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JG1_Butzzell

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About JG1_Butzzell

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  1. S! This can be a server setting. Make it team death match and set the points low to about the value for the number of planes that you feel meet your victory condition.
  2. S! Great news. Could you please consider looking at: An Arras summer map with no soggy ground. The soggy ground prevents mission builders from adding airfields on level ground. It also prevents missions that require planes to land in open country behind enemy lines. An Arras summer map with no soggy ground gives mission designers the option to use it or not. Airfields missing from the Arras map: Bailleul 0105.3 Lomme Lille 0207.1 La Gorgue 0305.8 Hesdigneul 0404.5 Faucaucourt en Santerre 1206.4 Warfusee 1204.9 Airfield under attack feature: This may work for WW II and arcade style missions but does not work for WW I Expert missions. The graphic destroys the fog of war and because the airfields are closer it does not give useful information. The diameter or range of this feature needs to be added to the airfield properties box so it can be used, not used or adjusted by the mission creator. Balloons: Adjust properties so that Balloons can flare. Influence area: Should show on in game UI map as a colored area as in RoF. Would be nice to see nationality symbol as well. Color Coalition objects in ME for Entente and Central just like Allied and Axis objects are. Blue for Entente and Red for Central. ty
  3. S! All FIF 2020 vision for the future. We are transitioning to Flying Circus with the expectation that Volume 2 will be announced shortly. At this point we are in the final steps of setting the planes in such a way as to create a variety that will last through the year. Obviously two seater variety will present some difficulties. The Rules, map and objectives areas on the FiF forums is being updated over this next week. We are examining the repair rearm feature and seeing how it can be utilized within the objective of limited planes. Flying Circus has many features besides an improved FM/DM and AI. Likewise some objects behave a bit differently. There are a few changes some are visual and some are game mechanics. During this period we will be looking for feedback on target difficulty and defense. The map is very different. In the past we have had multiple Icons for targets and you had to know which one was active. All icons on the map are active targets. The HQ and trains are the only objectives without Icons. When targets are killed there are few to no subtitles and the target icon is removed from the map. Secondary targets are usually announced once and then have an icon placed on the map. There is no A B map. It is all one map. There are certain targets That are common to A and others assigned to B. There are several targets that are A B or C. Actually they are 1 out of 3 random: Arty spot, General, Spy, HQ recon, Trench recon, Trench attack and Off road convoy. Reserve unit and all other secondaries are 1 out of 4. The hope is for enough random that we do not need to force an actual A or B map. Every Icon on the map is a live target. The only target not on the map is the Train. In the future with better maps, the ship will not have an Icon and be moving on a river. There are no hospitals on the map. Their icons appear only when the enemy ace is dead. Same thing with secondaries. Because the A ans b maps are combined you will recognize many objects as targets. Be sure you are destroying an active target. Compare your position on the map with what you think is a target. Most targets are spread out in a specific pattern so that you should not get confused but things do happen and people get lost. There is no FLAK fence. Machine guns run along the trenches and have large spaces between the groups. They almost reach as high as 5000 ft. So you have friendly machine guns along your own trenches. There are still some FLAK guns along the front, They act more as spotters. They are no where near as dangerous as the ROF FLAK guns. We now have 29 possible objectives. The bombing targets are easy to kill but because of the MGs protecting then, they are difficult to get away from without taking damage. With so many objectives it is hoped that bombers will have to make several trips to rearm. This should increase the opportunity for combat, The new objective Information, mission descriptions and other info will be updated over this next week on the FiF site. We are planning for "Dry run" on 25 of January with the first official session on the first of February. For now, the JG1 Server is running a special practice version. The mission starts at 11:45 and runs for 2 hours 15 minutes. To restart the mission you can kill a balloon at the two seater base. There is one special feature. To help people do the two seater missions there is an enemy base on the wrong side of the map. This provides air start locations so people do not spend 15 minutes just to get to the rear of the enemy area.
  4. Not really fixes but improvements: An Arras summer map with no soggy ground. The soggy ground prevents mission builders from adding airfields on level ground. It also prevents missions that require planes to land in open country behind enemy lines. An Arras summer map with no soggy ground gives mission designers the option to use it or not. Airfields missing from the Arras map: Bailleul 0105.3 Lomme Lille 0207.1 La Gorgue 0305.8 Hesdigneul 0404.5 Faucaucourt en Santerre 1206.4 Warfusee 1204.9 Without these fields The norther half of the map is very limited which is why you do not see it being used for MP missions. Arras is a beautiful map but only half of it is able to be used. Airfield under attack feature: This may work for WW II and arcade style missions but does not work for WW I Expert missions. The graphic destroys the fog of war and because the airfields are closer it does not give useful information. The diameter or range of this feature needs to be added to the airfield properties box so it can be used, not used or adjusted by the mission creator. Balloons: Adjust properties so that Balloons can flare. Influence area: Should show on in game GUI map as a colored area as in RoF. Would be nice to see nationality symbol as well. Color Coalition objects in ME for Entente and Central just like Allied and Axis objects are. Blue for Entente and Red for Central.
  5. S! All I posted this in the suggestions forum but probably should have posted here first to get feed back on whether people that build missions think that this might actually work. Type of improvement: New MCU that allows Photo Recon Mission in single play and Multi play. Explanation: First object is an invisible region. Object is listed as "Recon Target" in ME Properties: Name- Drop down Box ex: Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Enabled: check box Sphere of Cylinder check box Country: ex Germany WW I Radius: 1 - 10000 m Number of pictures: 1-20 Delay between pictures: 1-20 sec. Mission object menu: On photos complete. So you can select subtitles or other MCU. When plane enters object area a photo available light comes on in bomb sight. Click the photo available button. The light goes out for the time specified in the settings. Take next photo when light comes on again. If light does not come on, you have left the area. When pictures are done it changes the camera or plane to a photo complete status for this mission name "Mission 1" or whatever was selected.. If it knows when you are out of ammo it can know you have completed photos. A reverse bomb load counter. Second object is an invisible region. Object is listed as "Recon landing zone" in ME Properties: Name- In ME creator must Select same name from drop down box ex: Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Enabled: check box Sphere of Cylinder check box Country: ex: Germany WW I Radius: 1 - 10000 m Photo complete status on plane for mission with this object name is needed for completion of mission Plane lands with acceptable % of damage : 1-50 More than 50% damage is a bit much for a successful mission. Mission object menu: On Mission complete. So you can select subtitles or other MCU. This is just a specific use of the complex trigger logic tied into the bomb sight graphics. The trick is to get the bomb sight graphic photo available button to light up in just the plane in the photo area. It should not be that hard. You need just three simultaneous conditions. The plane must be the correct coalition, have the camera load out and be in the area. If these conditions are met your "Photo Available" button lights up. All the usual complex trigger logic is hardwired in. It monitors object entered, object left, object made photo, object completed photos. object lands. First object does not go away after photos complete unless deactivated by MCU. This allows another plane with camera load out to take pictures. Name of plane does not matter. Country and camera load out do mater. Since photo complete status is needed to complete mission any plane with a camera load out will not complete mission unless it has taken pictures. If you have photos available you should be able to do more than one mission. Photo complete status is stored by mission name. Camera or plane should be able to store more than one photo complete status. As many status locations as potential missions. Our example above was Mission 1 - Mission 6. If this is tied to a player plane with the camera The game should be able to assign points to that player.
  6. For tournament play we often have 20 + people on TS on each side. Each side splits into different channels. A player can have a "Whisper" button so the y can talk to another channel. This allows for local flight coms. So the bomber group sees enemy planes heading for Sector 2021. The flight lead pressed his com button for the fighter channel. "Gold leader to Red flight." "Red flight here Gold leader" " Three enemy seen heading west to 2021 at 2500 meters" " Copy Gold leader." Whispers can be to a channel or a person. This allows for command and control as well as limited coms for individual flights.
  7. S! All Some servers offer a public TS or Discord. "Gosh, I do not see a lot of people in there." Because a many squads have their own TS or Discord and do not want to hear stuff from a fight by other pilots all the way on the other side of the map. They just want to communicate with the people in their flight. Fifteen people on a team does not work well with fifteen people in the same channel. If it was in game you would have people on your channel that that should be on another channel. Just changing channels does not work. They will follow you. For more than a flight of two to be effective you have to know the pilots voice and know his plane by sight. No need to waste resources on something that was handled many years ago.
  8. There is an online service that has all the maps HERE. Bottom right corner is a button that brings up a menu where you can select the map you want.
  9. Zeppelin L30 She is bigger. She is badder. She drops a load like my uncles favorite cow.
  10. Excuse please. Me no understand. Person not like because no points for recon so they leave? They go other server so they get points for recon? TAW have points for recon? ACG have points for recon? Coconuts have points for recon? Gosh, me go there also plenty quick..
  11. Not really fixes but improvements: An Arras summer map with no soggy ground. The soggy ground prevents mission builders from adding airfields on level ground. It also prevents missions that require planes to land in open country behind enemy lines. An Arras summer map with no soggy ground gives mission designers the option to use it or not. Airfields missing from the Arras map: Bailleul 0105.3 Lomme Lille 0207.1 La Gorgue 0305.8 Hesdigneul 0404.5 Faucaucourt en Santerre 1206.4 Warfusee 1204.9 Airfield under attack feature: This may work for WW II and arcade style missions but does not work for WW I Expert missions. The graphic destroys the fog of war and because the airfields are closer it does not give useful information. The diameter or range of this feature needs to be added to the airfield properties box so it can be used, not used or adjusted by the mission creator. Balloons: Adjust properties so that Balloons can flare. Influence area: Should show on in game UI map as a colored area as in RoF. Would be nice to see nationality symbol as well. Color Coalition objects in ME for Entente and Central just like Allied and Axis objects are. Blue for Entente and Red for Central.
  12. Sorry but your basic premise is flawed. The Mission Editor is a very complete product that is constantly updated as new features are developed. The mission editor has what is known as a "steep learning curve". That means it takes some effort to learn. There are manuals and video tutorials out there to help. Much of the mission editor is direct but some things require imagination, like a child playing with a set of blocks. Will you build a wall?, a house?, a pyramid? or will you stack the blocks to hold open a window?. or put them in front of a door to keep the wind from closing it? Many of the complex functions have been done and are in the group sharing corner. This is not only a good resource but shows a supportive community. Start learning the editor. Watch the tutorials. Do the tutorials. People will help you.
  13. Type of improvement: New MCU that allows Photo Recon Mission in single play and Multi play. Explanation: First object is an invisible region. Object is listed as "Recon Target" in ME Properties: Name- Drop down Box ex: Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Enabled: check box Sphere of Cylinder check box Country: ex Germany WW I Radius: 1 - 10000 m Number of pictures: 1-20 Delay between pictures: 1-20 sec. Mission object menu: On photos complete. So you can select subtitles or other MCU. When plane enters object area a photo available light comes on in bomb sight. Click the photo available button. The light goes out for the time specified in the settings. Take next photo when light comes on again. If light does not come on, you have left the area. When pictures are done it changes the camera or plane to a photo complete status for this mission name "Mission 1" or whatever was selected.. If it knows when you are out of ammo it can know you have completed photos. A reverse bomb load counter. Second object is an invisible region. Object is listed as "Recon landing zone" in ME Properties: Name- In ME creator must Select same name from drop down box ex: Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Enabled: check box Sphere of Cylinder check box Country: ex: Germany WW I Radius: 1 - 10000 m Photo complete status on plane for mission with this object name is needed for completion of mission Plane lands with acceptable % of damage : 1-50 More than 50% damage is a bit much for a successful mission. Mission object menu: On Mission complete. So you can select subtitles or other MCU. This is just a specific use of the complex trigger logic tied into the bomb sight graphics. The trick is to get the bomb sight graphic photo available button to light up in just the plane in the photo area. It should not be that hard. You need just three simultaneous conditions. The plane must be the correct coalition, have the camera load out and be in the area. If these conditions are met your "Photo Available" button lights up. All the usual complex trigger logic is hardwired in. It monitors object entered, object left, object made photo, object completed photos. object lands. First object does not go away after photos complete unless deactivated by MCU. This allows another plane with camera load out to take pictures. Name of plane does not matter. Country and camera load out do mater. Since photo complete status is needed to complete mission any plane with a camera load out will not complete mission unless it has taken pictures. If you have photos available you should be able to do more than one mission. Photo complete status is stored by mission name. Camera or plane should be able to store more than one photo complete status. As many status locations as potential missions. Our example above was Mission 1 - Mission 6. Benefit: Photo recon mission for single play and multi play. Many happy customers.
  14. Big SALUTE! I think you have done it. What we need is a new object or maybe two new objects. First object is an invisible region. Object is listed as "Recon Target" in ME Properties: Name- Drop down Box ex: Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Enabled: check box Sphere of Cylinder check box Country: ex Germany WW I Radius: 1 - 10000 m Number of pictures: 1-20 Delay between pictures: 1-20 sec. Mission object menu: On photos complete. So you can select subtitles or other MCU. When plane enters object area a photo available light comes on in bomb sight. Click the photo available button. The light goes out for the time specified in the settings. Take next photo when light comes on again. If light does not come on, you have left the area. When pictures are done it changes the camera or plane to a photo complete status for this mission name "Mission 1" or whatever was selected.. If it knows when you are out of ammo it can know you have completed photos. A reverse bomb load counter. Second object is an invisible region. Object is listed as "Recon landing zone" in ME Properties: Name- In ME creator must Select same name from drop down box ex: Mission 1 Mission 2 Mission 3 Mission 4 Mission 5 Mission 6 Enabled: check box Sphere of Cylinder check box Country: ex: Germany WW I Radius: 1 - 10000 m Photo complete status on plane for mission with this object name . Plane lands with acceptable % of damage : 1-50 More than 50% damage is a bit much for a successful mission. Mission object menu: On Mission complete. So you can select subtitles or other MCU. This is just a specific use of the complex trigger logic tied into the bomb sight graphics. The trick is to get the bomb sight graphic photo available button to light up in just the plane in the photo area. It should not be that hard. You need just three simultaneous conditions. The plane must br the correct coalition, have the camera load out and be in the area. If these conditions are met your "Photo Available" button lights up. All the usual complex trigger logic is hardwired in. It monitors object entered, object left, object made photo, object completed photos. object lands. First object does not go away after photos complete unless deactivated by MCU. This allows another plane with camera load out to take pictures. Name of plane does not matter. Country and camera load out do mater. Since photo complete status is needed to complete mission any plane with a camera load out will not complete mission unless it has taken pictures. If you have photos available you should be able to do more than one mission. Photo complete status is stored by mission name. Camera or plane should be able to store more than one photo complete status. As many status locations as potential missions. Our example above was Mission 1 - Mission 6.
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