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SAG

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About SAG

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    Male
  • Location
    Medellin, Colombia

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  1. Seems like the potentiometers on your hardware are dying, you can open it up and change the pots, you can try to clean the pots with alcohol after disassembling them, you can buy a new hotas or you can give the in game filtering setting in input devices a try. good luck!
  2. No problem man, happy it works
  3. your jsgme EXE should be in the same folder as your data folder, and your mods folder should have a folder with the name of the mod: Mods>ModName>Data> etc... or you can just unpack the contents from the data folder from the mod, into the data folder for the game
  4. I just wanted to point out that in VR, turret guns are nearly impossible to operate, specially tank turrets, or plane turrets with a lot of traversal. The more the turret can rotate, the more broken they seem. for example, if you're aiming down the sight of a tank, and you move your turret, your virtual head should move with the tank, but it doesnt. Say your turret is 90 degrees to to the right, then you would have to move your body 90 degrees to the right (in real life) in order to be able to aim down the sights, its not hard to imagine how this would become a problem. Now, i was fine with this when in planes since even if inconvenient, planes' turrets' don't generally have so much travel as to consider this problem a gamebraker. but for Tank Crew it is another story as i can't play the pretty tanks that they've made for us. Just making this post to raise awareness of the issue or perhaps to get a reply from a person that knows of a solution. Ps: i know its early access, im just hoping that this problem doesnt slip through the cracks for Tank Crew 1.0
  5. Yes to the question and i dont really know about your assumption. iv'e never tried launching the game without the files.
  6. Sadly, it is all random in multiplayer (also, there are no callsigns in multiplayer) i dont know if you can assign callsigns in SP or coop though
  7. you should use the 3d migoto mod on to get rid of the propeller artifacts, it works in mods off mode (multiplayer)
  8. how do i go about downloading those?
  9. Correct me if im wrong but, do even commercial flight sim rigs move 360 degrees? ive, only seen the models like the ones you speak of.
  10. I'm personally thinking on a 8700K with 16gb of 3000ram, but of course, it depends on your budget.
  11. its the long chain of "Outdated Hit Data Received..." messages that happen since last patch. when you turn off the HUD, the messages sounds are still played (i'm in VR too and I can express well enough how terrible it is for immersion) sometimes in laggy servers like WoL you can get 45 messages in a row. I've heard about the bug that BlitzPig_EL is talking about though, but I'm pretty sure that what you're describing is what i just said. Your best solution is to change servers
  12. Here are my results after years thinking i would be upgrading my pc soon (turns out intel or nvidia don't really want to push tech just yet) Motherboard Asrock Z87 Extreme6 Processor I5 4670K @ 4.3GHZ RAM Kingston HyperX Fury 8x2GB 1600 GFX MSI GTX 1070 8GB VRAM Storage (for the game) Samsung SSD 120gb VR Headset Oculus Rift CV1 CPU MARK 9299 CPU single threaded 2567 Frames: 5373 Time: 120000ms Avg: 44.775 - Min: 39 - Max: 50 IDK if upgrading to an 8700k and a 1080ti or 2080ti would be worth it for me, i dont really mind the slow framerates (even when landing at a very busy airfield when i get 25ish fps) What do you guys think?
  13. absolutely love the new building damage!
  14. did you happen to remove the foam from the headset? the problem is more apparent it you did that
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