3uK6t75n?e=RRzH4H And of course up above in the Original Post Give a heads up if there is a problem and most of all..
  8. Currently All Dogfight, Teamplay and CoOP Missions are compatible with v.4.506 What's new? All CoOP Missions reworked with Rearm/Refuel available. New Effects, Exploding Ammo Trucks. Teamplay CoOps incorporate Random Sorties after initial sortie and players return to land and use emergency or home airbase facilities. New downloads for all these missions are available in the OP on Page One. Allow overwrite on installations. ***Important: Following v4.502 update all Dogfight, Teamplay and CoOP Missions are now able to be played within the Games
  9. Currently All Missions are compatible with v.4.506 What's new? All Missions updated with new effects, exploding ammo trucks and reworked in various ways. Full Random Missions with Rearm/Refuel options incorporates Random Outcomes, Objectives, Allies and Enemies. Links to the all the downloads including the new mission are in the Original Post above: Tips Random Works Missions Give a heads up if you have some problems. Enjoy, Tip
  10. Currently All Dogfight, Teamplay and CoOP Missions are compatible with v.4.506 What's new? All Dogfight Missions have been updated with new effects, exploding trucks and reworked in various ways Fw190A-6 has been added New downloads for all these missions are available in the OP on Page One. ***Important: Following v4.502 update all Dogfight, Teamplay and CoOP Missions are now able to be played within the Games MP Software in addition to an Independent Dserver Links for all Packs are on Page one in the Original Post. Still wo
  11. Your missing about 3/4s of the action set up by not having folks drive the tanks in concert with the aircraft. Missions require a combined effort to unlock all targeting and the new aircraft airbase. The player Sherman's start Ground AI routines and targeting. Both for the Tanks and the Aircraft. Appreciate the feedback. Tip No, its setup for spawning at either the Main Tank Base or the RAF one. However if you are able to use the games Dogfight GUI and set up a server you will be able to play it that way with just yourself. Won't be ea
  12. Many of these Missions will soon be removed and reworked with the new Haze and Effects. Some of these Missions will be remove and no longer be available for download. Tip
  13. Many of these Missions will soon be removed and reworked with the new Haze and Effects. Some of these Missions will be remove and no longer be available for download. Tip
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