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Everything posted by spudkopf

  1. spudkopf

    Faux Hakenkreuz

    Looks to me like I've got a Brexit kind of result brewing, as the "I don't cares" seem to have about a 3rd of the results as do both to the leave (blank) and stay (Faux Harkenkreuz), although unlike in the UK in this case the stay vote has the nominal lead albeit by a somewhat small margin. Looks like I may have to run a second referendum Should be a simple as deleting the skins from the associated skin/texture directories, for example in the case of the Bf109G14: From \IL-2 Sturmovik Battle of Stalingrad\data\graphics\Planes\bf109G14\Textures\ delete: bf109G14.dds From \IL-2 Sturmovik Battle of Stalingrad\data\graphics\skins\bf109G14\ delete: bf109G14_skin_01.dds bf109G14_skin_02.dds bf109G14_skin_03.dds bf109G14_skin_05.dds bf109G14_skin_06.dds bf109G14_skin_07.dds bf109G14_skin_09.dds bf109G14_skin_10.dds
  2. Upon first seeing the Mossie and the map, that was one of my first thoughts as well. Steady on, I think they said in the briefing that the targets are the exterior wall and the guard quarters
  3. spudkopf

    Faux Hakenkreuz

    Having altered a lot of historical 4K skins, Id have to disagree, as many of the faux versions are not symmetrical and require quite a bit of effort to convincingly remove and replace so I'd personally I would prefer to start from a blank canvas, however I'd have to agree that the faux versions do offer a guide to the size, shape and style for what needs to replace them.
  4. spudkopf

    Faux Hakenkreuz

    I think you may have misunderstood, I'm not not asking for the Hakenkreuz (Swastika) as it is well understood that this is not an option, what I'm asking is to have the fake version removed and instead have plain unadorned tails and rudders on Luftwaffe skins, like that of the banners below:
  5. spudkopf

    Faux Hakenkreuz

    G’day In light of the fact that the images used for the new product banners on the stores home page do not sport the faux Hakenkreuz, I was wanting to gauge the communities overall opinion in regards to the use of the faux Hakenkreuz on the tails and rudders of Luftwaffe aircraft within the sim, over my preferred option of having no insignia at all as the default. I understand that the removal of the these faux elements would require resources that are already in scare supply, but with that said I think it would be a relatively minor task to realise, if the weight of opinion was in support of such a notion. Of course then there’s always the issue of what to do in regards to the aircraft of the Fin’s, which apart from using FiAF late/post war roundels I have no solution. Lastly as the use of the actual Hakenkreuz is simply out of the question please do not even go there.
  6. Yes the new tittle images look very polished, and dare I say it balanced. Yet what I like most about the new tittle images is that the ones with Luftwaffe aircraft pictured do not sport the Faux Hakenkreuz and instead just have no insignia at all on the rudders, this is a trend I'd dearly like to see translated into the simulation one day as standard.
  7. Wow I have to say with this announcement that baring a few exceptions, pretty much everything I want from a WWII Europe perspective, both the map and the plane set offer up so many historical opportunities well beyond the scope of operation Overlord so I'm chuffed. If you are ever able to squeeze out a Battle of 1946 (Do-335, He-162 etc) then I'll be besides myself. Thanks
  8. Let me say up front that I love the BoBp map and fully understand that there are expected compromises to be had to make a map of such size and complexity flyable, so the following are not meant as any type of criticism, and are merely observations: The absence of any power and or telegraph line network crisscrossing the landscape seems a tad strange, not a game killer by any means, just looks a tad off IMO, the addition of such infrastructure would also offer up yet another hazard for all us weed huggers to avoid. Like the missing Rhine castles, dams are another rather prominent man made feature that would seem to be absent from Rhur industrial complex, either that or Operation Chastise was way more successful than was reported, or the camouflaging techniques used by the Germans are extremely effective, just take a trip along the Möhnesee to see what I mean. One last thing, not that there would have been much call for it historically I guess, but it does seem a tad odd that when flying axis and choosing trains as a target on the new map that we still get Soviet trains, ideally these should now just be re-purposed DR trains with allied equipment, AA and the associated troops. My 0.02 dollars worth......
  9. Playing around with the OD & scratches layers and decided to make myself a fictitious / historical personal skin. Just thought I'd show it here.
  10. G'day Ripper It's here! He mentioned uploading a chipped layer in for his P38J Calafornian Cutie skin thread, as a bonus he also uploaded the OD plus Chips for the P51D, oh by the way many thanks ICDP for both! Spud Alternatively in both CS6 and CC you can just make a copy of the existing Alpha1 layer, then paste directly into the original, for me it always centres the new art within the original, and replaces it, there's no need to do anything else as it automatically merges. I tend to keep multiple renamed Alphas in the template (ie for swapping between different plane codes sets, etc). I just make sure there is only one Alpha layer called Alpha1 and that it is on top of all other Alpha layers. When saving out PP will prompt you that it has found multiple Alphas and that will use Alpha1, which you just OK too. Used to do it the proper way as you've listed deleting and such, but this method saves me quite a bit of time and some of the additional effort is all I have to do is rename the alpha i want to use and then move it back to the top.
  11. Seeing that ICDP released an OD and paint chip layers for the P51D template, I decided to see how OD green looked on KH677 along with the extra ware and tare of paint chips, IMO I liked it and may even prefer the OD green, which may have actually been the green applied by NAA, so decided to also make it available here, I'll leave it up to you can to make up your mind which is better. RAAF 3 Sq CVP KH677 OD green (V3) Enjoy
  12. G’day Jason I found that I was getting microS after the patch with my pre-patch settings, that is with clouds set to high and it was much more noticeable when nearing a large population centre on the BoBp map, so I assumed it was basically a graphic load issue, seemed to mostly dissapear when I went down one level on the cloud setting, sorry for the anecdotal evidence, however I’m away from my PC at the moment and so can’t give you my full settings or spec’s or make a track at present, needles to say with weather set for clear sky’s there is minimal if any microS. As for macroS, it was indeed random and still seems apparent after the cloud setting was reduced, as they are quite erratic and small in number I’ve more or less just put up with it, but my guess is that it happens when a new object is created, I like hunting trains and I think it happens when the train is first loaded, but as I said this is only a guess.
  13. So for anyone else wondering where the port and starboard wing tip navigation light fitting texture is, it here (see below) between the gear led door covers, with the top to the left and the bottom to the right. I've upload a fixed version of my current RAAFstang KH677, this will also has a slightly refined cam pattern on the port wing and also on the nose forward of the firewall. Of course as the one mesh services both lights, you will need to make sure the same colour terminates at the same point on the wing tip I had to extend the cam on the starboard wind a tad as you can see below:
  14. Reworked CV-P, KH716 to make it more historical and to bring it closer to what is seen in pictures, this involved tweaking the code letters to better reflect the correct shape, fixing of the spinner so that now only the Hub cap is painted and further moving of the serials a tad as well. KH716 I've also created CV-P in the guise of KH677, using a cam pattern loosely based on that of the game RAF default. KH677 (Updated 17:14 Au time, sorry but what can I say, other than I'm a born tweaker) Enjoy
  15. I so know very much your pain, I was up well past midnight tweaking the alignment of the skin below.. Seeing that I'd already started working on a standard (if there is any such thing) RAF camo, which have I based on that used in the game default RAF, I decided to finish it off before starting the so called firewall scheme which is what CV-W is is supposed to be actually wareing. I chose to keep going as I plan to do the KH677 version of CV-P as well. Which by the way I'll be uploading an updated version KH716 with some more historical corrections soon
  16. All depends on what software you use? If you use Photoshop as I do, then download and install the plugin from NVIDIA, this will then allow you to open, edit and re-save the .dds formatted files, you can download this plugin this link: NVIDIA Texture Tools for Adobe Photoshop. (although it is not stated as such on the page, it will also work with CC) If you use gimp, then you'll need to ask somebody else what you need to do, however I do believe there are several Gimp related tutorials posted about the forum. Lastly to extract the default game skins you will need to use the GTP Archive Extractor, from this link: GTP Archive Extractor for IL-2 Great Battles aka "Battle of Stalingrad" (SAS site) P.S. I've also done a version of the same skin with the 8 removed, so it's ready for the placing of your own number, if you want it?
  17. Well the things you discover when you start to doing some research, I'd always assumed that the 3 Sq RAAF Tangs would have just used a standard RAF camouflage pattern, however it turns out this is not the case, a fact that initially confused me when I was looking at various images of the units Tangs and the lines of the cam where not going where I expected them to go. This site details this anomaly, which by the way is also where the images below come from. Apparently this pattern was consistent across many of the camouflaged MkIV / P51K that the unit used. This scheme should also be a far simpler to apply to the skin 😄.
  18. Well it would seem that I succeeded in getting over my bout of laziness, as I have started to work on my own RAF cam. Early days but I just finished applying the Dark Green and the Medium Sea Grey and after a quite a bit of trial an error managed to get the soft demarcation between the two sorted, now just got to set to work on adding the Ocean Grey. Sadly away from home again so cant test fly it outside of the viewer, more to come....
  19. @ ICDP G'day Was wondering if there was a remote possibility that you could release an RAF cam version template or at least make the three cam colour layers available, I'm admittedly being a tad lazy and trying to avoid starting doing the whole thing over from scratch, if you are unable to do so then that's totally understandable too. Cheers
  20. Well I did quite a lot of refining of my own personal 3 Sq RAAF skin CV-?, mucking around with the apha and such, so I've used those elements to create my take on the quite well known CV-P, KH716 (originally suggestion to me by Pict), deciding to also release her here for general download. Although she's not as tarted up as her USAAF sisters, this Raaftang has the squadrons signature Southern Cross rudder, while at the same this minimalistic skin showcases ICDP's wonderful work. And should it ever come to pass she's ready to go fight further east. After looking through my references, I've decided some work was still required to try and make this skin at least a tad more historically correct. To do this I shifted the serials back to the same left justified position of my CV-? skin , I've also lightened the rudder colour to be the same as that which I've used for the the codes, here I decided to not go as bright as some references would suggest, staying with the rudder the blue paint now extends onto the rudder balance as would appear to have been the units practice. CV-P 3 Sq RAAF Italy (updated 14/10/19 11:12 AUT) The above link is now redundant please follow this link to go to page 4 of this post for a new link to a revised KH716 and also a new link for KH677. The above link is now redundant please follow this link to go to page 4 of this post for a new link to a revised KH716 and also a new link for KH677. Also you can now find an alternative OD green version of KH667 here Of course the lion share of credit and many thanks goes to ICDP for this excellent template. Enjoy and ciao.
  21. That's the plan, as always just need to find the time.
  22. Only because I was sitting in front of the PC, when I was meant to be in bed sleeping.
  23. Thanks for the template, so naturally one has to make ones self a 3 Sq RAAF skin doesn't one. Removed the original pic' as it was just an early WIP (even now not totally satisfied).......... but here it is doing a little train spotting over Brussels.
  24. G'day First things first the 01 file just refused to upload as a DDs so I've zipped it, makes the download smaller anyway, you can grab it up the top or here :bf109G14_skin_01.zip As you can see I just got home, but have to go out to the volunteer fire brigade for training this evening, so I will not have a chance to look into your requests until tomorrow at the earliest, so stay tuned. But to answer to your question regarding the method: I extract the skins from the game files and then generally remove as much of the faux haken as I need to give myself a blank slate with the use of the clone tool, after which I then import a custom vector from Illustrator as this gives me the sharpest detail. This is followed by some more cloning to try and make it look like it was always there. To finish off I then use rivet, dirt, chip, etc layers from the official templates to help further blend the haken back into the skin, occasionally I'll also using details like overspray, chipping, etc which I'll lift from the original faux haken when necessary, there may also be some other colour editing, lile tone, darkness, etc from time to time as well. It can all tend to be quite a laborious/tedious task at times, but as I do not like the the faux haken (would much prefer a blank tail) I just do it for my own sanity. Cheers
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