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Everything posted by Jantzen

  1. Brief description: Irritating Sound when facing the engineDetailed description, conditions: Imagine a line going from the engine trough the pilot head towards the rudder/tail. Anytime your view (pilot head view) is aligned with this line (looking through front window or looking at tail), I hear a strange noise like a little extra engine running, but a lot less beefy and more like a sawing machine. If you turn your head 90° to any side (like looking over your wing) the irritating sound disappears. So far I think it is in a 45° cone from the aforementioned line between engine and tail. You turn more than 45° away from the engine, and the irritating sound is gone and you only hear the normal engine (as I was used to prior to the patch). You turn farther to look at your tail and the sound appears again. Please help, this makes playing single-engine planes almost impossible for me. A note: in the bf110E I do not have this phenomenon, maybe because it is a two engine plane. I have tested this with a couple of one-engine planes so far and will update my post, if I find a one-engine plane without this effect!
  2. Hello, one Ju-88 please for me! Looking forward to it! Cheers J.
  3. Greetings all, I enjoyed my first FNBF very much and want to give a big shoutout to BOO and Jarno for being very kind and displaying a great bunch of patience with me. A great mission and very nice company have made this a very memorable evening. I am very much looking forward to the next event. Best wishes J
  4. Hello, one Ju-88 please, if that is okey. Greetings J
  5. Hello folks, I have one question: are you happy with the current UI or are things that you'd like to be changed? For example, I would like to have only Techical Messages about anything I change, for example Radiator or Throttle. I would like them to be similar to RoF or Cliffs, where they represent little levers. I do not really like the notification "Engine damaged" or "Temperature too hot". They take away the need to actually check out what is happening with your plane and to discover certain hits on your plane yourself, like a blown off trim or such. Anyway, that was my input. What is yours? Cheers J
  6. While we are at it, where there any russian attempts in WW2 at a direct injection engine?
  7. War vor paar Wochen im Hangar10... sehr schön, sehr schön! Auf jeden Fall empfehlenswert!
  8. Jungs, warum funktionieren die belegten Tasten für Pilot Head left / right / up / down / etc nicht, wenn ich TrackIR 5 aktiviert, die Achsen dort jedoch ausgestellt habe und sie somit nicht über TiR bediene? Würde die Translationen gerne auf dem Warthog haben, 3 Freiheitsgrade reichen mir fürs erste... leider passiert dann aber nichts, wenn ich die Knöpfe drücke.
  9. I have only the community to thank for detailed guides and explanation on every plane. Given the rather small playerbase, this is outstanding. I am just bareley learning the ropes, throwing myself against the AI, but I get there and it is great. I was thinking of joining folks online, but maybe not quite yet, I still have lots to improve (aiming/landings). Anyway, I am enjoying this game a lot!
  10. I did not found such a option, but nevertheless thank you. I have reduced movement/inertia and stuff to 0 and the deadzone around my horizontal 0° is as good as gone. It is there if you look for it, but this will do!
  11. sorry for digging this up, but my looking around (either with mouse or track ir) has a kind of deadzone ALL THE WAY AROUND the horizontal 0° axis! It is sticky to the horizontal even if I am looking straight to the right, for example. It takes some serious headmovement to get it up from the middle, horizontal line and then it gets really responsive. I would like it to be that responsive (maybe a tad less around gun sight due to trackIR deadzone in trackIR software) everytime. Does anyone know, how this can be disabled? As I said, this happens no matter if trackIR or simply looking with the mouse (TIR disabled/turned off). You can imagine it as a sticky ring around you... left right is fine, just the vertikal is somewhat slowed down heavily for the first few degrees. Thanks for reading
  12. How dare you question glorious Stalinwood-plane!
  13. imho konnte man die in last crusade auch gut umgehen!
  14. Edit: uninstalling and installing again fixed the problem completely... I do not know why.
  15. Hello, I am not yet ready to buy myself TIR, with oculus rift and the htc VR just around the corner. Therefor I am stuck with what I have, a Joystick (without Throttle/HAT) and mouse+keyboard. At the moment, I fly with my left hand and look around with my right hand using the mouse, but the view seems to be very sticky around the crosshair, but only in the vertical! The horizontal rotation is fine, but the vertical rotation is non-linear! This is really annoying, I want the same change of degree when moving my mouse forward/backward and to the sides. Once I am at say 45°, the vertical rotation is a lot faster, but once you go back towards the middle, it gets slower again. How can I get rid of that? Greetings, Kngsbrg
  16. hey guys! I am curious... could it be possible for me to have my view centered at all times and only have free mouse look when pressing a certain button? Like for example, I am flying around with my joystick and everything is fine, my view is centered to my crosshair and I can move my mouse with nothing happening. Now I want to look to the left, I so press a button and can look around with my mouse, but upon releasing the button, my view snaps back to the crosshair, ignoring the mouse again. I hope this is not too confusing. Thanks guys!
  17. Guten Tag, checking in again after a while... why does the mouse free look feel so weird? Unfortunatly, I am still torn between getting TIR or simply waiting for OR CV1... so I am still looking around with my mouse. I remember it being a little less "bulky", especially when looking in the vertical direction! Are there any mouse free look user out there who might shed some light, especially what settings one should use for mouse free look? How do you guys use the mouse for free look? Horrido! Kngsbrg
  18. Is the 109 not locking up at certain speeds? 190 should dive a lot better.
  19. The current IL-2 BoS could easily run at high settings on a Xbox One. I am thinking along the lines of IL-2 Birds of Prey. With the Kinect 2.0, the Xbox One is offering a build in head tracking device and the Azure-Network with their dedicated servers can take up the load for the MP. Only drawback, the controls would have to fit on the Xbox One pad. A somewhat decent solution would be to use a Battlefield-like CamoRose-system for things like Gear up, Wheel Brake, Pitch, Oil Mix and what not! Maybe 2 or 3 buttons could end up giving the 30+ individual options required in a Flight Combat Sim! The small thumb sticks do not really replace a good stick, but it can work and is a matter of adjusting in my opinion, having used Pad and full stick setup. I know OR is getting a lot of attention, but until it is ready to hit the market hard, traditional TV's will dominate and VR will be a niche until then which is still many years to come despite the recent DK 2 release. What do you guys think?
  20. Gun convergence does not automatically mean vertical convergence! It could only mean bullets are crossing horizontally at 500m, not that they are arced upwards to be vertically equal with your line of aim at 500m. I hope you understand what I mean...
  21. Digging out this fred, I do would like to know, if there are any news on a new map system where there is no auto-center. Greetings and thanks for responses in advance!
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