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JG1_Butzzell

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About JG1_Butzzell

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  1. S! Measured with small bombs. Bridge 1 Supply depot 2 or maybe 3 Aerodrome attack fuel tanks 1 if you are good. I use 2. Factory 5. Usually takes two passes to drop enough small bombs.
  2. S! All Saturday December 7 we will be changing from Midway to Pearl Harbor. Ooops that is for next year after PTO comes out. This will be the last FiF for this year. Blue team is Entente and Red team is Central. It will be the even map. After FiF the server will be changed to a preview of FiF for FC. There will be no 15 minute wait before first takeoff, no death penalty and unlimited scout planes. South part of the map has the closest airfields to the front. There are a few changes some are visual and some are game mechanics. The subtitles have been reduced to the non icon targets. When targets are killed there are few to no subtitles and the target icon is removed from the map. Secondary targets are usually announced once and then have an icon placed on the map. For the General and the spy, they now spawn a flak gun that must be killed to pick up the spy or General. No landing necessary. When landing back at base these missions spawn the Reserve unit Target. Because of soggy ground, there is no rescue mission and all planes should land at active bases to complete missions or stay alive. Trains have a pair of MGs for defense. Trench line recon is merely flying the pattern from one end or the other. There are multiple check zones that must be triggered. HQ recon is a single check zone but needs two passes to complete. The target shows no signs of being active, You must pass over it to see if you get an active message. After pics get back to base, Secondary target is announced and target Icon for secondary and HQ are placed on map. No more trying to remember location of HQ. All recons must be done between 2000 and 4000 meters. Hospital icon only shows after the enemy ace is killed. No Flak fence. Machine guns run along the trenches and have large spaces between the groups. They almost reach as high as 5000 ft Trench attack target is now out in the trenches. It is in a curved group of bunkers so that it stands out. Target is now 1 flak gun and 3 MGs. The hard part is going to be adjusting the difficulty level of targets. How much defense and how many bombs will be the big questions. Trains and Truck convoys are much harder to kill due to motion and time delay on bombs. There are now 3 trains (no icon), 3 truck convoys (no Icon), 3 ships (stationary), 3 Aerodrome attack, 3 factories, 3 bridges, 3 supply depot. Pictures below are aerodrome attack, factory, supply depot, tanks at a factory ( sorry no tanks ), reserve unit and hospital. There are multiple copies of these locations on the map. Not all will be active. The Odd and Even map are built into the mission file. The game randomly chooses.
  3. S! Pfrances, It is a type of radar that shows your position to the enemy. Definitely do not want it in FC. The radius is about 10 k. Way too far. We want to be able to sneak in to attack aerodromes and nearby targets. In RoF we could limit balloondar. Here we have no options. It is probably good for the WW II missions because it is like a radio message saying we are under attack or enemies near. For WW I it takes a great sim and turns it into an arcade game (jmho). Making it a server option or a radius that can be changed in the ME gives people options on how best to use this feature.
  4. Dear Santa Jason, Here is my list: FC Vol.2 pre-order Summer map for Arras - NO soggy ground. Get rid of the graphic that shows enemies and friends close to a friendly active aerodrome or make it an on/off feature in the server settings or properties setting in the ME. Thank you very much.
  5. s! Not sure. I used to have problems with a map full of objects. Now when I load objects onto a clean map from the template, I do it one category at a time and crop out the objects in areas I am not using. The Bodenplatte map is very large with a lot of houses to draw. Hope this helps.
  6. Type of improvement: Arras Summer map Explanation: Summer map with NO soggy ground. It is summer. Ground is dry. Should be easy to do. Just take the soggy ground layer and change properties to solid. or get rid of soggy ground layer. Benefits: Easier to make missions, create new airfields and let people use more of the map. Mission makers would then have choice to use soggy ground or not.
  7. Type of improvement: Arras Summer map Explanation: Summer map with NO soggy ground. It is summer. Ground is dry. Should be easy to do. Just take the soggy ground layer and change properties to solid. or get rid of soggy ground layer. Benefits: Easier to make missions, create new airfields and let people use more of the map. Mission makers would then have choice to use soggy ground or not.
  8. S! Flashy We miss the recon program from RoF designed by AnKor. Check zone or complex trigger Recons logic was developed long ago before AnKor's program. You can see it now on the Jasta 5 server. This works well on an open server but does have limitations.. This is basically what Habu described. 2 planes labeled "A recon 1" and "A recon 2". Only 2 planes, no extra, no respawn. Two complex triggers. One for each plane. These triggers can be connected to counters and subtitles if you want the plane to make multiple passes. Eventually you activate the landing area. The landing area is the same two complex triggers. If recon 1 dies on the way home it does not matter if the landing zone is active. No other plane can trigger it. When mission is complete you connect a deactivate to all complex triggers. You are really running two parallel missions. A resource hog that works well in the controlled environment of a coop or tournament setting but has limitations for open servers.
  9. Gosh, if you need some skins for FC check out Here. That post has some great skins.
  10. S! The FC skins have many more layers than RoF. I take the FC Template and reduce it to half normal size. That makes it the same size as RoF. I use my basic layer with my paint from RoF and paste it into the FC template. You may have to correct some of the FC layers as they have a variety of affects like metal shading or placement. Save as a new dds. and put into your IL2 skins folder.
  11. Favorite movies: The good, the bad and the Zeppelin. Ice Station Zeppelin For a few Zeppelins more. Twenty Thousand Leagues under the Zeppelin. All quiet on the Zeppelin Front. Three days of the Zeppelin. Snow White and the seven Zeppelins. seven brides for seven Zeppelins. Saving Private Zeppelin. 2001 a Zeppelin Odyssey. The Zeppelin from the Black Lagoon. Spider Man vs. the Green Zeppelin. Tora, Tora, Zeppelin. The Zeppelin Brief. West Side Zeppelin. Gone with the Zeppelin. Night of the living Zeppelin. The Maltese Zeppelin. The Texas Chain Saw Zeppelin. No country for Old Zeppelins. Bill and Ted's Excellent Zeppelin. A Clock Work Zeppelin. A Nightmare on Zeppelin street. The Hunt for Red Zeppelin. Jurassic Zeppelin. One flew Over the Zeppelin's Nest. The Shawshank Zeppelin. Silence of the Zeppelins Beverly Hills Zeppelin. Bridge on the River Zeppelin. Raiders of the Lost Zeppelin. Close Encounters of the Zeppelin Kind. A Zeppelin Too Far.
  12. Will this also fix the WW I ships? Peniche gb has guns but will NOT fire at enemy planes. Peniche ger has guns but will NOT fire at enemy planes.
  13. S! ALL I have been using the terrain editor tool to make new airfields. I put all the usual files including the mesh file on server and it will not load. Do I need to put the mesh file in a mods folder? Is there a special setting in the dds file to enable mods? I noticed the dds has a mode setting. It is in the text version but I can not find a mode check box in the dds GUI management. What does mode setting do? ty
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