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Fokkxor

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Posts posted by Fokkxor


  1. 2 hours ago, zdog0331 said:

    I personally would like to do more coop, however i have one issue.  The mission editor.  I love making missions in various games.  I used to do a lot of mission making for arma 2 way back when i was small and just getting into pc gaming before dayz was a thing, then i found DCS world and made tons of missions in that game.  Those editors are very easy to work with and very powerful so you can do a lot with them.  The il2 mission editor however is very powerful and allows for a lot of stuff, but it is super complicated to get basic things done.  DCS world you can make a mission by simply placing aircraft at an airfield and and use a drop down menu to assign a parking spot.  Click in some enemies and give them a way-point with little to no effort and you have a basic mission. 

     

    Il2 on the other hand has a ton of other stuff that i have tried to get into, but it just feels like a chore to do.  Even making a simple mission where your plane starts on the runway and takes off is complicated and while it is powerful and you can do a ton with it, the issue is that the most basic things require several steps to get working. There are tutorial videos out there, however there aren't a big variety of them so when you get stuck you cannot just do a quick google search to get an answer like you can with very well known and heavily used ones such as the system used in arma or dcs.  

     

    ........

     

    edit:  one last comment to point out looking at those PVE servers in say dcs world rember eagle dynamics did not make that mission, the community did with the editor and they as a community created that server.  there are arma pve content as well is mostly player made and i do not think this game would be any different.  Remember coconuts server which included ai and some truely amaizing mission design?  That was the power of a good mission and that is something that can be made in coop as well, but only if someone makes the mission.

     

     


    That is interesting, i know the BI editor, i toy around with it in operation flashpoint, arma and arma2, so i know its easy to use and can do a lot of things.
    I never try the IL2 bos editor, what you say makes sense, if the editor is a big hurdle for people to make large missions, they probably wont make any.

    Its a sad thing, you kinda have a great game and sim with IL2 bos, but this editor thing works like a bottleneck that stops the community from taking the game to the "next level" like communities have done with BI editor or DCS editor.
    There is great sim but "only" average single player and limited multiplayer offering. There is so much more potential in this sim.

     

    EDIT: i copy this from my steam answer, but why is my text with blue background? Dont know how to remove it.


  2. Ok this kinda took off, i can not reply to everyone. I was not expecting so many posts, but to me it illustrates the problem coop has in this game, the fact that you have to meet up to play.

    When i or anyone else that is not in the forums often or does not have a lot of IL2 BOS friends, clicks on that multiplayer button, all they see is dogfight servers. No coop. And that is it, 8 out of 10 people do not want to meet up at a certain day and certain time just to play a game that is not "air quake", they just go play something else and are lost to the IL2 multiplayer at that moment at least for some time.

     

    As long as coop missions are not sufficiently large so they can run 24/7 on a server(with periodic restarts) and offer the same "pick up" style play dogfight servers offer, they will never be any popular, in order for something to be popular it needs to be available first and foremost, and coop is not at all available to the broad mass of players that look into the multiplayer.

     

    Why are dogfight servers filled? They are available, i do not need to meet up at certain conditions, i dont need 3rd party software, be it generators or voice coms, you need nothing but klick join. As long as coop can not offer the same, it will never take off in this game.

    You can not say coop is not popular in this game if is is almost never on offer, of course it is not popular when the system works like that.

     

     

    7 hours ago, Absolut said:

    There exist no coop in dcs as far as i know. could you explain what coop means for you. i would love a coop function in dcs. i read in their forum that they plan or work on something like a dynamic campain thing wich will make coop possible by download or upload a generated mission. but for now theres only PvE or PvP or PvEcombined with PvP . The coop function here works as it should. But it lacks of missiondesigners. Old IL2 got that onlinewar from a communtiybuildup server that creates a mission for you from a dynamic map you could download and host. But just only for that mission. Is the mission completed it got direct impact on that map and frontline. so you could download and host a new one for about 10 players or so. But the missiongenerator was private and not from 1c. You need to make a script and host a server outside of il2 to generate a map and missions for downloading. We need a lobby here to do the same. but the lobby doesnt exist yet. Practicaly you need a community lobby like Hyperlobby that makes this things possible. Il2 never got this also not the old one. it was hosted by private people with a lot of entusiasm. 

     

     

     

    The therm PvE is just MMO speak, coop(erative) can be anything that has players on one side and AI on the other. The moment you have players on both sides it become PvP.

    If the mission is 30 minutes long or 5 hours(with randoms joining in and leaving) does not make a difference. A server should be able to run the mission 24/7(with periodic restarts) so people can join in at any time, take a plane and start to participate, solo or with friends. No matter if the mission just started or is almost finished.

    That is called availability.

     

    Everything else will never work out to be popular. If Frank host a mission monday at 5 o clock, what does that do to 99% of the players? Nothing! They never know about it in the first place.

     


  3. I created a similar thread on the steam forums. I just wanted to come here, i was not logged in here since late 2014, and ask why after all this time there is sill so little coop available?

    When i go into the cooperative server sections i see 3 servers(lol), 2 of them are empty and also locked, and the 3rd is just empty. When i join the one open empty server the mission does not start, i can not select a plane, only read the briefing.

     

    Dont get me wrong i like the game, i buy it in 2014 more or less right after it came out. I just think the game could be more healthy/have more people online with a more "casual"(not arcade!) coop experience available. Coop was big in IL2 sturmovik, coop IS big in DCS, there are many servers and even filled in the odd hours, i venture the guess it has more filled coop servers than pvp only servers.

    In IL2 BOS there is none of that and the game miss out quiet a big crowd that would play more online if it would have an alternative to the PVP servers, where you can just relax and fly with friends or solo and have simple good fun, now you only have the more or less "hardcore" PVP option where you have to be on your toes all the time watching for players all around you.

    That is exciting and fun once in a while but many, including me would like a more relaxed option alongside that. When i am fed up with PVP just hop on a coop server and fly stuka doing ground attack or whatever i feel like, without(!) the need to be competitive all the time.

     

    Does nobody of you play DCS once in a while? You know the great coop missions that have been created for it, you can do what you want, play fighter and/or do ground attack everythig is usefull, and when you damaged or need new ammo you can land, repair/rearm/refuel and go back up into the air, that got a seamless feeling to it, like "not" artificial, these are great fun missions.

    If this game could achive something similar i think the multiplayer would have more people online, they in turn may come into PVP more often too. In my view the single player in this game is not the greatest, sooner or later you will want to fly online, but as said the only option it a quiet stressfull PVP environment, i think that limits the amount of people that take the plunge and go into a multiplayer server.

     

    Is it true that the way the AI works in the game the servers can not handle many AI´s? When you spawn missions on demand, like 2-3 ground attack missions witch changing location on the map,  few flights of fighters with 1 to 4 fighters each, the same with enemy ground attack planes. And when the players shot them down or killed the ground units, a new mission/AI gets spawned at a new location. With a system like that you should be able to make do with 50 to 100 AI at any give time, is this too much for a server to handle in this game?

     

     

    • Like 2
    • Upvote 5

  4. today i got so pissed with my performance on low settings, i opened support ticket and asked for graphic settings or refund basically. cant run the ugliest looking thing properly while i am well above min specs, there must be so much crap turned on it bogs down the whole thing.

     

    lets see what they write back.


  5. i wonder why they have the point scoring system even displayed in multiplayer? like, hey you made XX points but you know what, they wont count.

    if they would just activate the multiplayer point scoring all the rant and hate would go away, in an instant, just like that.

     

    i guess common sense isnt all that common anymore ;)


  6. HD 6990 card, runs bad

     

    Brief description:   HD 6990 card, game run bad since G2 patch
     

    Detailed description, conditions:   HD 6990 card, game run bad since G2 patch
     

    Additional assets (videos, screenshots, logs):   none
     

    Your PC config data (OS, drivers, specific software): DxDiag in spoiler

     

     

    System Information
    ------------------
    Time of this report: 11/22/2014, 03:45:24
    Machine name: BUNKER
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    System Manufacturer: Gigabyte Technology Co., Ltd.
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    Available OS Memory: 8190MB RAM
    Page File: 2287MB used, 12044MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

    ------------
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    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Sound Tab 3: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
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    DirectPlay: 0/9 (retail)
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    -------------------
    DirectInput Devices
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    -----------
    USB Devices
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    ----------------
    Gameport Devices
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    System Devices
    --------------
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    Device ID: PCI\VEN_8086&DEV_3A35&SUBSYS_50041458&REV_00\3&13C0B0C5&0&E9
    Driver: n/a

    Name: Intel® 7500/5520/5500/X58 I/O Hub I/OxAPIC Interrupt Controller - 342D
    Device ID: PCI\VEN_8086&DEV_342D&SUBSYS_00000000&REV_13\3&13C0B0C5&0&98
    Driver: n/a

    Name: Intel® 7500/5520/5500/X58 I/O Hub PCI Express Root Port 2 - 3409
    Device ID: PCI\VEN_8086&DEV_3409&SUBSYS_50011458&REV_13\3&13C0B0C5&0&10
    Driver: n/a

    Name: Realtek PCIe GBE Family Controller
    Device ID: PCI\VEN_10EC&DEV_8168&SUBSYS_E0001458&REV_06\4&525529E&0&00E4
    Driver: n/a

    Name: High Definition Audio-Controller
    Device ID: PCI\VEN_8086&DEV_3A3E&SUBSYS_A1021458&REV_00\3&13C0B0C5&0&D8
    Driver: n/a

    Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A34
    Device ID: PCI\VEN_8086&DEV_3A34&SUBSYS_50041458&REV_00\3&13C0B0C5&0&E8
    Driver: n/a

    Name: Intel® 7500/5520/5500 Routing and Protocol Layer Register Port 1 - 3428
    Device ID: PCI\VEN_8086&DEV_3428&SUBSYS_00000000&REV_13\3&13C0B0C5&0&89
    Driver: n/a

    Name: Intel® 7500/5520/5500/X58 I/O Hub PCI Express Root Port 1 - 3408
    Device ID: PCI\VEN_8086&DEV_3408&SUBSYS_50011458&REV_13\3&13C0B0C5&0&08
    Driver: n/a

    Name: OHCI-konformer Texas Instruments 1394-Hostcontroller
    Device ID: PCI\VEN_104C&DEV_8024&SUBSYS_10001458&REV_00\4&278CCF74&0&30F0
    Driver: n/a

    Name: Intel® ICH10-Familie, erweiterter USB-Hostcontroller - 3A3C
    Device ID: PCI\VEN_8086&DEV_3A3C&SUBSYS_50061458&REV_00\3&13C0B0C5&0&D7
    Driver: n/a

    Name: Intel® ICH10 Family SMBus Controller - 3A30
    Device ID: PCI\VEN_8086&DEV_3A30&SUBSYS_50011458&REV_00\3&13C0B0C5&0&FB
    Driver: n/a

    Name: Intel® 7500/5520/5500 Physical and Link Layer Registers Port 1 - 3427
    Device ID: PCI\VEN_8086&DEV_3427&SUBSYS_00000000&REV_13\3&13C0B0C5&0&88
    Driver: n/a

    Name: Intel® 5520/5500/X58 I/O Hub to ESI Port - 3405
    Device ID: PCI\VEN_8086&DEV_3405&SUBSYS_50001458&REV_13\3&13C0B0C5&0&00
    Driver: n/a

    Name: Renesas Electronics USB 3.0 Host Controller
    Device ID: PCI\VEN_1033&DEV_0194&SUBSYS_50071458&REV_03\4&115A8633&0&0010
    Driver: n/a

    Name: Intel® ICH10-Familie, erweiterter USB-Hostcontroller - 3A3A
    Device ID: PCI\VEN_8086&DEV_3A3A&SUBSYS_50061458&REV_00\3&13C0B0C5&0&EF
    Driver: n/a

    Name: Intel® ICH10 Family 2 port Serial ATA Storage Controller 2 - 3A26
    Device ID: PCI\VEN_8086&DEV_3A26&SUBSYS_B0021458&REV_00\3&13C0B0C5&0&FD
    Driver: n/a

    Name: Intel® 7500/5520/5500/X58 Routing and Protocol Layer Registers Port 0 - 3426
    Device ID: PCI\VEN_8086&DEV_3426&SUBSYS_00000000&REV_13\3&13C0B0C5&0&81
    Driver: n/a

    Name: Intel® 82801 PCI-Brücke - 244E
    Device ID: PCI\VEN_8086&DEV_244E&SUBSYS_50001458&REV_90\3&13C0B0C5&0&F0
    Driver: n/a

    Name: High Definition Audio-Controller
    Device ID: PCI\VEN_1002&DEV_AA80&SUBSYS_AA801043&REV_00\4&2ABA1BF6&0&0118
    Driver: n/a

    Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A39
    Device ID: PCI\VEN_8086&DEV_3A39&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D2
    Driver: n/a

    Name: Intel® ICH10 Family 4 port Serial ATA Storage Controller 1 - 3A20
    Device ID: PCI\VEN_8086&DEV_3A20&SUBSYS_B0021458&REV_00\3&13C0B0C5&0&FA
    Driver: n/a

    Name: Intel® 7500/5520/5500/X58 Physical and Link Layer Registers Port 0 - 3425
    Device ID: PCI\VEN_8086&DEV_3425&SUBSYS_00000000&REV_13\3&13C0B0C5&0&80
    Driver: n/a

    Name: Standard-Zweikanal-PCI-IDE-Controller
    Device ID: PCI\VEN_1B4B&DEV_91A3&SUBSYS_B0001458&REV_11\4&33603A3B&0&0008
    Driver: n/a

    Name: Intel® ICH10 Family PCI Express Root Port 5 - 3A48
    Device ID: PCI\VEN_8086&DEV_3A48&SUBSYS_50011458&REV_00\3&13C0B0C5&0&E4
    Driver: n/a

    Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A38
    Device ID: PCI\VEN_8086&DEV_3A38&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D1
    Driver: n/a

    Name: Intel® ICH10R LPC Interface Controller - 3A16
    Device ID: PCI\VEN_8086&DEV_3A16&SUBSYS_50011458&REV_00\3&13C0B0C5&0&F8
    Driver: n/a

    Name: Intel® 7500/5520/5500/X58 I/O Hub Control Status and RAS Registers - 3423
    Device ID: PCI\VEN_8086&DEV_3423&SUBSYS_00000000&REV_13\3&13C0B0C5&0&A2
    Driver: n/a

    Name: GIGABYTE GBB36X Controller
    Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_B0001458&REV_03\4&A720DC2&0&00E3
    Driver: n/a

    Name: Intel® ICH10 Family PCI Express Root Port 4 - 3A46
    Device ID: PCI\VEN_8086&DEV_3A46&SUBSYS_50011458&REV_00\3&13C0B0C5&0&E3
    Driver: n/a

    Name: Intel® ICH10-Familie, universeller USB-Hostcontroller - 3A37
    Device ID: PCI\VEN_8086&DEV_3A37&SUBSYS_50041458&REV_00\3&13C0B0C5&0&D0
    Driver: n/a

    Name: Intel® 7500/5520/5500/X58 Trusted Execution Technology Registers - 342F
    Device ID: PCI\VEN_8086&DEV_342F&SUBSYS_00000000&REV_13\3&13C0B0C5&0&A8
    Driver: n/a

    Name: Intel® 7500/5520/5500/X58 I/O Hub GPIO and Scratch Pad Registers - 3422
    Device ID: PCI\VEN_8086&DEV_3422&SUBSYS_00000000&REV_13\3&13C0B0C5&0&A1
    Driver: n/a

    Name: GIGABYTE GBB36X Controller
    Device ID: PCI\VEN_197B&DEV_2363&SUBSYS_B0001458&REV_02\4&238ED369&0&00E1
    Driver: n/a

    Name: AMD Radeon HD 6900 Series
    Device ID: PCI\VEN_1002&DEV_6719&SUBSYS_03BE1043&REV_00\4&2ABA1BF6&0&0018
    Driver: n/a

    ------------------
    DirectShow Filters
    ------------------

    DirectShow Filters:
    WMAudio Decoder DMO,0x00800800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMAPro over S/PDIF DMO,0x00600800,1,1,WMADMOD.DLL,6.01.7601.17514
    WMSpeech Decoder DMO,0x00600800,1,1,WMSPDMOD.DLL,6.01.7601.17514
    MP3 Decoder DMO,0x00600800,1,1,mp3dmod.dll,6.01.7600.16385
    Mpeg4s Decoder DMO,0x00800001,1,1,mp4sdecd.dll,6.01.7600.16385
    WMV Screen decoder DMO,0x00600800,1,1,wmvsdecd.dll,6.01.7601.17514
    WMVideo Decoder DMO,0x00800001,1,1,wmvdecod.dll,6.01.7601.18221
    Mpeg43 Decoder DMO,0x00800001,1,1,mp43decd.dll,6.01.7600.16385
    Mpeg4 Decoder DMO,0x00800001,1,1,mpg4decd.dll,6.01.7600.16385
    WMT VIH2 Fix,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
    Record Queue,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
    WMT Switch Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
    WMT Virtual Renderer,0x00200000,1,0,WLXVAFilt.dll,16.04.3508.0205
    WMT DV Extract,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
    WMT Virtual Source,0x00200000,0,1,WLXVAFilt.dll,16.04.3508.0205
    WMT Sample Information Filter,0x00200000,1,1,WLXVAFilt.dll,16.04.3508.0205
    Bytescout Screen Capturing Filter,0x00200000,0,1,BytescoutScreenCapturingFilter.dll,
    ATI Ticker,0x00200000,0,1,Ticker.ax,
    DV Muxer,0x00400000,0,0,qdv.dll,6.06.7601.17514
    Color Space Converter,0x00400001,1,1,quartz.dll,6.06.7601.17713
    WM ASF Reader,0x00400000,0,0,qasf.dll,12.00.7601.17514
    Screen Capture filter,0x00200000,0,1,wmpsrcwp.dll,12.00.7601.17514
    AVI Splitter,0x00600000,1,1,quartz.dll,6.06.7601.17713
    VGA 16 Color Ditherer,0x00400000,1,1,quartz.dll,6.06.7601.17713
    SBE2MediaTypeProfile,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft DTV-DVD Video Decoder,0x005fffff,2,4,msmpeg2vdec.dll,12.00.9200.16426
    AC3 Parser Filter,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    StreamBufferSink,0x00200000,0,0,sbe.dll,6.06.7601.17528
    MJPEG Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
    VHMixerSource,0x00200000,0,1,VHMediaCOM.dll,
    MPEG-I Stream Splitter,0x00600000,1,2,quartz.dll,6.06.7601.17713
    SAMI (CC) Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514
    ATI MPEG File Writer,0x00200000,1,0,atimpenc.dll,13.30.0000.40417
    AMD Video Decoder,0x00200000,1,2,atimpenc.dll,13.30.0000.40417
    MPEG-2 Splitter,0x005fffff,1,0,mpg2splt.ax,6.06.7601.17528
    Closed Captions Analysis Filter,0x00200000,2,5,cca.dll,6.06.7601.17514
    SBE2FileScan,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Microsoft MPEG-2 Video Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    Internal Script Command Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
    MPEG Audio Decoder,0x03680001,1,1,quartz.dll,6.06.7601.17713
    MMACE ProcAmp,0x00200000,0,2,MMACEFilters.dll,
    DV Splitter,0x00600000,1,2,qdv.dll,6.06.7601.17514
    Video Mixing Renderer 9,0x00200000,1,0,quartz.dll,6.06.7601.17713
    Microsoft MPEG-2 Encoder,0x00200000,2,1,msmpeg2enc.dll,6.01.7601.17514
    ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
    VHSplitProcSource,0x00200000,0,1,VHMediaCOM.dll,
    VHCropResize,0x00200000,1,1,VHMediaCOM.dll,
    AMD MJPEG Decoder,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
    ACM Wrapper,0x00600000,1,1,quartz.dll,6.06.7601.17713
    Video Renderer,0x00800001,1,0,quartz.dll,6.06.7601.17713
    MPEG-2 Video Stream Analyzer,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Line 21 Decoder,0x00600000,1,1,qdvd.dll,6.06.7601.17713
    Video Port Manager,0x00600000,2,1,quartz.dll,6.06.7601.17713
    Video Renderer,0x00400000,1,0,quartz.dll,6.06.7601.17713
    AMD Video Encoder,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
    File Writer,0x00200000,1,0,WLXVAFilt.dll,16.04.3508.0205
    ATI MPEG Multiplexer,0x00200000,2,1,atimpenc.dll,13.30.0000.40417
    VPS Decoder,0x00200000,0,0,WSTPager.ax,6.06.7601.17514
    WM ASF Writer,0x00400000,0,0,qasf.dll,12.00.7601.17514
    VBI Surface Allocator,0x00600000,1,1,vbisurf.ax,6.01.7601.17514
    MMACE SoftEmu,0x00200000,0,2,MMACEFilters.dll,
    File writer,0x00200000,1,0,qcap.dll,6.06.7601.17514
    iTV Data Sink,0x00600000,1,0,itvdata.dll,6.06.7601.17514
    Bandisoft MPEG-1 Video Decoder,0xff800001,1,1,bdfilters.dll,1.00.0005.0016
    iTV Data Capture filter,0x00600000,1,1,itvdata.dll,6.06.7601.17514
    AMD Video Scaler Filter,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
    DVD Navigator,0x00200000,0,3,qdvd.dll,6.06.7601.17713
    MMACE DeInterlace,0x00200000,0,2,MMACEFilters.dll,
    Overlay Mixer2,0x00200000,1,1,qdvd.dll,6.06.7601.17713
    VHYV12Decoder,0x00200000,1,1,VHMediaCOM.dll,
    AVI Draw,0x00600064,9,1,quartz.dll,6.06.7601.17713
    RDP DShow Redirection Filter,0xffffffff,1,0,DShowRdpFilter.dll,
    Microsoft MPEG-2 Audio Encoder,0x00200000,1,1,msmpeg2enc.dll,6.01.7601.17514
    VHMultiWriter,0x00200000,1,0,VHMediaCOM.dll,
    WST Pager,0x00200000,1,1,WSTPager.ax,6.06.7601.17514
    MPEG-2 Demultiplexer,0x00600000,1,1,mpg2splt.ax,6.06.7601.17528
    VHAudioGain,0x00200000,1,1,VHMediaCOM.dll,
    DV Video Decoder,0x00800000,1,1,qdv.dll,6.06.7601.17514
    VHFrameRateConv,0x00200000,1,1,VHMediaCOM.dll,
    SampleGrabber,0x00200000,1,1,qedit.dll,6.06.7601.18501
    Null Renderer,0x00200000,1,0,qedit.dll,6.06.7601.18501
    MPEG-2 Sections and Tables,0x005fffff,1,0,Mpeg2Data.ax,6.06.7601.17514
    Microsoft AC3 Encoder,0x00200000,1,1,msac3enc.dll,6.01.7601.17514
    StreamBufferSource,0x00200000,0,0,sbe.dll,6.06.7601.17528
    Smart Tee,0x00200000,1,2,qcap.dll,6.06.7601.17514
    Overlay Mixer,0x00200000,0,0,qdvd.dll,6.06.7601.17713
    AVI Decompressor,0x00600000,1,1,quartz.dll,6.06.7601.17713
    VHDeinterlace,0x00200000,1,1,VHMediaCOM.dll,
    VHYV12Encoder,0x00200000,1,1,VHMediaCOM.dll,
    AVI/WAV File Source,0x00400000,0,2,quartz.dll,6.06.7601.17713
    Wave Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    MIDI Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    Multi-file Parser,0x00400000,1,1,quartz.dll,6.06.7601.17713
    File stream renderer,0x00400000,1,1,quartz.dll,6.06.7601.17713
    AMD Video Rotation Filter,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
    VHMultiReader,0x00200000,0,1,VHMediaCOM.dll,
    Microsoft DTV-DVD Audio Decoder,0x005fffff,1,1,msmpeg2adec.dll,6.01.7140.0000
    StreamBufferSink2,0x00200000,0,0,sbe.dll,6.06.7601.17528
    AVI Mux,0x00200000,1,0,qcap.dll,6.06.7601.17514
    Bandisoft MPEG-1 Audio Decoder,0xff800001,1,1,bdfilters.dll,1.00.0005.0016
    Line 21 Decoder 2,0x00600002,1,1,quartz.dll,6.06.7601.17713
    File Source (Async.),0x00400000,0,1,quartz.dll,6.06.7601.17713
    File Source (URL),0x00400000,0,1,quartz.dll,6.06.7601.17713
    Infinite Pin Tee Filter,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Enhanced Video Renderer,0x00200000,1,0,evr.dll,6.01.7601.17514
    BDA MPEG2 Transport Information Filter,0x00200000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG Video Decoder,0x40000001,1,1,quartz.dll,6.06.7601.17713

    WDM Streaming Tee/Splitter Devices:
    Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

    Video Compressors:
    WMVideo8 Encoder DMO,0x00600800,1,1,wmvxencd.dll,6.01.7600.16385
    WMVideo9 Encoder DMO,0x00600800,1,1,wmvencod.dll,6.01.7600.16385
    MSScreen 9 encoder DMO,0x00600800,1,1,wmvsencd.dll,6.01.7600.16385
    DV Video Encoder,0x00200000,0,0,qdv.dll,6.06.7601.17514
    MJPEG Compressor,0x00200000,0,0,quartz.dll,6.06.7601.17713
    Cinepak Codec von Radius,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Fraps Video Decompressor,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Intel IYUV Codec,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Bandi MJPEG Video Decoder,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Bandi MPEG-1 Video Decoder,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft RLE,0x00200000,1,1,qcap.dll,6.06.7601.17514
    Microsoft Video 1,0x00200000,1,1,qcap.dll,6.06.7601.17514

    Audio Compressors:
    WM Speech Encoder DMO,0x00600800,1,1,WMSPDMOE.DLL,6.01.7600.16385
    WMAudio Encoder DMO,0x00600800,1,1,WMADMOE.DLL,6.01.7600.16385
    ATI MPEG Audio Encoder,0x00200000,1,1,atimpenc.dll,13.30.0000.40417
    IMA ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    PCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    Microsoft ADPCM,0x00200000,1,1,quartz.dll,6.06.7601.17713
    GSM 6.10,0x00200000,1,1,quartz.dll,6.06.7601.17713
    CCITT A-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
    CCITT u-Law,0x00200000,1,1,quartz.dll,6.06.7601.17713
    MP2,0x00200000,1,1,quartz.dll,6.06.7601.17713
    MPEG Layer-3,0x00200000,1,1,quartz.dll,6.06.7601.17713

    Audio Capture Sources:
    Mikrofon (High Definition Audio,0x00200000,0,0,qcap.dll,6.06.7601.17514
    Digitalaudio (S/PDIF) (High Def,0x00200000,0,0,qcap.dll,6.06.7601.17514

    PBDA CP Filters:
    PBDA DTFilter,0x00600000,1,1,CPFilters.dll,6.06.7601.17528
    PBDA ETFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528
    PBDA PTFilter,0x00200000,0,0,CPFilters.dll,6.06.7601.17528

    Midi Renderers:
    Default MidiOut Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
    Microsoft GS Wavetable Synth,0x00200000,1,0,quartz.dll,6.06.7601.17713

    WDM Streaming Capture Devices:
    HD Audio-Aufnahme (gemischt),0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio Digitaler Eingang,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

    WDM Streaming Rendering Devices:
    HD Audio-Lautsprecher,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio-SPDIF-Ausgabe 5,0x00200000,1,1,ksproxy.ax,6.01.7601.17514
    HD Audio-SPDIF-Ausgabe,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

    BDA Network Providers:
    Microsoft ATSC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBC Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBS Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft DVBT Network Provider,0x00200000,0,1,MSDvbNP.ax,6.06.7601.17514
    Microsoft Network Provider,0x00200000,0,1,MSNP.ax,6.06.7601.17514

    Video Capture Sources:
    Bytescout Screen Capturing Filter,0x00200000,0,1,BytescoutScreenCapturingFilter.dll,

    Multi-Instance Capable VBI Codecs:
    VBI Codec,0x00600000,1,4,VBICodec.ax,6.06.7601.17514

    BDA Transport Information Renderers:
    BDA MPEG2 Transport Information Filter,0x00600000,2,0,psisrndr.ax,6.06.7601.17669
    MPEG-2 Sections and Tables,0x00600000,1,0,Mpeg2Data.ax,6.06.7601.17514

    BDA CP/CA Filters:
    Decrypt/Tag,0x00600000,1,1,EncDec.dll,6.06.7601.17708
    Encrypt/Tag,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    PTFilter,0x00200000,0,0,EncDec.dll,6.06.7601.17708
    XDS Codec,0x00200000,0,0,EncDec.dll,6.06.7601.17708

    WDM Streaming Communication Transforms:
    Tee/Sink-to-Sink-Konvertierung,0x00200000,1,1,ksproxy.ax,6.01.7601.17514

    Audio Renderers:
    Lautsprecher (High Definition A,0x00200000,1,0,quartz.dll,6.06.7601.17713
    Default DirectSound Device,0x00800000,1,0,quartz.dll,6.06.7601.17713
    Default WaveOut Device,0x00200000,1,0,quartz.dll,6.06.7601.17713
    Digitalaudio (S/PDIF) (High Def,0x00200000,1,0,quartz.dll,6.06.7601.17713
    DirectSound: Digitalaudio (S/PDIF) (High Definition Audio-Gerät),0x00200000,1,0,quartz.dll,6.06.7601.17713
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  7. i have a HD 6970 OC to 6990 specs, with 6990 bios, so basically it is a 6990. the game runs bad with it.

     

    in single player with few planes i can run balanced, but its no use it will have big drops with much happening and to much tearing for multiplayer, cant spot stuff.

    i lowered to the "lowest" setting now, i can hardly read cockpit dials, ground looks like crap but its kinda fluid with tearing, and i can even run 2xAA so i can actually see other planes with no icons.

    there is some setting turned on that kills it for me, ROF i can play fine, i have tweaked graphic settings, BOS runs like crap :(

     

    where are graphic setting please? this is no consol! give same options as in ROF and all will be fine!

    the system created to keep people from turning stuff off to gain an advantage(as if that would be possible), puts me at a disadvantage cause i cant play the game fluidly while i am well above min specs :(


  8. guys you are a funny lot, you act like i want to take away your little baby jesus, no worry you can keep him, i basically said only, looks shopped "TO ME", i never ruled out that the picture may be 100% legit ;)

    and no, other, different photos do not legitimize a shopped photo, not sure what you where thinking there.

    also if its in a book 40 years old....what does this say? nothing! books as newspapers are full with manipulated images throughout history.

     

    anyways, you guys like to believe so badly that you start mocking me or referring to me personally in a 3rd person type in a mocking way. also you make up reasons to reassure yourself how legit that picture is, not sure if you doubt it more than i do.

     

    whatever, i am not attacking your baby jesus anymore, leave me in peace, have fun with the pic, i am out of this thread. 


  9. sure all possible, but question is what is likely? its more likely that it is shopped then not, changing photographs is a long tradition since we have photos, exactly to produce iconic images you would not be able to photograph likely.

    its also possible that the UFO´s on ufo images are real, however the photo that is supposed to show them is likely not. 

     

     

    the orig number on image may well be original, its showed the bombs thats it, and just cause its around a long time, we shopped pictures pre 1900´s, so i doubt its longer around then us manipulating pictures.

     

    people are easy fooled... ;)


    in case someone is interested, photo shopping in USSR;

     

    http://englishrussia.com/2012/09/06/photo-manipulations-in-the-ussr/

    • Upvote 1

  10. sorry to hear you got the same problem, but at least i am happy to know it not exactly my sticks fault.

     

    i think the implementation of stabilizer is at fault, technicaly it works and does what it should, but the FFB doesnt get shifted the same way like on a plane with trim, it does shift a bit but it is still not centered.

     

    i am still not sure if i just hunt after something that is supposed to be or if that is the FM or a bug. at least its not my stick, glad bout that.


  11. finished :D

     

    to my surprise its realy firm, it feels like it could hold forever. logitech outdone themself with that, big company save every dime, put bad poti and stuff, but in stick they put enough to make extension out of the box? that is funny :D

     

    anyways, i see how it goes, as said feel firm, and i dont have strong FFB so that should work out.


  12. it seems i fixed it, at least for planes that have trim, the trim manipulates the center position of the stick and does push its center up or down, on pitch axis(did not look up the others). that means you loose some movement on the axis you trimmed.

     

    like its 0-100% where 50% is the middle position. now when you trim nose down 20% your stick moves up 20% on the pitch axis, means its center position is now at 70% of the total axis, no longer at 50%.

    it works nice but has the side effect that the axis then has in fact a short end(30% of axis left for nose down) and 70% of the axis are now nose up.

     

    however with stabilizers it works different. stabilizer does not manipulate the stick position on the axis, that may be correct but there is one problem, while the plane may fly level now the FFB still thinks there is a up tendency. that means the stick is centered now in the plane but the FFB is off center!

     

    is this intentional or a bug? 

     

    the result is that when you pull back on the stick FFB gets lighter instead of stronger for some moments till you are past the center of FFB and FFB starts to increase again. i cant explain it better then to say stick center position is not FFB center position on the 109, that will be cause of the stabilizers that do not move the center axis position, like trim would.

     

    maybe i missunderstand something and all is working as planed, anyone here, if you fly 109 G2 with no wind and no interference from outside, and have stabilizer on position +2(maximum nose down), does the plane still climb for you or only for me?


  13. since nobody had a idea i tried fix it myself. i think i have a break through. after reinstalling everything and its mom, i was at a loss, but then i turned to the dreaded profiler. damn i hate this pice of crap software.

     

    as soon as i switched off the profile that axis is back to normal. now i have to re-map a lot of controls but at least i got that nose up tendency fixed. i dont care bout fixing the profiler fault, ill uninstall it asap i think, for now its permanently off.

    • Upvote 1

  14.  

     

    During flight level - it reach some optimal strength and/or hardness! Still I would like to see that the hardness is changing more gradual during different speed is achieved. At the moment I can't figure out if this is due to the FF code in the came or it is software issue in the joystick controller itself!

     

     

    for hardness to change more gradual, curve must be more linear. i tried that a lot as i was using a extremely curved "curve" in RoF and i didn not know why i was so bad. it was great in mid section but FFB was suddenly building up a wall as i came to outer stick positions. and movement and precision was very sluggish withing that "wall" area.

     

    i found for G940 FFB to be as linear as possible your curve needs to be as linear as possible. the more curve you ahve set the more erratic and jumpy FFB gets. at least that is my expirience.

     

    i rly have problems with the plane, in RoF and BoS when its close to stall speed the plane gets very twitchy with almost no FFB. maybe i should try centering spring? have that deactivated.

     

     

    also when you let go the stick, does it return to center position for you guys? for me it doesnt on pitch axis. i am not sure  why. made extra thread here in controllers section. :(

    • Upvote 1

  15. 2014_5_28_18_10_30.jpg

     

     

     

    this is when i let go of my stick, g940 stick and the dead man switch put it into position? i am not sure, my joystick is calibrated, on other games it is centered, only on BOS it looks like that?

     

    at first i thought bad nose up of Bf109 is the plane, now i see it the plane and the stick. when i put stabilisator of bf 109 to maximum nose down(thing its 2) it still climbs quiet a bit in neutral stick position. not sure if its meant to be like that or is this effect is compounded by the off center pitch axis for me?

     

    also all other fighters got strong nose up for me, without me trimming nose down quiet a bit. with trim it is managable. i think this is caused by why you see on the pic? anyone has a idea please?

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