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About fjacobsen

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  1. While the AI is the same, the diference occurs due to different waypoint setup. In QMB all aircraft, even if they are attack or bomber aircraft, behaves as if they are fighters, because their waypoint priority is set to low. This means that attack aircraft and bombers will start to circle once You get near them, cause the priority to reach their next waypoint is low. In the mision builder You can set waypoint priority to medium or high for attack and bomber aircraft. That means that they will keep flying straight towards the next waypoint.
  2. In some countries there is a ban on displaying the Swastika. I think Russia is one of them. In my eyes it´s time to lift this ban, first and foremost since it´s now almost 75 years since Nazi Germany was defeated, and secondly because those who wants to use for political reasons will do so nonetheless. It has become part of a history we should not forget. When looking on the pseudo swastica on the FW-190 everybody knows what's the meaning of it is. But offcourse - as long as there are victim's who has bad feelings for it, we should all respect that.
  3. Note that AI might be different in QMB than in correct setup single missions or campaigns. This is especially true for how AI bombers and ground attack aircraft behaves. It probably comes down to the way waypoints are setup for these flights, where waypoint priority is set to low instead of medium or high. It will make bombers and ground attack aircraft act as if they got fighter pilot brains. Properly setup missions makes a big difference.
  4. Ju-88 crews adopted a shallower dive in order to preserve the airframe. Normal dive angle i the Ju-88 became around 60°. I still wonder if all those "automatic" actions in the second illustration was something that happened on the real Ju-88. In IL-2 Sturmivok BOXX I don´t see those items being executed with Lctr+D and Bomb release button. Here is a good description of the procedure: https://theairtacticalassaultgroup.com/forum/showthread.php?t=4298&p=43438&viewfull=1#post43438
  5. I have found this. Not sure if all the mentioned items are opretaed automatic in IL-2 Sturmovik BOXX :
  6. Flying the Dolphin with two wingmounted Lewis guns, I see that the ammo-counters on the HUD does not update. They do run out of ammo though, so it´s only the indicated values.
  7. Thx Jason for the heads up. This developement team keeps amazing me - steady working, steady delivering solid content and superb support.
  8. In my custom mission I have tried with various AI skill level and waypoint priority, but the AI Me-262 is still doing a lousy job attacking. In 5 tries I have only seen it shoot once, but without hitting. Otherwise it just set's up an attack but simply buzz past the bomber without shooting
  9. Do You mean the priority setting ? Problem is not that they don´t attack, they just don´t shoot.
  10. Both with the QMB and custom made missions, I cannot get the ME-262 to attack Bomber formations. Only once in a while they do shoot, but most of the time they simply buzz close past the Bombers, but do not shoot. Also they never fire the R4M Rockets.
  11. I had some stutters on the Bodenplatte Map, but tweaked my settings down a bit. Acyually the new Arras map stuttered more than Bodenplatte. On the Arras map I still have small stutters.
  12. I have read a ton of books and articles about BFM, ACM and Fighter tactics, but still far from regard myself as an virtual Ace. It´s all about knowing You own abilities with the aircraft You fly versus the enemy You are engaged with. BFM is mostly about converting one kind of energy into another: Speed to Altitude and vice versa. A energy fighter is more offensive in nature than a turn (angle) fighter, but also needs more disciplin form the fighter pilot to conduct (thats where I sucks the most). Go in fast from a higher altitude - zoom down on Your opponent - shoot and the disengage. This is easy if the opponent is unaware of You presence. Once he recognise You and starts to evade it becomes much more hard and many (including me) tends to follow him too long and find Yourself now being in a turn fight. If Your opponent is in a tun fighter, Your allready lost. You can disenage, but will have a hard time to reattack and is better of trying to evade out of trouble. In a turn fighter You might be able to defend Yourself forever, keeping Yourself out of the oponents sight, but You might never get the chance for a shot against him. Question is then, which aircaft type can be regarded as a turn fighter and which being a turn (angle) fighter ? The answer might be obvious for som aircraft types, but circumstances might change that, especially when multiple types are in the same arena or at different altitudes. Problem for us flightsimmers is that we ly too many different aircraft types, without getting into deep with one type. IRL the pilots often only learned a maximum of two types and never got to fly the enemy's aircraft types.
  13. Backup the Startup.cfg from the [drive]:\IL-2 Sturmovik Battle of Stalingrad\data\ folder and backup Your snapviews by backing up the entire [drive]:\IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\snapviews\ folder. Then delete all files in the [drive]:\IL-2 Sturmovik Battle of Stalingrad\updates\ folder. Run the Launcher and it should update the sim. Afterwards copy back the Startup.cfg file and Snapview folder and say "yes" when asked to overwrite the files / folder .
  14. The Engine mod makes the engine much less prone to overheat, causing engine fire, with too quick throttle increase.
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