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Garafrax

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Everything posted by Garafrax

  1. Hi all, now that the Honeycomb Bravo throttle quadrant has been out for a bit, I've been wondering how owners have found it for immersion, and how it compares to a HOTAS setup for IL2. I'm currently using a Thrustmaster TWCS throttle, but I'm sorely tempted by the idea of having a real trim wheel, dedicated CEM controls, and tactile flaps and landing gear. However, the quadrant is a lot of money and has a big desktop footprint, and I don't want to get one just to find out that HOTAS is more useful 75% of the time. So what do owners think? Is it worth getting a good de
  2. I just flew a PWCG LOW_ALT_CAP patrol mission and it was set up exactly this way. Flight of 4, orders are to attack planes and ground targets of opportunity.
  3. Hi Patrick, my PWCG 11.10.0 campaign is no longer generating airfield AA defenses. The mission was an enemy airfield attack. There was no AA defense at the target even though I have both ground density and AA density set to high. I tried running home to get away from an enemy squadron and found that friendly airfields had no AA either. I flew over a couple of airfields and verified that none of them had AA defenses. There are sandbags for gun emplacements but they don't have guns in them. Also, there are many fewer emplacements than there should be. Related to the
  4. I've been studying this recently too, but I came to the conclusion that using Patrick's default settings are a good balance between mission types, flight conditions, and fun. I've been reading the historic accounts of the Spitfire 126 Wing in Belgium and I think pure historic campaigns would make for tedious gameplay. Others on the forum have come to similar conclusions. I believe most tweaks that could make missions more historically accurate require adjusting parameters you don't have control over. For example, RAF Spitfire IXs would do armed recce with a 4-6 plane
  5. This film segment shows an AAF fighter briefing with a mission map. The briefing looks very similar to what I've read about RAF navigation: fighter pilots were expected to memorize the map and the targets. Pilots were given times, altitudes, and headings for dead-reckoning. Otherwise they used their eyes and their heads. Nifty how the pilots kept all of their mission notes written in ink on the back of their hand. The briefing also mentions how they engaged secondary targets: "Escort the bombers to point X. If possible strafe these airdromes before heading back. E
  6. And of course, once I think I found an answer about how the RAF did dive bombing, I find this video interview with a Spit V pilot talking about dive bombing where he says "we each had our own system". Nothing like the standardized training the US Navy did with dive-bombing practice ranges. It sounds like the RAF said "Go dive-bomb these targets. You'll figure it out, here's some rough guidelines to get you started." It reminds me of how the AAF and RAF used different approaches to flight instruction: for a given US airplane I can find training films, reference to practice ranges,
  7. Thanks, good to know. After some Google bashing I turned up this Master's thesis about RAF WW2 ground attack missions. The thesis points to a few places that give details about RAF tactics, such as the Operations Record Books. For example, it gives specific details about how pilots would control the Spitfire IX while dive-bombing. The operations and history of No 126 Wing RCAF may have some info as well.
  8. I solved the problem. I had to use one of the predefined squadron callsigns. The campaign is working now.
  9. I've been wondering how a fighter or bomber patrol mission in WW2 would actually be executed: what the map was like when pilots picked a route to target, when and how high they would fly, what pattern would they fly over the target, etc. I ran across this account of a WW2 mission to disrupt enemy transports which provides some detail: I've found these videos on R.A.F. low-flying navigation which explains how they would plan the route and fly to the target. Can anyone provide a link to the map or description the Intelligence Officer would provide so
  10. I created a custom squadron JSON file for the RCAF 412 Squadron, the Falcons. The file is mostly a copy of RAF Squadron 193. I can assign a pilot to the squadron but I get a NullPointerException when I try and generate a mission. I changed the JSON file's airfield locations and dates to reflect the historic record. I also changed the squadronId, name, and callsign. Perhaps one of those fields is generating the error? The squadron JSON is attached. Here is the error report. Any help would be appreciated. 412 Squadron.zip
  11. Try watching the manifold pressure gauge on the instrument panel when you adjust the mixture setting. Set max throttle and mixture at 75%, then increase the mixture: if there is even more power to be had then you should see the manifold pressure gauge needle rise as you enrich the mixture. If the mixture is richer than max power then you will see the MP needle stop rising and you will see more smoke (unburned fuel) in the exhaust plume. The effect of mixture on power output is more pronounced in some planes. IIRC mixture in the Yak doesn't have a large effect on power but in the
  12. I just use Joystick Gremlin for this. I have a separate XML profile for each plane. I started by building a profile for the Yak-1, then used "File -> Save As" to build profiles for the other planes. That way each plane has aircraft-specific response curves and buttons. Before I fly a plane I Alt-Tab into Joystick Gremlin and load the plane's control profile. Here's my setup:
  13. I gave up on using modifier keys with Joystick Gremlin because of the trouble Il-2 had interpreting them. Instead I assign the button on the joystick to a high-numbered virtual button. For example, I assign Flaps up/Flaps down to virtual buttons 40 and 41 on vjoy1. Then I set those high virtual buttons as additional commands in the Il-2 control menu. Flaps Down can be activated with either "F" or with "joy0_btn_39"; Flaps Up can be activated with either "Shift-F" or "joy0_btn_40". I've attached my Joystick Gremlin profile for the La-5FN. You can view the XML file in an editor
  14. I advanced my Stalingrad campaign and found a second bugged airfield start. The Davydovskiy airfield start is slightly too far forward and to the left. When the mission starts I'm in a "taxi to the runway" state while sitting on the runway. I have to taxi back around to the end of the runway to get clearance for takeoff. Picture and mission attached. I don't know if it's a coincidence that I've tried two different airfields in this campaign and they have similar problems with incorrect start positions: either both starts are a few plane lengths too far west, or the takeoff wayp
  15. Hi Patrick, I've got another sample of a misplaced airfield start location that could help you debug takeoff formation positioning. I'm flying La-5s from Illarionovskiy. Missions start on the runway. I've flown multiple times from this airstrip and everything works when there are up to 4 planes on the mission. This mission generated a 6 plane formation and the lead plane AI messes up the takeoff. Steps to reproduce: Start mission 'Stalingrad 1942-08-11 GROUND_ATTACK' Wait and watch (using F2 to see down the runway from a higher vantage) What I
  16. I've seen a lot of people ask about setting up the Thrustmaster T.16000M + TWCS Throttle for IL-2. I'm guessing quite a few of them don't have TrackIR or VR, either. Over the last few months I've been working on a "No TrackIR" control setup and I thought I'd share what I have so others can build off of it. Because I don't have TrackIR or VR this control scheme emphasizes situational awareness with HOTAS. I can hit buttons for "Check seven", "Check five", "Glance Up", "Look forward", in very quick succession to get a good look around. It also supports mouselook and zoom using th
  17. @PatrickAWlson Here is another example. The score is closer between PWCG and IL2 is very close to correct but still a little off. The game reports 7 kills and PWCG reports 6 kills of slightly different types (see attached picture). Campaign error log: https://drive.google.com/file/d/1oLCf-jHXPU1WH_j1pDpKZgKTm6rBoLmw/view?usp=sharing
  18. Here you go: https://drive.google.com/file/d/1kAvsFITujPzkeAGkftUQR9-6hYs8KDjE/view?usp=sharing
  19. I'm flying a ground attack campaign with the Il-2 in Moscow and I've noticed that PWCG scores kills differently than the game does, often giving me fewer kills in PWCG. Is that expected? Patrick has mentioned that PWCG can only score what the game puts in the logs so I checked the .mlg file after a good run. I can see six of my train kills in the log, all from a single good rocket attack: Locomotive, Tender, AA car, flak gun riding the AA car, a passenger car, and a flatcar: ôÇ 0 ÿOA Locomotive_E 201 eÿÿÿÿ®.H§ÒKCõÇ*G ôÇ explosionÿ+< ÿOA ôÇ 0 ÿsA W
  20. Just an idea, but you could have two weather data sources to support everyone's cases: first, your own weather engine; second, take the weather for a given date, time, and area from CSV files. Either data source can feed the mission generator the weather for a given date, time, and location. By default, generate the mission's weather as a one-off job from your built-in weather engine. The engine can be as simple or complex as you have time for. For people who want specific weather in the missions you can read the mission weather data from the CSV files. Maybe one row
  21. I found the missing train! It's 395m under the ocean in the harbour. Tacview reveals the location. The train is stuck there for all missions, not just ground attack missions.
  22. Hi Pat, I ran into a buggy rail junction ground attack mission that might interest you. It looks like the rail attack was generated at the wrong coordinates, a couple of kilometers from the real rail yard. I'm running 11.7.2. The campaign was copied forward from 11.6.2. I'm flying fighters (Yaks). I've attached the mission and a diagram showing the problem. The error report will be in a follow-up post due to file size limits. What I saw: The target waypoint is outside the town, 5km from any rail lines. The real rail junction starts completely destroyed,
  23. Two of my fighter missions have generated intercept targets far outside the yellow mission box. Is that normal? I'm on the Kuban map and using v11.6.1. I'm Flying out of Severskaya (grid 1126). The yellow mission box goes over the front lines, from about 0818 to 1121. My objectives for the two fighter missions have been out on the Kuban peninsula, far outside the box: intercept around 0609 and intercept around 0614.
  24. After thinking a bit more about the Kuban flying boats, I believe something may be wrong with the placement of all boats for Kuban missions. It's not the first time I've seen big boats on tiny lakes on the Kuban map. What is a boat that size doing in a tiny land-locked lake? How would it get there? Perhaps the flying boat bug can be fixed by ensuring large boats are only placed on salt water.
  25. Hi Pat, unfortunately I found more flying boats on the Kuban map in 11.6.1. I've attached the mission file. Photos of the boat were taken at about 7K up in the air, near the top of its arc. The boat slowly sank through the sky from there. Kuban 1943-07-12-mission-flying-boat.zip
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