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About MeoW.Scharfi

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  1. Po2 rocket at some 190 online, it should hit him because the rocket touches his wing, but it doesn't :((
  2. I like this one as well. โค๏ธ
  3. I prefer the current G model as we have it now, BUT Increase the negative G lock way more, that would be good so people don't stick jerk like mad to avoid getting shot.
  4. nope there is non, wtf? ๐Ÿ˜ฎ
  5. I bet it will work with smaller planes, it doesn't with 747 for sure or i have some option disabled.. i have no idea but the fly through was clean like on couple of other bridges and it turned into blackscreen.
  6. good idea! I just did all the chillout stuff like @Bremspropeller Edit: I have tried to fly inverted with the Boeing 747 under the golden gate bridge, but naaaaa the game's hitbox makes it impossible even if you fly normal under it with the 747, not even touching anything with the plane still doesn't work so yeah... fix dis mfs2020! ๐Ÿ˜’๐Ÿ˜’๐Ÿ˜’
  7. I have noticed that spotting planes below, especially 109s and 190s seems often quite hard, maybe it is an rendering issue. My wingman and I often fly quite some time over an objective and eventually spot one plane and wait a bit after if there are more, but once we attack that one plane then all the other planes appear around us the moment we dive in and infact we get into a quite crowded area which was not seen at 4000m above the objective before. They simply seem to render too late or never. On the other hand spotting russian or british planes which use a camo as well is quite easy, they seem to shine, i don't know why. Since I fly in real life and i am often confronted with military helicopters nearby flying low over our dark forrests with their dark camouflage. Therefore and at least for me it is easy to spot them just looking into the square they are flying, maybe because the human eye is REALLY good at seeing moving objectives, which infact are the helicopters moving way faster in relation to everything around. The distance is like 4 or 5 km, but i am not so good at telling the distance to them. I can imagine that spotting is one of the hardest things to model in a flight sim.
  8. Hopefully we will get pacific ones. โค๏ธ
  9. wow ๐Ÿ˜ ๐Ÿ˜ Hopefully it comes with the API. ๐Ÿ˜ˆ
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