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Apoll

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About Apoll

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  1. Hi GridiroN, thanks a lot. I mean when I can't see them that at least 50% of the time, it seems, I spot them quite literally when they are close aboard sneaking up on me from behind...the point is they are already behind and I'm at a disadvantage. So they are going low and I can't see them against the ground and they slip by and turn upwards. The broader point is how difficult it is to see these little specks and I'm flying on a high definition monitor. So clearly my situational awareness is not so good and I need practise. I do have a Nvidia GPU...two of em actually. Ok, I will play around and upload something and you can pick it to pieces. Sorry...give constructive feedback. Apoll
  2. Ah! Just realised it's YOU in the video, GridiroN. Re previous post, delete 'he' and replace with 'you'. Apoll
  3. Hey GridiroN, thanks very much. I analysed this vid. Things I noticed was the amount of separation he took after the merge, the lack of obvious turning (ie, he kept whenever possible the aircraft straight, presumably to keep the speed up), the sitting at high altitude and diving down and back up again, and finally, the fact that he never turned with the enemy and if a shot was not ideal, he aborted and climbed back up. I guess I try to do the same but I notice, compared to this guy, I turn much more, I don't have anywhere near the same separation and I guess I make mistakes of following the enemy in a turn too much. I also have difficulty keeping eyes on the target; this guy seems not to have the same issue. I wonder why? He is also much more patient. All good things to emulate. Part of my problem is that at least 50% of the time, I don't see the enemy, meaning I am not spotting them at a reasonable distance. Not sure what I can do about that. The other thing that always seems to get me is the fact that every time I try to climb away, the enemy seems to turn on my tail and actually match my climb and catches me as I'm climbing and turning by this time because I just don't want to be a target drone for them! Not sure what I'm doing wrong here. Finally one last thing: I noticed chatter going on in the background. Is this teamspeak? I admit that I have yet to jump into that particular pool, as I'm just feeling my way on multiplayer and lack a bit of confidence to use teamspeak. But I guess I am going to have to overcome that shyness and start using it as I can immediately see the potential advantage of communicating in real time and thus coordinating. You agree? Does one just jump on teamspeak as you join a server? Is there any protocols involved? Conventions? Do you, for example, intro yourself? Grateful views. Apoll
  4. Ah! Of course Herr Hartmann. I would consider $45 well spent if it meant I actually presented more of a challenge to those pesky, talented Ruskies in their Tie fighter-like Yaks.
  5. Hey GridiroN, I guess I never thought about it. Naively, I assume the G-2 would be a superior platform than the F-4 as it was a later model and thus incorporated improvements. But not so? Hmm. Will give the F-4 a go from now on and see what happens, as I need every bit of assistance I can get. That comment, GridiroN, about climbing too steeply is interesting. Yes, I do seem to be climbing steeply...but not excessively. I keep hearing about the climb advantage of the German fighters over the Ruskies, but have yet to see it clearly. Maybe that's it: too steeply. I will flatten it out and do some experimenting and I will not a damn about being shot down. Thanks GridiroN, much appreciated. Saw you on the Wings of Liberty server yesterday when I was being a sponge for the Ruskies. Will hail you next time and see if you want to do a hop toghether. Apoll
  6. PMs sent. Thanks to HerrMurf and Tripwire. Am also reading GridiroN's similar post below this one. Apoll
  7. Opps...hit post before ready...to continue... 1) In a BF109G-2, in a merge or starting as dogfight, what speed should I never let it drop below? 400? 500? The G-2 should be faster than the Russian fighters, right? Then why can't I shake then when I try to run? 2) When I see the profiler of a Russian plane closing in from behind, which I do about 50% of the time, what should be the IA (immediate action)? Should I...drop the nose and build up speed (which doesn't seem to work no matter how fast I go...the Russian fighter is always just behind me ready to pepper me)? Should I stay at same level and watch? Should I begin a slow turn climb? Once a Russian fighter is on my tail, I always get shot down...no matter how fast or how much I climb. What am I doing wrong here? 3) The BF 109G-2 fighter is an energy fighter, right? So don't go low and slow and try to turn with the Russkies at all. I get that. BUT....when I dive and then zoom up again, it seems the Russian fighters are able to keep up with me. Is it because I let my speed drop below 400? Anything else that people have in the way of advice would be great. I was initially quite heavy on the stick...I am trying now to be much smoother and not to panic when I see a Russkie closing in. Is this the right attitude? One more thing: spotting the Russian planes seems overly and incredibly hard. They just merge into the ground and the next thing I know, they are close behind and peppering me...again. What can I do to spot the enemy first? What tips do people have? Finally, any good youtube vids on fighting the BF109G-2 energy fighter? Grateful advice, as it is getting rather frustrating being the Russian fighter's friend by getting shot down all the time. Apoll BTW, can't shoot for crap. What vcan I do to improve my ability to hit a fast moving spot in the shy? How have you guns improved your shooting ability? Grateful advice on this too.
  8. Ok, I'm trying, I really am: I climb for altitude...and stay there. I try to keep my speed up...I try to keep a good look out. But time and time again against Russian fighters, no matter what i do, they always seem to be able to out run me...out turn me (expected), pout shoot me...out climb me. I am clearly flying all wrong. Some questions in the interests of trying to improve what is a consistently poor performance on my part (and I'm sure it isn't the plane..): 1)
  9. Yea, looks like it will be fine re able to play the HE-111 from the get go. This thread no longer is relevant. Self deleting it.... Apoll
  10. Well Zak...doing my bit to ensure there will be another version; spreading the word in my little pond as much as I can about how impressed I was with the HE-111 in early access. But surely there will be a third version; if those (now) notorious locked HE-111 and PE-2 pictures in the above much discussed and fumed over picture do not belong to a beta, early version of the campaign, and do represent at least what some purchasers of the game will face on D Day (launch day), BUT NOT current or future purchasers of the standard or premium editions, then there has to be a third version (it's not current standard/premium purchasers, nor future standard/premium purchasers...that only leaves a third version WITH lockables...). If any of that makes sense? Anyway, I get the message I think; I will not be subject to having to jump through hoops to access my favourite: the HE-111. I think that's right...and if so, I'm happy with that. I do wish the devs had gone a slightly different path re a more historical and hard core approach to the SP campaign, but it still looks like a good experience, and I have faith that sound smart modded out there will rise to the challenge and give us a joined up SP campaign experience like Pat Wilson has done with RoF. In my view, his campaign generator gas completely transformed the RoF experience for me. I think thus will also happen eventually to BoS. Apoll out!
  11. Mikey420 et alia, check my post in the Dev Note 79 trying to pin Jason down once and for all on just what is locked, what isn't, and to whom these 'locks' apply. I'm finding it all a bit confusing...but I think I'm ok as an early access purchaser...but not 100 percent sure. Apoll
  12. "You do not understand the context of this screenshot. It does not apply to those who have already purchased and will purchase the Standard and Premium Editions. Jason" Ok Jason...let us be clear..I'm referring solely to the ASAP experience in campaigns: 1) I have purchased the Standard edition early access: so I will have immediate access to ALL planes from the get go? Won't have to fly the Stuka or the ME 109 to build up experience points before I can fly the HE-111 on bombing missions? If so...that's great. 2) I will, however, have to fly missions in presumably designated planes and missions in order to get access to further weapons AND skins upgrades? So at least some skins and weapon options WILL BE locked from the start, even if I am an early access standard edition purchaser? And I will be channelled into certain mission time to build up the necessary points to access more sophisticated weapon packs and skins? Right? 3) If, as I quote you above, the pictures of the locked HE-111 and PE-2 DO NOT apply to those who have, and who will, purchased the two versions of the game, the WHO do they apply to? Post official launch purchasers of the game? Anyone who purchases the game AFTER it has launched, WILL be locked out of certain aircraft until they 'jump through a few hoops' and earn the necessary experience points? Is that right? If so, I am glad I an early access, and I would not like it one bit that I could not fly any plane right from the start. But that's just my personal preference; it will surely by a contested view and others will feel different. Just trying to get it straight in my own head... Thanks Jason for your efforts to explain this all out to people. I for one reckon you and your team have produced a very promising game; I love flying the HE-111 and the sensation of flight is superb in my humble opinion. Apoll Ah! Hate spell check on my IPad! I meant the SP experience in my above message.... Apoll
  13. Ah SYN mike77, that's bad enough in my books. I do want to use the plane of my choice in SP campaign from the get go. Oh well...hope the reaction from the community prompts a rethink on the part of the devs. Still a great simulation in my books.... Apoll
  14. Well SYN mike 77, the campaign SP experience and the unlock system IS the point; no one's complaining much about the MP and QMB bits, since, as you point out, that will not be subject to the daft unlock system (I think...). The SP campaign WILL be; that's the whole point of the complaints, and I for one think it is I'll advised. I don't want to have to go through several planes just to get to my favourite: the HE-111. Apoll
  15. Good points a Rivet. I agree with you. Why on earth they thought it a good idea from the get go, I don't really understand. I only hope they see the reaction, and it causes them to reconsider. Apoll
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