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6./ZG26_Klaus_Mann

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About 6./ZG26_Klaus_Mann

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    Male
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    The Shallow Seas
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    Gliding, Motoring, Actually following up on very stupid ideas, Biking, Wasting Money

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  1. 1st: What is realistic flying? If your Plane is expected to last a low single digit number of flights, like the Fighters intercepting B-17s or the Japanese who had 75% Loss Rates per sortie against American Ships using Radar Guided AA, or Soviet Il-2s in the Great Battles in the East, realistic means something completely different to American Escorts flying up to 50 Sorties with little Challenge or the Guards Unit flying in a quiet Sector. 2nd: The current model is "by feel" made to utterly disintegrate your Engine if you go exactly 30 Seconds over. I see no problem in revisin
  2. Well, pretty much all the ingame Engines have restrictions on how much Manifold Pressure could be run at any given RPM, expressly because running high MAP and low RPM causes knock. In an Aircraft with a Constant Speed Prop the Car Scenario doesn't apply, as you normally never run less than Max RPM at Max MAP. The Engines ingame, except for the P-40, are limited to Manifold Pressures that don't allow for knock if the Engines are set correctly, meaning Rich Mixture and High RPM. Well, I've had plenty of Fights and Tailchases that exceeded 10 and even 20 Minutes. Too ofte
  3. Civilian Aviation Statistics and Crashes with WWII Birds today. Most of the Time Engines fail due to Human/Pilot Error, Maintenance Mistakes and hastiness. Sometimes there is a Hydraulics Fault, something as simple as a slightly sticky Valve that would unstick or be detected during a proper Run-Up. Fail to do that, open the Throttle and the Engine overrevs, normally on Lift-Off, when you have other things to worry about and "BOOM", split Crank. Yes, the Engine failed spectacularly, but the Cause wasn't a structural Problem with the Engine, but bad Prop Hydraulics. Water
  4. Well, yes, but those are also mostly not structural failures of the Engines, but Maintenance Failures. Faulty Fuel Pumps, cracked Radiator Hoses, bad Radiator Welds and so many Things that are unrelated to Power.
  5. Exactly. When Engines were having very sudden Problems, they were often either pulled from Service or Limited. Especially when important People fall Victim to such Issues. Best known example was Hans Joachim Marseille, who died following an Engine Fire in a very Early Bf109G. This was the reason the 1.3ata lock was introduced for all Planes until it's release when changes were made to make the Engine durable enough to take the high Power Setting reliably. All Engines ingame are running Settings that are safe to run.
  6. All Soviet (including Lend Lease) Planes that aren't a Yak, Pe-2 or LaGG-3 have Emergergeny Power Settings that limit what they can do. A La-5FN chasing an A-5/U-17 for example will run out of breath 5 Minutes before the 190 has to cut it's C-3 Injection. Or an La-5 chasing a 190A-3 will run into similar Issues. Well, as an avid P-40 and P-47 flyer, the 5 Minute Limitation is especially annoying given the extremely long recovery time. It basically loses you battles you could otherwise fight evenly The 190As overheat very quickly in long Climbs and the 109s overhea
  7. La-5, La-5FN, all of the Il-2s, I-16, MiG-3 are the Soviet Planes that would benefit from more useful power as well. And indirectly the P-40, Hurricane, P-39, Spit Mk.Vb and A-20 are also Russian and the Allison Powered ones bitterly need every ounce of Power they can get. Unless of course by "Russian" you mean Yak.
  8. The Game has come a very long Way since BoMs release, with the Bodenplatte Map featuring the Center of Europe, what about Moscow, and the last two Rows of Squares on the Moscow Map?
  9. I find the 202 to handle extremely well, a really good counter to Yaks, that is if you are gentle with it. It will turn with near enough anything.
  10. First of all it's 1.15ata/2300 for cruise. The Issue is more with American Planes, for which the Handbook Values didn't reflect the reality of War and what the Engine could take. The WWII Pilot we have talked to told us that in Combat the Pilots used as much Power as they needed to win without regard for time. Once you have tried P-40 or P-47 on TAW, you will know why the current System is very frustrating.
  11. The Japanese knew that their Engines were inferior to the American and British Engines, so they said "くそ it " if we can't do Power, let's reduce Weight and add Lightness.
  12. Definetly summin of the Fokker D.VIII maybe tweaks for Flight Models of the FC.I Planes, so hoping for overcompressed Engines.
  13. I don't think it's necessarily the Engine Timers that annoy me the most, but the Damage that running out of Time does without Warning, meaning the instant, immediate Catastrophic Damage and the extremely long Cooldown Time. Engine Timers should only be for the Emergency Settings, any lower Settings should be considered Continuous. Also any mode that can be run for 15 and more Minutes should be counted as Continuous and exceeding shouldn't result in any Damage. Rechare Time has to be shorter. 1 Minute of "Continuous Power" should recharge 1 Minute of Emergency Power, 2 M
  14. I don't think it's necessarily the Engine Timers that annoy me the most, but the Damage that running out of Time does, meaning the immediate Catastrophic Damage and the extremely long Cooldown Time. Engine Timers should only be for the Emergency Settings, any lower Settings should be considered Continuous. Also any mode that can be run for 15 and more Minutes should be counted as Continuous and exceeding shouldn't result in any Damage. Rechare Time has to be shorter. 1 Minute of "Continuous Power" should recharge 1 Minute of Emergency Power, 2 Minutes at "Combat Power"
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