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Everything posted by Fjordmonkey

  1. Nah, I'm a nonbreeder by choice as much as by nature Sadly, I'm also a full-time geek with a workload that's utterly stupid, which has me reprogramming about 60 firewalls to accommodate a new layout during the off-days of Easter, which incidentally is barring me from getting much time off to do anything even remotely close to playing anything. wtb new job pst
  2. Thanks, Wiseblood! Grabbed STYZW-XHV39-ASLLY-VQRXQ-AK9F5 And thank you Sid, for T5ZLS-BLDTM-4UCLN-HABYK-PDG5R Now, if only there was some free time to actually get online and play for more than 5 minutes at a time
  3. Thanks, Gunsmith! Grabbed key 3: 8ABR6-SAFRC-JUAM7-V4C8G-BGW34
  4. Heh, wonderful. This topic again. Because it went SO well on the bananaboards, heh...
  5. Thank you, Wiseblood :D Grabbed the first key.
  6. The loss of a pet is always hard. I've so far lost two dogs to old age, and four cats to either cancer, diabetes or bad vets). It's never easy, and it hurt to let them go every single time. What I do is to try to remember the good times while they were in my care, and try not to dwell too much on the bad moments.
  7. raaaid: Implementing an ingame voice-system saves people the hassle of setting up their own TeamSpeak/Mumble/Ventrilo-servers, or paying for having such a server hosted. And in many tactical shooters, like CS, BF3 etc, having voicecomms makes for way easier communications when you play on a more professional level. Same with flightsims. Having the ability to keep hands on the controls but still warn your wingman that he's got a Spit on his tail is a good thing. Whether it's essential or not is something that can be discussed, but it does make things way easier than having to rely on text only. Either way, communication is key if you want to dominate.
  8. It's a nice function to have, for sure, but it's not something that's 100% needed. We'll have to see how it goes.
  9. Comment on his ideas without pulling CLoD into it. This isn't a CLoD-board, and that crap should be left at the door.
  10. I'd love to get a dog, but the wife-unit and me are a bit opposed as to what kind of dog it should be. She wanted a small, somewhat docile beast, although her idea of a docile beast was a Jack Russel Terrier, which is one of the few dogs out there that simply does NOT have impulse-control. At all. It's a 120% zammagawdsBALL!!! type of creature. I'd love to get a Rottweiler or a Rhodesian Ridgeback, but the problem with both is that they're not exactly small dogs, and they require a lot of time, dedication, money and not to mention space put into them. And while I have the money and dedication for it, I don't have the time nor the space. One day, though...
  11. I'm a bit on the fence about voicechats, depending on what type of game it's in. For example, I ALWAYS disable voice in any FPS and MMO I install. Period. It's simply not interesting to listen to 5894.2 muppets wail, rant and froth at the mouth because they got killed etc. Then again, a system that you describe would be awesome for a sim-type game of this nature, especially given simmers severe focus on performance above all else (look at the debate of Steam being a requirement for CLoD, or how FSX'ers go nuts killing processes to eek out another 0.5fps). I'd have to actually try it out in BoS, if present, if I were to say aye or nay. Could be good, could be bad. It'd also have to be limited to side, of course (blues can yak at blues, reds at reds etc)
  12. That would be the easiest, yep. Or better yet: leave it to the server-admins that run, host and operate the server. Then you could join and accept that the server has a ruleset where everything goes, or you could not join and find some server that disallowed certain things. Much, much easier, and far more constructive. Some of us like the give-no-quarters-ask-for-none way of doing things. We don't usually go to servers that has limitations on vulching, killstealing etc.
  13. Thanks, AH_Sid! I grabbed ZFJXF-XC7MZ-UCEMJ-NM2P2-C65PJ Many many thanks :D
  14. First of all: If he's an opponent, I will put him into the ground any way I can as long as I'll survive it. That's how I play, and that's what I expect from him. I'll applaud his skill afterwards and congratulate him on a well-fought fight, but until one or both of us are dead, that's how it'll be. Secondly: if you think that viciousness isn't inherent to humans, then you and I don't live on the same planet. Whether or not that viciousness is needed in a contest of skill, be it in a game or in other places of our society is something we can discuss until we're both blue, but it IS present in all of us in one form or others.
  15. Sorry. raaaid, but you cannot take viciousness out of a human if said human has a competitive streak.
  16. If the missionmakers have placed out enough Flak at the airfields, even doing one pass is something akin to playing Hot Potato with a live handgrenade with it's pin pulled. It might work once or maybe twice, but after that you'll end up with a very bad case of shot-in-the-face syndrome. To be honest, the easiest way to stop or discourage vulching is to increase the density of AA so that the risk is too high compared to the reward. But I digress. On topic, I'd more like to see a more realistic scoring-system in place, where it's overall damage done that counts towards the kill and not merely the proverbial straw that breaks the camel's back (aka last round on target). I personally have extremely little interest in seeing a system like raaaid mentioned in his first post coming into effect.
  17. I think we all fly and fight in sims for different reasons. I fly and fight to dominate my opponents through any legal means available to me, and that includes vulching if allowed by the server-admins. It's viewed as unsportsmanlike by many, true, but still: If it's allowed by the server rules and the opportunity arrives to do so, I'll make a pass. Maybe I'm a bit too competitive and aggressive at times, which is something I'll admit straight away. When it comes to killstealing it's a bit different. I don't engage in it unless given my wingman says go ahead (I always fly with a wingman on voicecomms, and we cover the others ass as much as possible). I also don't care about my score, I care about the mission.
  18. I used to build a lot of modelkits when I was younger. Lots of 1/72-scale WWII-birds, but during the later parts of my "career" I mostly built dioramas with groundvehicles in 1/35, where the landscape was made using plaster and paper-mache, and then painted and furnished with grass (same stuff that most people that do large-scale model-train sets use) and scratch-built trees/bushes made out of steel wire and strips of plastic. Been planning to take things back up, but currently don't have the space for it. A 1/35-scale diorama easily becomes quite large...
  19. No thanks to the whole idea. If I wanted to play an MMO, I'd play WoT/WoP. To be honest, I fight to win in any game or sim I play. My job is to take you out, even if it means the death of me. I give no quarters, and expect none, which is how I personally like it. That being said, I won't deliberately shoot someone in a chute, especially not if there's other planes around, since there's better things to do with ammunition than to waste it on some dangler. To me, the mission is sacred. If my mission is to take out an airbase, I will do my utmost to do just that. If playing on a server where vulching isn't allowed, I won't vulch, but If there are no such rules: It's on. You're in the way of my objective, and thus you will come under attack.
  20. You have to remember that these are aircraft that's held together, sometimes literally, by strings and goodwill Joking aside, I'm having a great deal of fun in RoF, and with this as a basis I think that BoS will be pretty decent. It might not do things in extremely new ways, but it'll do things well enough to warrant playing it.
  21. List will be far too long if I list everything, but here goes Current: Cliffs of Dover Rise of Flight DCS: Black Shark 2.0 Past: Take on Helicopters with Hind-addon IL2: 1946, modded/unmodded Flaming Cliffs 1.0/2.0 Flanker 2.0/2.5 Lock On Microsoft Flight FSX + Accelleration and hordes of addons FS2004 + addons CFS 2/CFS3 European Air War Falcon 3/4 Jane's series (damn near all of them) Apache Longbow Enemy Engaged-series Various Microprose-sims (F15 Strike Eagle, Apache-series, F19 Stealth Fighter etc) Damn near every flightsim that came out on the Amiga (F/A18 Interceptor, Their Finest Hour, Knights of the Sky etc) DID's F22 and MiG29 Generally, a lot of the standalone games under this list: http://www.index.migman.com/index.php/sw/air-combat
  22. Hehe. That you managed to bring the bird down in a manner that didn't kill you marks you as a better pilot than I am :D @Exhausted: Name is the same as here, although I've yet to try out MP. Fiddling about trying to learn not to die quite so often just because there happens to be an enemy aircraft nearby..
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