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fjacobsen

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About fjacobsen

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  1. Thx Jason for the heads up. This developement team keeps amazing me - steady working, steady delivering solid content and superb support.
  2. In my custom mission I have tried with various AI skill level and waypoint priority, but the AI Me-262 is still doing a lousy job attacking. In 5 tries I have only seen it shoot once, but without hitting. Otherwise it just set's up an attack but simply buzz past the bomber without shooting
  3. Do You mean the priority setting ? Problem is not that they don´t attack, they just don´t shoot.
  4. Both with the QMB and custom made missions, I cannot get the ME-262 to attack Bomber formations. Only once in a while they do shoot, but most of the time they simply buzz close past the Bombers, but do not shoot. Also they never fire the R4M Rockets.
  5. I had some stutters on the Bodenplatte Map, but tweaked my settings down a bit. Acyually the new Arras map stuttered more than Bodenplatte. On the Arras map I still have small stutters.
  6. I have read a ton of books and articles about BFM, ACM and Fighter tactics, but still far from regard myself as an virtual Ace. It´s all about knowing You own abilities with the aircraft You fly versus the enemy You are engaged with. BFM is mostly about converting one kind of energy into another: Speed to Altitude and vice versa. A energy fighter is more offensive in nature than a turn (angle) fighter, but also needs more disciplin form the fighter pilot to conduct (thats where I sucks the most). Go in fast from a higher altitude - zoom down on Your opponent - shoot and the disengage. This is easy if the opponent is unaware of You presence. Once he recognise You and starts to evade it becomes much more hard and many (including me) tends to follow him too long and find Yourself now being in a turn fight. If Your opponent is in a tun fighter, Your allready lost. You can disenage, but will have a hard time to reattack and is better of trying to evade out of trouble. In a turn fighter You might be able to defend Yourself forever, keeping Yourself out of the oponents sight, but You might never get the chance for a shot against him. Question is then, which aircaft type can be regarded as a turn fighter and which being a turn (angle) fighter ? The answer might be obvious for som aircraft types, but circumstances might change that, especially when multiple types are in the same arena or at different altitudes. Problem for us flightsimmers is that we ly too many different aircraft types, without getting into deep with one type. IRL the pilots often only learned a maximum of two types and never got to fly the enemy's aircraft types.
  7. Backup the Startup.cfg from the [drive]:\IL-2 Sturmovik Battle of Stalingrad\data\ folder and backup Your snapviews by backing up the entire [drive]:\IL-2 Sturmovik Battle of Stalingrad\data\LuaScripts\snapviews\ folder. Then delete all files in the [drive]:\IL-2 Sturmovik Battle of Stalingrad\updates\ folder. Run the Launcher and it should update the sim. Afterwards copy back the Startup.cfg file and Snapview folder and say "yes" when asked to overwrite the files / folder .
  8. The Engine mod makes the engine much less prone to overheat, causing engine fire, with too quick throttle increase.
  9. Mmm - let me be the meat grinder - I sacrifice myself for that duty !
  10. It´s very fun to fly and it is very accurate when bombing artillery positions. The slow speed makes it easy to drop 4 bombs in a row on the 4 artillery positions in QMB - just come in below treetop level and drop a bomb once each artillery position disappear below the nose. Being able to add a radio in the mod selection, I hope this means that we might get the feature we had in ROF to open a map and call in artillery to hit various positions. I would also like to see the bombsight simulated.
  11. Take it easy guys - this is one of the few development teams that takes their customers really serious and try to deliver solid content. But even they aren´t superheroes and once in a while introduces some bugs. The main thing is that they are quick to fix showstoppers.
  12. The P-47 is best at high altitudes. In a dogfight... -Don´t try to climb when in pursuit or defending, the P-47 does not climb very well. -Don´t go into a turn fight, the P-47 does not turn well and looses airspeed quite fast when doing so. -Don´t rely on the P-47 toughness, a lucky shot from Your opponent can kill You. +Keep Your altitude above Your opponent if possible +Use group tactics - don´t be a lone wolf. +Use speed advantage +Don´t go lead or pure pursuite in an attempt to catch up with Your opponent, use lag pursuit and only go pure or lead for the shot. +Know when it´s better to retreat or extend - being low and slow will kill You, especially in an aircraft like the P-47. You might shoot at Your opponent from a longer distance than normmaly, due to the high ammount of ammo and the spread of the 8 x .5. a well aimed, or lucky shot might cripple Your opponent enough to help gaining on him.
  13. No flightsim will ever become totally polished - but I don´t know any other sim as stable, good looking, well performing and complete as the Il-2 BOX series. 5 Years develeopment from the first IL-2 BOS and until now might sound as a long time. But at every point of time, expect at the point where we had unlocks, this series has been superiour to other competitors. IL-2 BOS, BOM, BOK has each been complete on their own, but with new features and enhancements ported over to the former titles. Generally the developers here are constantly delivering what they have promised and on top of that also constantly optimised the entire game. Graphics has been improved and at the same time performance ahs become better and smoother - at least on my rig. Another competitor releases one early acces module after the other without finsishing them, and the core/base flightsim doesn´t get optimised, rather the performance egts worse after each update. Personally I´m really happy with my purcases of IL-2BC, FC and TC and still needs to feel cheated be the devs.
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