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Everything posted by Mysticpuma

  1. It's another great screenshot and much better without the oversaturated colour palette that is currently in use. The last screenshot HH...... I like the subdued, diffused look. Just wondering why the choice of green light for a sundown image rather than warm orange/yellow/golden sunset? Still loving this mod work and looking forward to when you finalise it ๐Ÿ‘
  2. I used Photoshop to desaturate the pools of deep blue and also take the mustard green tint of the sky.
  3. Thanks for the replies so far. Glad it wasn't just me. LizLemon thanks for your reply, I hope that someone with shader knowledge can help with this as the current sky colour in BoX and the awful cartoon casts spoil it so much for me Couple more comments here ๐Ÿ‘ https://aircombatgroup.co.uk/forum/viewtopic.php?t=10885 Crossing my fingers the colours can be made more realistic through this great mod.... Cheers, MP.
  4. Hi HH. I have only just come across your thread and have to say I really appreciate what you are doing with the lighting. The current sky and clouds to my eye is so oversaturated and almost cartoonish that your screenshots really stand out to me. Now, I appreciate these are screenshots from earlier in your mod process but the second, third and fifth images in the set, exemply everything wrong with the colours currently in the sim. I hate the green cast. I honestly have only seen a green tinge to clouds when there was a Tornado forming nearby, yet ox seems to have a propensity to paint weird colours over it's sky formations and your pictures here showcase that bloody awful green bias. I read through the rest of the thread and it looks like the oversaturated cartoon look has been fixed.... But is this crappy green cast still ongoing and if so, are you able to eradicate it? Like I said, love the work as visually BoX looks great.... Apart from the cartoon colours in the bizarre saturated skies๐Ÿ‘ Cheers, MP
  5. Okay, as requested, what can we expect to see in the next update and how long will it be before it appears? Would it be okay to ask, as we must be at least heading towards the prep for v5.0 launch in the next year, that we get regular updates, at least every two weeks rather than the current open ended, maybe we will but probably wont get an update? Thanks, MP
  6. Spiritus, I am embarrassed to say I missed this! Where was that post? I only saw the 109F vs Martlet from May 4th 2019. Link please, cheers, MP
  7. Hi Spiritus, thanks for the post. I think one of the issues regarding this lack of updates is the loss of momentum. I appreciate BoS does large DD updates and they are a preofessional team, but the images/screengrabs/work you mention is exactly what needs to be given to Pattle and Bonkin. Should you create 3-4 screengrabs every week of those changes and the other modellers do the same, then share them with your marketing department, it doesn't mean every image needs to be released but it does mean that they have a choice of things to show the community, no matter how small those changes. The Martlet was showcased in a 'sneak peak'. Personally I would not have used that phrase because it seems like all the updates we have seen for the most recent history have been 'Alpha/brief/sneak peak/early WiP. I would hope by now it could just be "current status" or "texture/import/modelling work" and get rid of sneak and alpha. I would openly suggest the modellers/texturers just take 4-5 screengrabs per week, no matter how small the change and let the marketing team control the flow to the community. I honestly don't feel bitch and moan about CloD as much as you believe, I think it is down to the frustration of knowing there is a great product still in production but with no release date there will only be a few dedicated players left to buy it.....and that means no TFS v6.0. This is a big deal as currently CloD is the only flight sim available to support large formations of 4 engine bombers online and if no-one buys v5.0, there will never be a B-17/B-24 version of CloD. Attached are the steam charts showing the decline of players worldwide since December 2017. The trend is not reversing, player numbers are falling and the only way new players will know about CloD is if there is a marketing and publicity push. Average players online worldwide 28. That's both Single Player and Multiplayer!!! Where are the Twitch streams, where is the Twitter feed, where is the Facebook presence, where are the magazine articles? Without them there is no momentum towards the release, there will be no new players, just the faithful stalwarts who want to see what v5.00 is like. Those few images that the marketing department don't get from the modellers, effects guys, texturers, they are the life blood for your team. The smallest updates keep the interest going....the silence is currently deafening.
  8. Well the chap who made the Ai for Team Daedalos is rewriting the Ai for Clod so there is hope ๐Ÿ‘
  9. 3m 40 seconds for bomb strike then skip to 6m 4s for damage model
  10. Single Player is statistically 4x larger than multiplayer and that is why it's great to hear that the Ai is being completely reworked. I hope to see the comprehensive radio commands working for v5.00 (the ones from original release) as I am a Single Player enthusiast and the current Multiplayer environment is small and to be honest Multiplayer only works if it fits in around your work schedules, which is why being able to sit down and play when time suits is great in Single Player. Those original commands:
  11. Well technically I didn't stop, I got booted off the team after being accused of leaking information from the private forums ..... then after I was booted the leaks continued ๐Ÿ™„ Sorry chaps, I won't be going back, don't have the heart to be treated that way again as much as I did love the game.... updates seem to be going fine and the Facebook page I spent years cultivating to 3500 followers is now at 60 days since the last TFS input which is quite sad Still v5.00 is coming.........
  12. ATAG Pattie reports over at ATAG that there will be a significant update today. Cheers MP
  13. Here's a recent Martlet screenshot posted by Spiritus. Looking at the Macchi screengrab, I would probably have left off the average frame rate of 8fps
  14. The main thing I miss is scale. IL2 1946 with huge bomber formations and being able to weave in and out at contrails height in a P-47 and then seeing a schwarme of 190's heading towards us was a great buzz. I also loved playing on Warclouds where often you would have a huge group of bomber pilot's join, all take off from a distant base to the target to gain altitude and then a similar group of fighter pilot's forming up at altitude to meet the bomber formation and the slow progress to the target in the hope the enemy didn't find you. This was great. It didn't matter if you never got into combat, it just felt like you were part of history, flying with your group to protect a large formation of human bomber pilot's, get to the target and get back again..... but then other times you were found.... and TeamSpeak went wild with shouts for help, contact, bandit, bogey.... It was great The main thing though during those great community events was Hyperlobby and without that, a common hub to view all servers, it is difficult to get that buzz back. Maybe someone should make a new Hyperlobby for all the flight Sims and start gathering all the strays into one place again? I miss the large formations though, especially B17, B24 bomber streams with 47's and 51's weaving in and out.... โค๏ธ โค๏ธ
  15. I would agree with Trooper here. I grew up watching many war films, being told by relatives of their time in service, watching documentaries on TV (and remember that there were only three TV channels so a lot more concentrated audience) many discussing the war, then the groundbreaking "World at War" documentary series showed, and here were amazing stories, footage and narration that made an impact. Growing up technology didn't exist to relive these events but as I got older, my disposable income increased and I could buy the pc and gadgets I wanted and relive those stories. Now, so many channels to choose from, so much dilution of the viewership and multiple platforms to choose from (Xbox, ps4, Nintendo, handheld gaming, tablets, phones, pc, Mac, etc, etc) the interest is then just focused on those who love WW2 history and those who gre up with it or hearing about it. I started enjoying flight Sims when IL2 came out (2001) and the aircraft were for the time a challenge to fly so they didn't overheat. But they were actually simple. The fun came in flying against challenging Ai (offline) but when online, it was more about having fun. You flew, you flew and used tactics, you flew and made sure your engine didn't overheat, you flew as a team, you flew and everything worked as it should. Now you fly, you have to manage oil Temps, water temps, prop pitch, wep boost, etc, etc. It is now not just about fighting and flying, it is fight, fly and manage engines. Now that doesn't mean it isn't fun, that can be part of the fun, but generally people don't have hours to learn engine systems and switches they just want to finish work, sit down for 3-4 hours and fly around with their friends and enjoy combat and tactics. That just isn't possible in the higher end Sims as it means they will invariably get shot down over and over again and eventually new players just get fed up and leave, so there is no new blood coming into the player base. I am not saying flight Sims are not fun, but for people who come to them from Ace Combat 6 or War Thunder, the step from playing for fun and learning an aircrafts stall points, weaknesses, engine management, deflection shooting and so on and so on...... That is a tough sell. Maybe some open cockpit servers would help (no chance in BoX) or complex engine management switched off (but everything else enabled) would be a great way to entice new players, but currently there is an elitist mindset that says if you want to enter the club this is what you have to wear, no easy setups for aircraft control, if you want to come in you learn our ways or you don't play. Cheers, MP
  16. Wish you could have done this for Cliffs of Dover ๐Ÿ˜ช
  17. Well it would be interesting to see Schrage Musik in the sim.... But I guess we need bombers for that?
  18. Proposal: Implement Nvidia Ansel. https://www.geforce.com/hardware/technology/ansel Explanation and Benefits: The possibilities for screenshots are incredible and include 61k output render and 360 VR output. Sharing these on multiple forums gives free publicity to the product, invites VR users to see what the the Sim looks like, makes it possible to print high quality pictures/posters to display on walls, open up a whole new world of creativity to players/users/artists all from within the software......and invites players to capture awesome images that will showcase the product to potential investors. Examples of what is possible: From 3 minute mark:
  19. Realism settings is where you can turn them off.
  20. P-51B P-47 Razorback FW-190A6/A8? B-17/B-24D Four aircraft pack, 6-8 month development if all the 3D modellers work solely on this pack. $30 pre-order. Done.
  21. There is a WW2 mod that can be used, I forgot to do it but still loved the shots
  22. I do hope that TFS manage to get to TF6, even if it is to add a US four engine bomber either B-17 or B-24, a P-51B/C and a P-47 Razorback (along with a few others no doubt). One thing that CloD does really well is Multiplayer code and as such the addition of a Bomber could open up a huge new aspect of flight simming especially if an easy access Co-Op interface is added. I say B-24 or B-17 becuase CloD has the possibility of running large bomber streams and if a P-51B/C or P47 Razorback could be created in conjunction with a four engine bomber.....a lot of players would be greatly excited, especially if they could man the turrets, bomb aimer, navigation, engineer,gunners, pilot and co-pilot positions. I imagine a group of Ai bombers and 5-6 human crews among them. One long bomber mission, Ai enemy and flak and getting to the target, being damaged and working as a team to try and get back. Should this be done online, against human players, they would not know which of the bomber stream contained the human crews and this would add a level of cat and mouse to any attack. The thought of a team playing as a bomber crew along with a large formation of Ai almost opens up a huge new window of opportunity for players who want to Co-Op a single bomber playing all parts of the crew together, as a team. With that in mind, which four engine bomber would you prefer if TF6 ever gets greenlit? B-17 or B-24? Cheers, MP
  23. Ah, many apologies..... The rest still stands though ๐Ÿ‘ My misunderstanding came from here, no mischief intended. https://theairtacticalassaultgroup.com/forum/showthread.php?t=30049&p=324385&viewfull=1#post324385 Cheers, MP
  24. Hi TFS. I know you are working on the Ai which will no doubt be a great addition for the Single and Multiplayer crowd....but missions, especially vehicles in missions....this is so broken it's heartbreaking. Here is an example of a default Quick Mission in v4.54 (and it's been like this since I can remember) that shows a perfect example of the problem with vehicles at the moment. Also note this mission isn't accessible to play around with unlike Single Missions so if it's broke, it's broke. I know that TFS have also reported that the fix to get vehicles to be able to cross bridges is eluding them....but that is also a huge issue for not only Single Players (quick, single and campaign missions) but also Multiplayer mission builders. I really hope, especially as they now have a full time mission builder onboard (The Oden) that this can be fixed once and for all. Anyway, here's a video of the issue and as everyone has the same mission in their Quick Mission menu, anyone can test it.
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