Jump to content

II./JG1_Razwald

Founders [premium]
  • Content Count

    15
  • Joined

  • Last visited

Community Reputation

0 Neutral

About II./JG1_Razwald

  • Rank
    Founder

Profile Information

  • Gender
    Not Telling
  1. That was too simple. I figured with a complex mod the solution would also be complex. Thanks for the work you put into this mod its quite enjoyable.
  2. Thanks It was the 35 series. Didn't realize it had manual pitch control. When you start at the end of a runway for quick mission it must be preset for take off. That is why I never noticed it before. Knew it was something simple. Thanks again guys.
  3. In single player quick mission I don't have a problem taking off. In the TAW server I was trying to take off from the Klin airfield and I could never get it fast enough to get the tail off the ground. Here are the variables that are the same. 40 to 50% fuel. Bomb load is either 2x500, 4X250 or 10x100. Here is what changes. In single player I start at take off so there is no taxiing involved. In the Taw server I have to taxi of course. I don't recall the RWY heading but the wind was 2ms and was off my right tail. Could a tailwind create problems for me when taking off? I'm just lost, its almost like a brake is stuck after taxi. Or there is no power or something obvious I'm missing. Thanks for your help.
  4. Another question and something to think about. With the talks of expanding to the Pacific next. Other then a Tail hook button. Does any one know if there something else that we would come across that isn't in the current planesets.
  5. You beat me to my question. I was thinking about that at work today. I was thinking the on off switch must be similar to a click button. Where it only gets a temporary signal and that is why you have to use a mapping software to tell it the circuit is still closed. So I guessed if a push and hold button works why couldn't a momentary switch. That is the route I'm planning on going with for now. Thanks again guys.
  6. Thanks guys. At the moment Flaps was the only thing I Could think of for a On Off On switch.
  7. Well done. It has inspired me to design something for myself. Never been happy with my set up. May be I'll have to do it my way to be happy. I've never done this before looking over stuff for the last hour or so. I have a question I'm thinking of using the Leo Bodnar BU0836X I think I understand whats going on but let me see for sure. For starters, potentiometers is an axis and I should be able to assign them to to any axis command I like? for example radiators or cowlings. If it says 32 inputs. If I'm looking at the wiring properly a push button is one input but a rocker switch would be 2 inputs. One for up position, middle would be no input, down would be another input. So essentially I could have 16 rocker switches for a total of 32 inputs. 32 buttons or any combo of the two. Thanks guys
  8. I've been thinking about dipping my feet into multiplayer. The only reason I haven't is the difficulty in spotting aircraft but I said that in ROF and I got better with time. This is the server that peaks my interest. I posted a couple questions a couple days ago. That my have gotten lost while you guys debated strategies the number of this and the number of that. While paging through the forum and looking at the TAW website I learned a couple things and my questions have changed. One question I still have is the squared city with no airfield. What is it? Is there any advantage attacking etc? My initial thought was I could load up a bomber and attack airfields or the factory. Or a possible attack on the front line emplacements or hunt for convoys. It seems looking at the complaints and the stats on the TAW website that the side that takes out the most tanks wins the map. I'm not a tank buster so I'm of no use there. So now my new question is. Is going for the factory worth it? Or if I log on am I better off going after emplacements and airfields. I'm not a tank buster so I'm of no use there.
  9. I was thinking about getting into multiplayer. This server peaks my interest. I think its what I'm looking for. I have a few questions. I think I got the basics down from looking at your rules page. The squared cities with no airfields. What are their purpose in the game? Is there any benefit from attacking them? Supply depots what do they look like? How far behind the lines are they? Is it worth attacking them? Are they on the map? I didn't see them on the web page map. Thanks guys
  10. I have max injury set to 4. I was flying a Yak and had a midair killed instantly. Went to fill out my report it gave me a month off due to injury.
  11. Having done both sims in the past should be fun doing something like that again.
  12. Hi Pat I loved the generator in RoF thanks for doing it in here also. I've been trying to do a bomber campaign for The HE 111. I also would like to do air starts to eliminate climbing to altitude. I keep getting an error. I tried a Stuka dive bombing campaign also get an error. Now I didn't look at all the errors it only happens when I have airstarts on for bombers not fighters. Don't read code looks like an escort problem. PWCG Error Fri Mar 04 18:56:18 CST 2016 java.lang.NullPointerException at rof.campaign.mission.flight.escort.EscortForPlayerFlight.createPlaneInitialPosition(EscortForPlayerFlight.java:157) at rof.campaign.mission.flight.escort.EscortForPlayerFlight.createUnitMission(EscortForPlayerFlight.java:74) at rof.campaign.mission.flight.Flight.createEscortForPlayerFlight(Flight.java:1375) at rof.campaign.mission.flight.FlightPackage.addPossibleEscort(FlightPackage.java:292) at rof.campaign.mission.flight.bomb.BombingPackage.createPackage(BombingPackage.java:57) at rof.campaign.mission.flight.FlightFactory.getFlight(FlightFactory.java:105) at rof.campaign.mission.Mission.createMyFlight(Mission.java:272) at rof.campaign.mission.Mission.generate(Mission.java:146) at rof.campaign.mission.MissionGenerator.makeSingleMission(MissionGenerator.java:81) at rof.campaign.mission.MissionGenerator.makeMission(MissionGenerator.java:48) at rof.campaign.gui.campaign.CampaignHomeGUI.makeMission(CampaignHomeGUI.java:308) at rof.campaign.gui.campaign.CampaignHomeGUI.actionPerformed(CampaignHomeGUI.java:344) at javax.swing.AbstractButton.fireActionPerformed(Unknown Source) at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source) at javax.swing.DefaultButtonModel.setPressed(Unknown Source) at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(Unknown Source) at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source) at java.awt.Component.processMouseEvent(Unknown Source) at javax.swing.JComponent.processMouseEvent(Unknown Source) at java.awt.Component.processEvent(Unknown Source) at java.awt.Container.processEvent(Unknown Source) at java.awt.Component.dispatchEventImpl(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source) at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source) at java.awt.Container.dispatchEventImpl(Unknown Source) at java.awt.Window.dispatchEventImpl(Unknown Source) at java.awt.Component.dispatchEvent(Unknown Source) at java.awt.EventQueue.dispatchEventImpl(Unknown Source) at java.awt.EventQueue.access$500(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.awt.EventQueue$3.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.awt.EventQueue$4.run(Unknown Source) at java.security.AccessController.doPrivileged(Native Method) at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source) at java.awt.EventQueue.dispatchEvent(Unknown Source) at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source) at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.pumpEvents(Unknown Source) at java.awt.EventDispatchThread.run(Unknown Source)
  13. Samba good ideas. I'm also a SP simmer. I have done multiplayer but lost intrest. What I would like to see is more of a career mode. Record keeping for you and the pilots in the sqaudron. Lose a week or more due to injury. Medals awarded when possible. The option to have death turned off. Don't know about you guys. I fly differntly when I know if I die, my career is over.
×
×
  • Create New...