This guy wasn't as stoked about his... Sounds more like how I'd imagined it.
My Rift S came in today and after spending a quick couple of hours with it here are my take aways.
NOTE: I need to spend much more time in the headset but here are my initial thoughts/ramblings.
WOW, the best part about the Rift S by a long shot. I have a 63 IPD so right on the money and the edge to edge clarity is quite a large jump up from the CV1.
The LED panel does seem a bit of a drop in quality from its younger brother but the clear optics are something else. It’s almost too clear at times as I do see some aliasing.
One concern I have is the refresh rate, not so much if you are hitting 80 but when ASW kicks in it’s not as smooth as when running on CV1. This may be down to early software support? I hope so. But it’s one of my main concerns at this point.
I was able to use my desktop in OH though and comfortably read text. The jump up here is quite remarkable.
The audio solution is quite frankly crap. A 3/10 at best. I really hope we have some 3rd party options here.
It’s fine while the headset is on and you are using it. For me it’s about the same comfort as CV1. One thing I noticed though, you can’t take it off and rest it on your head. I did this frequently with the CV1 so that I can control my pc. It does seem to put a bit of pressure on my forehead, not sure how I’ll go after a long session. I also maybe need to spend more time on how to adjust it for comfort.
It’s been flawless so far but I haven’t really spent too much time testing it out. Early signs are good.
Early signs are positive but I’m already preying for a decent 3rd party strap with good audio, and possibly a redesigned facial mask. I would say Oculus have provided optics, tracking and touch. Lenovo probably looked after the rest.