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About Jansgi

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  1. I suggest watching this: And patch notes:
  2. I can't find the book so when I said I know for a fact can be an overstatement until I can provide the source. For now I only have 150 grade fuel tests which in no means is proof. http://www.wwiiaircraftperformance.org/150grade/150-grade-fuel.html
  3. Source? Because I know for a fact that even with 150 octane it is not manual. I remember reading that they just reset the aneroid controlling the gear shifting point.
  4. I get stuttering in MP regardless of map. But disabling GUI gets rid of the stuttering for me.
  5. All depends on how much is you maximum budget. But for more fps you would most benefit from a new GPU and DDR4 RAM.
  6. As they should. You can check your landing gear from them in case of a problem.
  7. Brief description: In MP when GUI is enabled I get constant microstutter. Detailed description, conditions: Regardless of NVIDIA or game settings GUI is causing constant microstutter in multiplayer. Single player is not affected. When disabled everything runs smooth. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): ASUS Z170-DELUXE Intel® Core™ i7-6700K @ 4,6 GHz ASUS ROG Strix GeForce® GTX 1080 Ti G.Skill Trident Z 32GB DDR4 3200MHz Newest NVIDIA drivers TrackIR software running
  8. Coming from a guy who threw temper tantrum when shot down by a 262 and because of people wanting to try out the new plane in dogfighting. https://i.gyazo.com/6ebd196fd0aee1ec0c8a641c3ee48274.png The hype for the plane will die eventually as it is with all new planes
  9. It is fairly effective but it also depends on the speed you are flying. At some point when you gain speed and the stabilizer is full nose down, you will have to push the stick to counteract the forces on the airframe.
  10. I think this is a recording with a camera so the sounds you are hearing are from speakers.
  11. I don't understand why people are even saying that DCS engine limits are better. Sure you can use higher engine settings for much longer times depending on temps, but if that engine fails it is always a 100% catastrophic failure. There is no other scenario in DCS other than a complete instant seizure of the engine if you push the engine beyond the limits. At least in IL-2 there are few different scenarios that can happen when you go over those limits even if the limitations are somewhat unrealistic. There are great many things both games could learn from each others. But in the end to be honest all things considered between the games, DCS has a lot more stepping up to do than IL-2, and this is coming from someone who has played ED's games since LOMAC...
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