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About kurtj

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  1. On my first Mustang sortie online, I began by successfully placing 2x 1000lb gifts in the hangers of an enemy airfield, then went on patrol. After a half hour alone, I bounced a 262 after it made a low pass on our factory and scored hits on a fuel tank and an engine, but had to disengage after picking up another 262. The P-51 with 150 octane can keep up for quite awhile if you start with an altitude advantage. After regaining altitude, I spied another 262 cruising alone several thousand feet below; he didn’t see me and perhaps wasn’t watching since he was going over 700kmh, but I was going 450-plus mph ; three seconds with the .50s at convergence and he blew up, with one wing pinwheeling with its still-running engine. Checked my fuel and I was down to 15 gallons in the wings; RTB with a score of 140 after 1 hr and 7 minutes of fun. 😄
  2. I’m 34, lol. And if/hopefully when I get up there in age, I will be quite proud to have done so and will probably be holodecking by then. I do see the point about slowly working into it instead of going full dogfighting right away.
  3. I want to emphasize the point about VR value proposition... I recently rec'd a Rift S as a gift and had acquired a new rig that would allow a steady 80 frames on HIGH (i5 9600k and a 2060)... however, it does appear that VR can be quite a subjective experience, based on the individual. I went up for a MP spin in a spit and managed to down a 109; it was most certainly the most intense and stomach-turning IL-2 dogfight I've had. SO, props for VR in this regard. However, even after several weeks, I could not shake the VR-sickness, which continued to stay with me for several days after my last flight. I found this interesting, because I am extremely resistant to actual motion-sickness, both physically in the air, as well as from 2d-screen flying. The juxtaposition caught me quite unexpectedly. I ended up returning the Rift-S due to having a wide IPD (close to 70). I wonder if that has anything to do with it. I absolutely love the idea of VR, but find IRL flying and 2d-sim flying more enjoyable and without the nausea. From the forums it seems my experience isn't that common, though. Either that, or there are a bunch of sick sim pilots all pretending they feel fine.
  4. First MP 1v1 vs. a 262 while flying a Spit IX... caught EA from above while he pulled around after a ground attack run. Once I was on his tail (going about 450 mph) it was a turkey shoot. The rest of the sortie involved chasing phantom 262s that repeatedly egressed before I could find them (I see why it can be considered near-immune to air interception as a bomber flown at high speed at all times.)
  5. Air Marshal could be particularly exciting in the future with carrier-based scenarios. Consider a Midway-style confrontation, for instance...
  6. Personally, I’ve tried all three and spend most time in BoX... as a fan of historic aviation I think it’s fantastic to have such good options. As an American football fan, I quit on the monopoly that exists in gaming there a decade ago. It’s a beautiful thing to have options and competition.
  7. If I could add the modifier “for what,” my list would be at least 5-10. But when picking just one, it’s the Spitfire for me. I’ve been impressed by how consistently my IL-2 and scale-RC spitfire experience aligns with historical accounts of its handling, tendencies, etc. Especially the “Lady in the air, b- - - - on the ground” bit.
  8. Perhaps unreasonable could conduct another empirical test... I haven’t seen many situations where only the turbo is damaged and then the engine seizes. With a gunner station and a running P-47 on the ground, I figure shooting the aft-fuselage from a perpendicular angle to ensure the engine receives no fire should be a way to isolate turbo damage and see what happens.
  9. It stands to reason that exploding cannon shells or a damaged turbo spinning apart might introduce small amounts of metal into the engine air supply, with rapidly-deteriorating results.
  10. Could it be possible that FOD from turbo damage might end up in engine cylinders?
  11. The B-17 image is from a flak hit. I agree that the P-47 is by no means out of the ordinary or deficient for the period in its wing-attachment methods. It's not like the wings are folding by themselves when in a dive like a WWI plane. However, if a hard landing is all it takes to pop a wing up, even an undamaged wing, while not ripping off the landing gear itself, then perhaps it might be considered a relative weak point in the design compared to the robust overall nature of the aircraft. Perhaps. However, many don't appear to have been sheared off backwards as one might expect by ground drag; it appears that the hinges are failing and "folding" upwards due to force applied by the landing gear hitting the ground, which is the same direction of force as wing lift. We are talking about a very heavy aircraft that's nearly three times the takeoff weight of a Spitfire with only about 20% more wing area, and most of that weight is in the fuselage. I wonder also how many times people are dogfighting with full or near-full fuel loads, vs the frequency of that occurring IRL during escort missions, etc. A 109 only has roughly 1,500 lb of max payload, whereas a P-47 can have upwards of 7,500... exponentially more force under high G loading.
  12. This CAF P-47 broke its wing at the root on landing. And same from the war... And The P-47 has some very well-built components, but the wings are only held on by four hinges. I’d venture a lucky hit to just one hinge could be enough to weaken it to a point that loading would do the rest, especially when pulling Gs. I also wonder how much of it has to do with wing loading and the number of Gs being pulled. Today I hit a FW-190 with a snap shot just as it was breaking at the bottom of a steep dive (I was near 450mph in my Spit IX). Couldn’t have had more than a couple rounds hit, but the wing broke at the root, and it made sense at that precise moment, because he had full elevator deflection and was turning violently. The immediate roll caused by the lift from the one remaining wing was incredibly fast and indicated the enormous amount of lift being generated. However, as he was just above the ground and level, he didn’t explode on impact but went sledding in the snow for several hundred meters. I’ve noticed many of the photos of rtb P-47s with heavy wing damage show impacts from perpendicular below... I.e. ground fire flak that hit while the aircraft was relatively level. It seems reasonable to conclude that perhaps many of them made it back because they didn’t pull high g’s after sustaining the damage. And/or, perhaps the wings were not hit at the critical hinge points. Perhaps the most famous P-47 damage story involves the FW-190 that kept trying to down Robert Johnson's P-47 using only its two machine guns after running out of 20mm. The account makes it sound like his aircraft was completely shot up; here it is: Perhaps survivorship bias is hiding the fact that P-47s and even B-17s could lose wings at the root... especially under high G load... and the B-17 wing even had a root through the fuselage. By definition, every aircraft that returns to base to be photographed hasn't sustained a hit to a system critical for survival. For the record, I'm also a huge P-47 fan.
  13. I was at the USAF Museum in Dayton a few weeks ago and ran across this feature of the Douglas A-20... smoke canisters for laying down smokescreens... a future mission profile, perhaps?
  14. Sounds interesting. I imagine these wouldn't be required to be AI, either, as it would encourage players to take on the recon role, as has already been set up on some servers. Good concept! I think it'd be fantastic to have 30 bombers with around 30 enemy interceptors and 30 escort fighters. Open up gunner spots on the AI bombers, along with ground-based flak guns and you've got it all there. A single MP map with a strategic bomber force traveling across the map and back could easily last an hour or so, and have some of the most concentrated dogfighting yet. One could build the whole map scenario around this. Perhaps an option of "floating" spawn points could keep things manageable - have escort / interceptor spawns a constant standoff of perhaps 20-30 km away from the bomber stream on their respective sides of the front, at altitude. This could be adjusted until a good balance is achieved.
  15. If you're at altitude between the target and frontlines, strategic bombers and their contrails should be the easiest to intercept. Give yourself every advantage. The devs are constantly improving the engine; I look forward to all sorts of features that aren't yet here, but that doesn't stop me from enjoying and appreciating everything that's already here. Fly a bare-metal A-20 through scattered clouds at sunrise sometime and consider all the complex work that went into that beautiful photorealistic sight. It will all come in time, just like the horizon draw distance did, and the A-20, Spitfire, P-39, etc. etc. The point of this post is how to draw the fight upstairs, not reasons why the fight can't be had upstairs. Work the problem.
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