Jump to content

LAL_Trinkof

Founders [premium]
  • Content count

    515
  • Joined

  • Last visited

Community Reputation

194 Excellent

About LAL_Trinkof

  • Rank
    Founder

Profile Information

  • Gender
    Male
  • Location
    Grenoble, France

Recent Profile Visitors

782 profile views
  1. Yeah.... the issue is worrying, because it clearly come to the game engine itself, and how it interact with some specific hardware and OS.... and the game engine is more than ten years old.... and was not initially designed by 777 ..... and the stutter problem is not new, it has been at least two or three years since first appearance, coming and going depending on updates without anyone under standing where it exactly come from ..... Worrying ....
  2. Sadly the problem is not related to the netcode.... the stutters are also present (and worst from my experience) in career mode....
  3. Yeah.... any new DD, I hope the stutter issue will be quoted fix in progress, but Sadly it never happens.... More : for those having such issues, have you seen that the fastest the plane goes, the more stutter there is at low alt ? (Probably LOD loading issue) I really fear this issue will become critical.with fast planes and low level operation of the late war. I strongly believe that fixing and stabilizing game enfile should be a priority especially for bodenplatte.... how an engine struggling to process more than 16 planes in game will do justice to an opération involving thousands in a few hours ?
  4. I have stutters for quite some time now. It drove me to stop playing the game, as the career mod have the worst kind of stuttering. i would suggest to not waste time : If you search on the forums, a LOT of people have these issues, and spent A LOT of time trying everything. Lately I spent more than 30 hours just trying everything, from resinstalling my whole system, monitoring perf of each component, tweaking any parameters from NVIDIA, Inspector, the game etc.… (basically the work the dev's should have done), and the overall conclusion is there it is not hardware related. The problem is almost certainly INSIDE the game engine and the way it interact with windows and use resources. Even on the lowest settings , recomended by Jason I had stutters, and the most funny thing is I had even more than on my regular settings, While running at 120 FPS. Actually stutters appears for me on very specific moment : The first "Puff" of a canon fire on an enemy, any time I cross trees at less 100 metersheight, and When there is more than 6-8 planes Or ground object in the same bubble. My specs for the fun : i74590k @4Ghz / 16gb RAM DDR3 / GTX 970 4Gb/ SSD 500Gb (almost empty) … For me Buying any new product from the IL2 series is a no go from now, and I will not recommend it to anyone until a real fix is there. I am a huge supporter of the work of 777 on the serie since day 1, and bought everything until now. My main source of anger is I paid for a product WHICH WORKED FINE , and not anymore due to game update, and the developers, despite all the good I think of them, do nothing about it. I really hope I will see you again in the skies one day, but the solution is sadly not on me ! S!
  5. LAL_Trinkof

    Nvidia Graphics Issues Post Here

    Hi there ! Reporting stuttering also, with sometime more than 100FPS !!! My rig : Win10 / I74790K @4Ghz / RAM 12Gb DDR3 / GTX970 / DD Samsung Evo SSD I tried like every single thing, including the tweaks from Jason, but no so much results. I manage to reduce them somehow but to be honest stuttering was Worst in the lowest setting possible Forest seems to affect it a lot, with a non fluid experience with micro pause, (probably a few miliseconds no more) , but it is really annoying and immersion breaking, Number of Ai and ground targets seems to affect it also. When monitoring , My CPU usage is around 20%, / CG 60-70 % / RAM : 50% A fix would be welcome ! Thanks
  6. Very good news ! Thanks... I cannot also stop me from thinking it could be an awesome SP feature in career when you are squadron leader (or above !) being able to set the strategy for the battle and to fly after with your squad following the plan. For the people disregarding this option, think outside WOL and TAW, and any dogfight server. Best mission's are in private campaign like some we have in French (and other) community, or Friday night bomber flight, coop mode with one life. I can assure you in this kind of event we already have people playing as air marshal : AKA setting a strategy and defining mission's for every squads , adjusting patrols depending on radio com etc.... and guess what ? , it works, and it is my best memories on IL2. With a proper interface and tool this would be awesome. Thanks Jason S!
  7. LAL_Trinkof

    PWCG 5.0.0 Released

    Much more fluid experience ! Thank you so much for this !!! S!
  8. LAL_Trinkof

    Green Moscow map

    The path from archive tells you to put it in the summer folder. Just extract everything into the winter one and it works. S!
  9. LAL_Trinkof

    PWCG Bug Reports

    Small bug report already made, thought it was better but not fully corrected Some ground smoke column are not attached to the ground on the Kuban map (northern part mostly) I tried looking in PWCG java files, but did not found the place where I could try to correct it ! S!
  10. LAL_Trinkof

    PWCG 5.0.0 Released

    In PWCG , the "frontline feeling" is much better with tons of smoke and ground activity, and the mission's feel less repetitive and predictable , with a lot of random encounters with other flights, each of them having their own mission. I personally feel PWCG is the most immersive ww2 experience you can have in this SIM. (Obviously more than any open MP server, maybe on the same level as private objective driven MP mission/campaign like Friday night bomber flight. )
  11. LAL_Trinkof

    SLOW MOTION VOL.5 LAGG 23MM : IL-2 Sturmovik Battle of Stalingrad

    You just have the answer to your question ! This subject is a debate since day one of the game and several case (I won't do your job and find the necrology of the posts) have proven that the main problem with with disparity of ingame guns is mainly due to he ONLINE factor Try to reproduce the same thing in solo vs Ai and you'll see. Latency, sync problems favor a lot high muzzle velocity weapon and the 23mm even more, due to the conjonction of high velocity and High explosive ammo Problem never came from modelization but from server related problems. Main complaints about mg 151 vs Shvak or Yva can be dismissed once you try the guns in solo. Mg 151 is a devastating weapon, but having a lower velocity, it the most disadvantaged by ping issues. The more time the bullet take to reach target, especially at high speed or angle, the more, the few miliseconds of difference between players will matter. What your video shows is what Happened ON THE COMPUTER of the person recording … different thing that what happened on the other guy computer, different thing on server side. How many time have you seen in online game the "Puffs and explosion" of your shells without any significant impact on your target ? I guess a lot like many of us for the past 4 years. Do not blame BIAS or developing team. Server used by all of the "main stream" online campaign are just not enough, but no one can blame them for this regarding the costs of such hardware, not mentioning DSserver software issues. NOTE: you have the same kind of problems on most of FPS games, some of them solving the issue with "prediction algorithms", but like the first titanfall (I read an interesting article about this specific subject) the frequency of refreshment of servers is the major issue, and only Mainstream game like battlefield (and other famous licenses) with dedicated server supported by developer can have sufficient hardware to avoid that kind of problems, while not having to deal with the complex physic of a flight simulator. Keep faith, We can hope in the near future, with the expansion of the license and player base, Online Servers will improve. S!
  12. LAL_Trinkof

    PWCG Bug Reports

    Still having a blast in the campaign. Immersion is AWESOME. Any mission seems to be to the level of immersion of a handcrafter scripted one, I would really like to thank you Pat for the amazing work you did. I would never play standard career after experiencing PWCG . We also tried coop with my squad and it seems more than promising. Small Bug report : (I am playing Schg 1 ) Overall : Performance : you already know this I guess, By playing with advanced config (10 enemy plane, 8 allies, ground activity low, AA spacing 600m, and random ground unit to 1) I manage to have good performance with good amount of ground action [I7 4790k 4Gz, Gtx 970, 12Gb Ram, and SSD] Attack airfield : not much object on airfields, and AI teamates do not attack anything and just circle around Attack road facilities and transport : Never saw transport or facilities, and AI circle without doing anyhting Some objective like train station or airfield (with AA MG on airfield on 1 ) , seems very ligtly defended in ground attack mission. AA 10 time do not seem to increase heavy AA, I I feel heavy flak is a little bit missing, would love to see more Possible to have ground units firing color flare like in standard campaign for spoting and immersion reason ? Possible to add scramble mission to Jabo units (Schg 1 ?) Same question with recon mission ? Possible to add anti shipping mission on river on Stalingrad or Moscow (I guess this is hard to do regarding placement, but would be a plus !) More critical : Possible to make Mission flying path in black instead of white on the ingame campaign ? it is sometime hard to read the map Moscow: I did not played it much Moscow, P40 squad during autumn still have withe camo. Kuban : (Schg1 in A5) Artillery sometime spawn in the sea Ship lack AA, maybe mixing types for immersion ? Novorroski : some port structure are in the sea, and part of the docks seems missing I had in the north western field a lot of smoke column 500 or more meters above the ground (might have been fixed I did not explored this area again since 3.5 I will continue to post report if it helps, S!
  13. LAL_Trinkof

    Looking for a Lagg-3 ground attack career

    Or do a career with pat Wilson campaign , and you can modify the type of mission of your squadron ! S!
  14. LAL_Trinkof

    PWCG Bug Reports

    It happens in german campaign over kuban starting in may 1943. No problem with other setup. You can outurn the error by starting a campaign in April or march I do not remember, and ask for a leave after. It only allow to create the campaign. The same error come after when you try to generate a mission after the specific date ! I hope it helps ! S!
  15. LAL_Trinkof

    PWCG Bug Reports

    New bug report, I cannot create a career in 4.1 , message report "no plane found for in range archtype i16" + report log ---------------------------------------------------------------------------------------- Edit : smal non game breaking bug in the previous version some smoke column are not on the ground but pop in the air ! S! PWCGErrorLog.txt
×