First off, my preference would be for this to also be compatible with Android. The designer's site is listed below:
A tech write-up on this "haptic feedback" system explains the concept so much better than I:
After I got over the "Oh, how cool...." reaction, I wondered if this could somehow be a multi-function controller for flight (or racing) sims? Except for considerations of cost, I thought these may be some pertinent questions and issues to determine if it could have that use:
The software running on the tablet would have to be recognized as a game controller by the PC....somehow. I know that Il2 BoS doesn't support Device2Link(name?) like the old Il2 did, but something similar to that maybe/possibly/could allow a networked tablet to be recognized as a game controller. Thoughts???
With the ability to modify the types of controls (sliders, buttons, rotary), is it possible to define multiple controller profiles and what may be involved in mapping different configurations for different applications? Meaning that, if this is possible, could you have different profiles for single engine and multi-engine craft or a fighter profile and then another one for a two engine level bomber? You could open a saved profile and place the controllers in their assigned locations but would this mean the sim software would have to be able to recognize this profile as a new controller with specific functions mapped? Makes me think of a product out for several years now with buttons you pace in ares you select on a touchscreen but I can't recall the name.
Also the controls are rather small and the ease of 'attachment' to the frame/tablet seems like they could also be easily displaced.
It may really only be useful as a midi controller, at least i think that's what it is being used as in the example of an audio interface. Like I said the 'cool' factor is quite high on this little toy...but could there also be be an "A-Ha!" moment if it could be a new controller for sims?
Plus, I thought some other might find this as neat as I did.