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=362nd_FS=Hiromachi

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About =362nd_FS=Hiromachi

  • Rank
    Tester

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  • Gender
    Male
  • Location
    Poland
  • Interests
    Restoring balance to the force.

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  1. Yes, its quite surprising. I have abysmally slow download in Poland, far below the up limit of the bandwidth while all my buddies in US had no issues with it. I wonder how servers and routing is being handled.
  2. Yeah, I have the same. Drops to 20 kB/s, stays mostly around 200 - 300 kB/s instead of 1300 kB/s. It's just unable to fully saturate bandwidth and keep download speeds constant, instead constant drops prolong the process. Wish I could switch to steam. In the past updater was an advantage, now its just a ball and chain.
  3. CM. Thats an older model. I didnt bother with updating, this one is good enough for me.
  4. Upgraded 3440X1440p AOC AG352UCG to Philips Momentum 43" Qled panel with HDR1000 and Freesync. While still tweaking, I am amazed by the quality of this upgrade:
  5. Japan surrendered because Soviet Union rolled Japanese forces in Manchuria like a carpet, creating a threat to Hokkaido and because U.S. eventually agreed to preserve Imperial rule, though reduced to a symbolic as we know. It's clear from the existing records of events that happened during Cabinet meetings in August 1945, what influenced decisions and what did not. It's really hard to support such statement. By breaking someone's back one usually refers to a state where to opponent is unable to wage a war or continue. Japan's ability to conduct offensive operations was effectively shut down not because of Guadalcanal, Midway or anything else but a collective loss of aircraft, crews and aircraft carriers. Had Japan won Midway battle, Kido Butai would simply destroy any naval operation and attempt of landing on Guadalcanal. Instead loss of four aircraft carriers with significant portion of crew and decent amount of pilots evened to carrier vs carrier abilities of both powers. Then loss of some 525 aircraft (154 failing to return to base, 371 damaged) by 25th Air Flotilla over New Guinea and Guadalcanal from August to November with some of the best crews serving in those land based units created a gap impossible to fill. On top of that Japan lost furhter 90+ aircraft with majority of crews during Santa Cruz battle. All this had a collective impact on Imperial Japanese Navy ability to continue the war in Southern and South Western Pacific Area, leading to a formal request of IJN to IJA, to brign their aircraft. But I dont think a single event or campaign should be seen as turning point in a modern war of attrition.
  6. Yes, I know. I actually was mistaken. The museum is dedicated not to one but six pilots: Cant name all of them unfortunately.
  7. Ups, forgot about this one: And if there are any fans: \ Yamato FTW!
  8. So regarding seeing Japanese aircraft. During my trip to Japan in recent days, I've visited a couple museums, namely Yūshūkan Museum in Tokio, Aichi Museum of Flight in Nagoya, Kure Maritime Museum in Kure and Shiden Kai Museum in Ainan-no (Ehime). From those I think the best experience I;ve had in Kure Maritime and Shiden Kai Museums, while first one has incredible exposition including 1/10th scale IJN Yamato, the other is very quiet and located so far from civilization that rarely anybody visits it which makes it additional achievement. Shiden Kai museum is dedicated to killed in combat ace Kaneyoshi Muto, one can pick there a variety of souvenirs including locally brewed sake to commemorate fallen pilot.
  9. The SP may be lacking on default, but I cant say a bad word about Bluenosed Bastards campaign. Really enjoyed it. And with very open and easy to use even by inexperienced guys Mission Editor, you can create mission that will satisfy your immersion and realisim needs. This is exactly what my squadron did, we've created a 1944 Normandy mission that basically works as a CO-OP (due to lack of organized Luftwaffe squadrons, Ai tends to be more reliable in terms of presence). This mission is based on actual reports and front situation prior to June 1944, with the aim to create as realistic environment as possible, which is provided by presence of over 2.000 entities (originally at least, it turned out to be a little bit too much as you will see on the video below, now its been reduced a bit) on "German" side with indepth AA defense and targets up to 30-40 km inland, presence of radar observation from Britain and very basic GCI to check if skies are clear or not. Now, not everyone is interested spending half an hour or more on the way to France, than dance around AA and fly back but thats just another of trying to feel how it was when guys did similar missions 70+ years ago.
  10. Yeah, I do. Every week. Not a page goes by without you complaining. I get it. You got a lot to say about platform you dont even play.
  11. No resources are ever wasted if final product will make customers happy.
  12. It's 3rd party project, not EDs. Initially it was meant to be a mod, but eventually they went for full module. It was developed fairly quietly too, most didnt even know of its existance yesterday not to mention fact that it was meant to be released today. As long as it makes people who buy it happy, I'm all for it.
  13. I think you missed the point Zach by dumbing down entire event into a LAN party, which was not the case. Back in the day Warbirds could run even on 56k dial-up bandwidth Modem (though broadband was preferable for obvious reasons) just fine despite a considerable number of people online (which is why people on Con flew with and against people not participating in the event in the same arena). Something no flight sim today can replicate. In this we went down from a flights of hundreds of people to dozens in old Il-2 and further to combat of a couple of guys in skirmishes which effectively is what you get in Il-2 GB. That is another thing that is missing. The huge number of participants made it possible to create such things as Historic S3 Events. Todays flying experience is of much lesser scale. So yes, I think it can serve as a legitimate comparison. And frankly, I'm still participating in such event every year, though in much much smaller scale and in Europe. But if anything, taking the effort of packing PC is easier than it ever was due to availability of gaming notebooks and small form factor pc's which can still deliver a considerable compute power. But that is only a part of entire experience, which also consisted of endless hours of dicussions, mugs of beer being poured, meetings with actual aces and museum tours.
  14. In a certain way it shrinked. I feel like community has changed as interests did. But you also have people less involved in getting and flying together, the squadrons also seem less organized. If there is something I can bring up that is indicative of late 90s Flight Sim community, it is the Warbirds Conventions organized by Interactive studios (or whatever were they called back then) in U.S. where you had not dozens but hundreds of people travelling from across the world (Australia, France, Canada, you name it) to meet up for a few days and fly together. People were taking computers with them, driving / flying across the country / world just to be there, be a part of the community. And you had everything a wannabe ace would ask for including a meeting with aces like Gabreski or Shaw. This later evolved into Aces High conventions but I dont think they ever reached out to what original Warbirds achieved in gathering and bringing people together. Graphics by today standards was piss poor, flight models as well. But the sense of being a part of a larger group, fly not with 2-3-5 buddies but 200 people right next to you and another 200+ connecting to arena was really something no game today can match. Especially none of the sims. It's certainly a part of whole experience which I wish still existed.
  15. Finally Pee Fiddy One. Now that's a nice DD.
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