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JG1_Butzzell

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Everything posted by JG1_Butzzell

  1. S! Yes, none of the F keys work for views. The F keys are for external views of your plane, enemy planes, ground units and padlock. You can still use the look out of your cockpit views with the hat switch on the joy stick or the number pad keys. When Track IR came out (many,many years ago) expert servers and on line competition restricted outside views in order to create a more realistic environment and challenge. There are now a variety of ways to do head tracking besides the official Track IR system. You may want to try that instead of VR. It is easy to use. It feels very natural after a short time. Many people will share set up parameters to help you get the most out of it.
  2. There is a whole forum section. There are threads for a mission editor documentation and tutorial. There is also a "Groups Sharing corner" which is a collection of premade groups that you can use. Look here.
  3. Yes, we dearly miss the Recon script Ankor did for Rof.
  4. S! As your SPS drops....... strange things happen. Check your cockpit clock. Under sever low SPS the clock moves backward. It also affects the game program tracking the actual time. A session set for 2 hours could go many minutes longer. Have seen 15 minutes beyond what was set in ME.
  5. Yes, it would be very nice to be able to have a timeout after death or capture. So far the current server death penalty options have added effects depending on what you want to do with game play. Back in the RB3D days when Flanders in Flames was started, it was a sincere DiD tournament. You died and you were out for the rest of the session. With RoF, you have the option of being a gunner, the rules were modified so that if you die as a pilot you can not pilot a plane again in that session. You can be a gunner and die as many times as you want. If you survive being shot down and are not captured, you can pilot a plane again but after a five minute time out. Why a five minute time out? You are a bomber pilot attacking a target near an enemy base. You are attacked and shoot down the enemy plane. He lands safely and is not killed. You basically have won air superiority in that area. We do not want the shot down pilot grabbing a new plane and running right back at you. The perverse incentive here is to have dropped a bomb on the enemy plane as he landed. Pilots and planes are limited. Killing both takes away from the enemy for this session. Uhm same thing for an enemy in a chute.
  6. The rear refuel default keys are at the bottom of the FiF mission description in game: "Re-Arm, Re-Fuel is available at airfields. You must stop engine. Stock keys are Rcontrol+A for arming and Rcontrol+F for fuel. Press once to start and again to stop. Rear gunners are NOT rearmed. Plane is automatically repaired." Unfortunately I have not figured out how to slow down refuel. At this time, it loads full fuel in under 1 second. I have tried stock settings, changed settings, changed coalitions, changed my shorts, nothing works.
  7. True confession time for everyone. We are really having a lot of fun with FC no matter where you fly.
  8. No chutes for SPAD drivers. They all deserve a glorious death. Preferably self cremation in a flaming plane. jmho
  9. S! I have read the thread on rearm refuel. I have left every setting stock and refuel is 1 second. Adjusted time to 20 seconds refuel is still 1 second. set to 100 seconds, still 1 second. changed coalitions. Refuel is 1 second. Airfield and Refuel truck always set the same. So how do you get it so you can hit refuel and watch it slowly fill up over 5 or 10 seconds?
  10. Rules were updated for FC features. Repair and Rearm were taken into account. "If a pilot rearms and refuels their aircraft without despawning, they may take off again as soon as their aircraft has been readied by the ground crew. They do not need to take the 5-minute timeout." If you have tried refuel on the FiF server you know it is almost an instant refill. I am trying to make it slower so you can mange your fuel load. Results for session 2 are posted here. The Entente total did not show on the totals screen. The other screens were correct. Score was 17 Central and 16 Entente. The combined totals for session one and two are Blue team 40 and Red team 30. A problem with the Entente HQ recon was identified and corrected. The practice server is up with air start bases in enemy territory so you can get to target areas quickly. If you want to restart the server, kill the balloon at a two seater base. It is highly recommended that if you are doing a specialty mission such as Spy, General or recon, that you practice these missions. For the next session we switch sides. Blue team is Entente and Red team is Central.
  11. In a more controlled setting like a tournament, the weapons can be restricted. In FiF the Dolphins get 2 guns / no bombs. Same for Camels.
  12. Uhmm you mean like Bloody April, Black September, Flanders in Flames?
  13. Yes there is. And here is what it does. Recorded by Deadallus
  14. S! All It took several years for RoF to become a fully functional sim. People are now used to that level in a product. Approximately 90% of purchasers play offline for the career. While PWCG is great, it is not the same as a built in career. FC Vol 1 is like making a car with only two wheels. If we sell enough, then we can make cars with 4 wheels and upgrade the originals. Please remember that it is not just the sales of FC that should be counted. The WW I community has a history of ....... "Hidden Figures" Recently we have seen comments about the possible production of FC vol 2. I can understand that there is no point in producing a product that has low sales and will not make back the production costs. The question is not really how many copies of FC vol 1 have been sold but how many copies of BOX have been purchased by people that are not interested in WW II, merely to support 777 even back in the RoF days. Many bought planes they did not intend to use just to support RoF. There are many in the WW I community that have been supporting the company not just Rof or FC for a long time. Whether we get an FC Vol 2 or not we need to thank these people for their effort.
  15. Recorded by Deadallus Three Albs catch some Bristols that are low and slow.
  16. S! All We had some really great fights as shown by Daedallus in the video he posted. There were 59 players on the server at the same time. The server was running an SPS that bounced between 49.9 and 50.1. The tick delay was 11.2. There was a problem in the Spy pick up mission. The practice server is up with three Central airfields in the rear of Entente territory. They are air start so people can quickly do specialty missions. If you want to restart the mission on the server you kill the balloon at the two seater base. When the server restarts the mission it takes almost 2 minutes to go through the target selection process. Wait a couple of minutes before spawning in. Please remember that the special missions require the use of the plane named for that mission. An HQ recon can not do a Trench Map recon mission. We dearly miss the RoF recon program done by AnKor. FiF uses a limited plane set. The purpose is to make people remember that their life and plane are special. The overall goal is to have fun flying. Red team ran out of scout planes. The main reason for this is that they got shot down. Curse you Blue team! The other problem is that people are surviving crashes much easier than in RoF. In the past many people that were shot down died. Also as mentioned above we have more players in the session. It may take some time to figure out the appropriate number of planes. For now we want to keep people flying that can fly. The plane availability is being increased by 6 planes for each side. We will see how this goes.
  17. S! All We had some really great fights as shown by Daedallus in the video he posted. There were 59 players on the server at the same time. The server was running an SPS that bounced between 49.9 and 50.1. The tick delay was 11.2. There was a problem in the Spy pick up mission. The practice server is up with three Central airfields in the rear of Entente territory. They are air start so people can quickly do specialty missions. If you want to restart the mission on the server you kill the balloon at the two seater base. When the server restarts the mission it takes almost 2 minutes to go through the target selection process. Wait a couple of minutes before spawning in. Please remember that the special missions require the use of the plane named for that mission. An HQ recon can not do a Trench Map recon mission. We dearly miss the RoF recon program done by AnKor. FiF uses a limited plane set. The purpose is to make people remember that their life and plane are special. The overall goal is to have fun flying. Red team ran out of scout planes. The main reason for this is that they got shot down. Curse you Blue team! ( I was in that fight and made it out alive.) The other problem is that people are surviving crashes much easier than in RoF. In the past many people that were shot down died. Also as mentioned above we have more players in the session. It may take some time to figure out the appropriate number of planes. For now we want to keep people flying that can fly. The plane availability is being increased by 6 planes for each side. We will see how this goes.
  18. In WWI Japan was an Entente power. They flew N-17, N-24 and some SPADs. Banzai !
  19. The problem with your professor is that you look at two objects of different mass falling to the earth. Yes they fall at the same velocity relative to each other. If you look at a single object and the Earth what you see is an object falling. What you do not see is that, that object is pulling on the Earth. While the effect is incredible small, the Earth is being pulled towards the falling object. This can be seen with the relationship of the Moon and the Earth. The Moon pulls the Earth "up". This results in Tides. The Earth's oceans are trying to fall to the Moon.
  20. S! Great video! That really shows what FC is all about. If you said you were going to set up a server with only Bristols and Albs, people would call you crazy. What looks bad on paper can be totally different in the air. Tons of fun.
  21. ty will ask our stats guy to look it over . again ty
  22. Does the upper wing of the Alb look funny? A bit odd? Either no ailerons or are those flaps?
  23. Fired at a 45 degree up angle there is a little less bullet drop. The bullet is moving forward as well as upward. The forward motion exposes the side of the bullet to the air.
  24. You want to sell FC vol 1? Make the SE5a and the Alb D.Va Free to all IL2 GB owners. Nothing to loose. Announce the Sunday Thursday events on the main boards. People will try out their free planes and want more. The ground textures are great. The fights are in your face. The cockpit visibility is so much better. And for those in VR it is just awesome.
  25. S! my turn. FC Vol 2 "The battle of Verdun" ( new map ) DH2, N-11, N-17, Pup, Tripe, SPAD 7, RE8, Fok E3, Halb D2, Alb D2, Alb D3, DFW and Roland Cl.2. This gives enough basic planes to cover the time line of the war.
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