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8./JG5_xshinel

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Everything posted by 8./JG5_xshinel

  1. Three features may lead the next DLC to 3 different theater. 1. Tank Crew DLC. The second tank DLC may focus on the battle in the western front, include more Allied armors. This is a business opportunity. A new Normandy map include the channel can make the Euro map more complete. This DLC maybe the last one of the current version, of course may end with a Italy Map. 2. Jet technology. They spent a lot of days on developing jet technology and the new high mach FM, this can be as a technical reserve, also can directly lead us to the Korea theater. they can bring benefits from this new technology. 3. Farther distance visible. As mentioned in DD 215, farther distance visible of planes and ships maybe a signal of sea battles. And this news made me excited. So I think next DLC is, Normandy > Pacific > Korea BUT. I WANT PACIFIC!!!
  2. Different setting different result, we will see it is good or not. But for now I like the new rules, you can have your choice
  3. I like the new rules, more team work, more real, no banzai, no lone wolf.
  4. Hi guys, We know there is a Task force radio mod in Arma 3, this mod also can be synchronized in team speak, like we can change the channel from lobby to a special channel with a code automatic, after we enter a server. Does anyone know this how to work? Dose this mod also can be used in IL2? Thank you guys!
  5. It's in development. Collision commander can give the strategy direction and the tactial taget to the pilots, coordinate the combat. It can make the fight more real, but also need the pilots discipline. Maybe it's like this.
  6. Wow, new season is coming! JG5 will go red! Maybe the new air marshal system will provide the advantage to TAW coordinate combat
  7. Hi~ Our server located in Guangzhou, we have a QQ group, 453750887, you and your friends are welcome to join. Here we have some friends from Taiwan, but none from HK, usually we oganize some big action in TAW and WOL, you can join us anytime. We have TS, jg5waffes.com, code, jg5 Welcome!
  8. I‘m wondering whether the performance problem of the sea map is one of the reasons that 777 still did not start the work on Pcific theater.
  9. Of course we can make it happan, this depend on the map editor. We can launch an air-land battle in PVP server or CO-OP server, that would be funny! Now we have a trainning map with aircrafts and tanks in it, and the Tiger is really a tough nut to crack for soviet tanks and IL2s.
  10. What about active a real tank battle, when the tank group march in the last 10km of the strategic targets like AF or big city, after the Tank Crew released 😄 JG5 fly red!
  11. Hi, does anyone know the mission editor can set refuel, rearm, and repair effect? I noticed that the mission editor have this 3 events, but don't know how to make it come ture.
  12. I just want to see the Pacific theatre come to us in 2020
  13. Ah ha~ this is the news what we are waiting for! Just keep quiet and take my money!
  14. Say hi to every RED soldiers, JG5 will fight for BLUE in this campain, we will try to help pushing the frontline to the east as far as we can.
  15. I'm wondering how to make the arty strike happen. Maybe a recon mission by Po2 and ask for a arty strike after spotted the targets. But how to tell the targets' postion to those AI arty? Maybe these idea can become real after the marshall system released.
  16. Another wonderful campaign! JG5 will back to LW in the next campaign.
  17. I think, we can make the radio beacon as a target, lol, it will be funny Radio beacon will be an important strategic target
  18. I understand your oppion, but I think the VR makes you feel tired, but you still can do a sharp maneuver if you want. My opinion is that the endurance can affect the botpilot to manoeuvre the plane. Your VR feeling don't have any connection with the endurance changing of the botpilot who sit in your plane.
  19. Yes, I would love to see the new Battle of Britain, only the complex bomber control attracted me in Clod But, please PTO first
  20. There is a simple way to sim the strength and endurance, I think, for example, the moving range of the stick will drop about 5%, after a sharp manuever which if over 5G, and will drop another 5%, if another 5G maneuver occured in 5 minutes, and will recover to normal if no 5G maneuver in 5 minutes.
  21. Yes I agree, and this can not only be used in the career mode, also can be used in some server, like TAW or coop server.
  22. Hi every virtual pilots here, have you ever imaged about the strength and endurance system which like in other games, like Squad, escape from takov, etc... Of course the system in those games are very complex, and we don't need that much complex in IL2. I don't know whether anyone mentioned this idea before or whether the DEV team had considerd about this setting, this idea is just for fun at the moment, or can be consdiered if the DEV team like this idea, lol This idea was started by a question about how long can be a pilot stay in a violent maneuver that like we do in the game, so this question lead to another story: A grandpa who was a WWII pilot is watching his grandson in playing IL2, the bandit is in a violent maneuver in front of his grandson, the grandpa tell him, hold and wait for he get tierd, then shoot him down, and the grandson tell to his grandpa, virtual pilot never tierd. So we think that a simple strength and endurance system can bring us more funny sim flight expierence, we may can not pull back the stick to much after too many sharp manuever. This is not a level up system, because every pilots join the air force from the aviation school, and most people have the same physical condition, this will fair enough for the rookie and veteran. At last, this system can be turn on/off in the difficult option like warmed engine, GPS, icon, etc.. So, do you like this idea? lol
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