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Frost-

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About Frost-

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  1. My bad. Still makes me wonder why the F2's turn time is so high.
  2. In game specifications, as copied from the Il-2 Gamepedia page: 109 E-7: Maximum performance turn at Boosted power, 270 km/h IAS: Sea level: 20.5 seconds 3000 m: 25.5 seconds 109 F-2 Maximum performance turn at sea level: 23.6 s, at 270 km/h IAS. Maximum performance turn at 3000 m: 29.0 s, at 270 km/h IAS. 109 F-4 Maximum performance turn at sea level: 20.3 s, at 270 km/h IAS. Maximum performance turn at 3000 m: 26.1 s, at 270 km/h IAS. 109 G-2 Maximum performance turn at sea level: 22.2 s, at 270 km/h IAS. Maximum performance turn at 3000 m: 28.3 s, at 270 km/h IAS. 109 G-4 Maximum performance turn at sea level: 21.2 s, at 270 km/h IAS. Maximum performance turn at 3000 m: 27.2 s, at 270 km/h IAS. Only for the Emil do they mention which engine power setting is used, for the others I can only imagine it being a mix of 1.3 and 1.42 ATA, looking at the vastly different turn times for the different 109 models. Especially the F-2 seems really off compared to the others.
  3. Overall I'm quite happy with the new FM of the 109. The increased stability leads to a much more realistic feel overall. Some issues I have with it are the elevator locking up, which I think happens a bit too early. Another thing is it's roll rate, which is decreased significantly, but only for the F and G models. The Emil seems to be unaffected by this. I don't think this is realistic. As I understand it the Emil should roll slightly better due to it lower weight at low speeds, but the later 109 models should roll slightly better at high speeds due to the construction of it's ailerons. Both these things lead to a lack of defensive fighting capabilities. You can forget about breaking off in a high speed dive or any scissor movements, as most enemy pilots will be able to easily follow you though any maneuvers. As for the "snapping back" after a high G maneuver, I think that has to do with the slats retracting after releasing the pressure on the stick. I don't have the LA-5 in my arsenal, but those who do should be able to replicate the same behaviour with it.
  4. I've noticed an oddity with the 109 roll rates in the new FM, particularly between the Emil and later 109s. I've taken the E-7 for a quick spin and noticed it rolled a lot faster than it's later models. As far as I understand it the later 109s should roll better at high speeds and slightly worse at low speeds compared to the Emil. Looking at the patch notes I found no real mention that anything has been changed to decrease the roll rate of the E-7, other than to increase the flight stick load on the roll axis. This begs the question, did the developers made an error and made the later 109s worse in roll rate than they should be? Did they intend to decrease the roll rate of the E-7 but somehow forgot to do it? Bf 109 E-7: 10.69. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.70. Flight stick load at any flight speeds has been corrected (increased at low speeds and decreased at high speeds). 10.71. Flight stick load along the roll axis at high flight speeds has been increased. 10.72. Pedals load at medium and high flight speeds has been increased significantly. 10.73. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds according to the reference video. 10.74. Flaps extension time increased from 15 to 20 seconds according to the reference video. 10.75. The aircraft flight model is corrected to correspond to other aircraft FM (its difference was caused by attempts to fix the roll issues quickly). 10.76. Pushing the flight stick forward abruptly is less likely to cause an inverted snap roll or reverse spin. 10.77. The aircraft stall behavior has been corrected using the data available. The stall danger in a turn if an excessive flight stick input has been given is minimal. Bf 109 F-2/F-4/G-2/G-4: 10.78. The aircraft roll rate at various flight conditions has been corrected (decreased at medium and high speeds). 10.79. Pedals load at high flight speeds has been decreased. 10.80. Pitch balance and its dependence on the horizontal stabilizer and flaps have been corrected. 10.81. Horizontal stabilizer shift time from end to end increased from 5 to 15 seconds according to the reference video. 10.82. Flaps extension time increased from 15 to 20 seconds according to the reference video. 10.83. Flight stick load along the pitch axis has been increased at low and medium flight speeds. 10.84. Flight stick load along the roll axis at medium and high flight speeds has been increased significantly. 10.85. Pedals load at low and medium flight speeds has been increased. 10.86. Pushing the flight stick forward abruptly is less likely to cause an inverted snap roll or reverse spin. 10.87. The additional research on the aircraft stall has been performed using the data available. It stalls in a turn if an excessive flight stick input has been given. Spin recovery doesn't require much effort. 10.88. The engine die out issue has been fixed (it could happen after a sharp throttle increase with the RPM limiter turned on).
  5. It's equally stupid of those 2-3 friendlies on the right side chasing the same plane while they should be defending their airfield.
  6. I've found these 2 charts. Also interesting to note the Mig-3's performance at higher altitudes.
  7. The effect is there and perfectly noticeable. Especially through the force feedback of my g940
  8. Luckily it can be turned off, it drove me crazy the first time i heard it. It's called interface sounds in general options.
  9. Yeah the dials on both 109s are way better now. Darker, almost like the cockpit of a Tie Fighter
  10. I've tried them yesterday, but it gave me a weird error in my temperature sensor, giving it spikes up to 130C, causing my custom fan profile in Trixx to spin up to 100% every few seconds. I'll stick with 14.9 for now.
  11. I think it's under transparency-anti aliasing, set it to supersampling. I'm not sure though since the last Nvidia card I've had was a Geforce GTX 8800. I've made some screenshots comparing between normal MSAA and Adaptive MSAA in the case of my AMD 290. You can easily notice the bigger bushes in between the trees and the denser looking trees and grass.
  12. This has been discussed in detail already. At the moment there is no solid fix for it. The jaggies are related to the way clouds are rendered (downscaled?), someone on the forum explained it in another thread. Anti-Aliasing does work but looks ugly as hell when flying past clouds. You could try to reduce it slightly with SMAA injectors, but I personally don't like post-processing AA as it mostly causes some blurring as well. Another minor tip, to improve the rendering of foliage, is to use Adaptive Anti-Aliasing (AMD cards) or SGSSAA (Nvidia).
  13. I've finally managed to get opentrack working as it should for me, at least for all the axes. All I need to do is finetune some filter settings, as I find my current ones are a bit too "grainy". After trying so much with opentrack first I decided to download Facetracknoir and see how it worked. I found it far more user friendly for a facetracking noob like myself, since most of it's axes and curve settings are explained much better. Naturally it has it's restrictive pitch up/down view in IL2:BoS so I knew it wouldn't be an option for the long term. But it gave me a much better understanding of all the different settings I could use with these kinds of programs. I have also moved my webcam from the center to the rightmost corner of my screen, since at the center it would often see 2 ir leds overlap when I looked down, causing it not to work anymore. I'm currently using opentrack 2.2-end of alpha 2. Maybe copy pasting settings from a different version don't work exactly as they should have? My filter settings at the moment are: rotation: 60.0 translation: 40.0 order #2: 80.0 order #3: 120.0 rotation deadband: 0.05 translation deadband: 0.05 exponent: 1.4 If anyone has any settings for a bit smoother settings let me know please. Thanks for all the help and suggestions so far!
  14. Hi guys, sorry for bumping this old thread. I need some help with opentrack, I've finished installing my ps3 camera after removing the IR filter and adding a daylight filter. Now I need some help getting the rest to work. Do you recommend using the zoomed in view (rotate lens to the left) or the normal one? IR light tracking seems to work better zoomed in for me. I'm using this camera in combination with the Delanclip. I've tried importing Eyek's profile into opentrack but it doesn't seem to work correctly, when I move my face there is hardly any movement. See my attached screenshot. Like it only loads up some settings. Thanks for any help.
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