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[7e]Forza42

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About [7e]Forza42

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  1. thanks for the missions! Kuban_01 is working well But, i have the same issue like CY6Nyt3Stalk3r missions 5 and 6 has AI pilot on each planes, but no one start their plane :S
  2. oh yesssssssssssssssssssssss ! thanks a loooot for your work!
  3. hello that was a geat campaign, lot s of fun i have a question regarding the table from the rules section. What does the numbers ''1/1'' or ''2/3'' means from the table ? thanks
  4. i tried this one, it was very cool. If i can do a suggestion, when there are ground target spawned, it should be cool if they are ''protected'' by a couple of airplanes. Like that we can make mix flight with bombers and fighters escort I don't know if every random stuff are like this, my comment is based on the ''tank group'' spawned at 0708. thanks again for sharing!
  5. just flew the 14a mission, was very cool! we were only 2 players, so we lost the city .... :D we don't have lot's of time to intercept bombers, they are very high :S
  6. @SYN_Haashashin thanks! i m able to ''''sink''''' some ships :D I have exactly the same request as SCU_Server! I like to fly He-111, JU-87, or the FW-190 ..... so, if it's possible to have the same missions from AXIS, it will be very great!! EDIT : I have add He-111 and JU-87 to the mission 5 an 6. It s not really realistic, but just for fun ..... also, set the water state to 3 and 4 and the cloud set to medium. If someone wants those update, i can share it. RE-EDIT : @SYN_Haashashin, if you don't want that i share those modification, don't hesitate to tell me
  7. hello i have an integrity check error when i open a mission into the mission editor. what should i do? thanks Object(8:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(9:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(10:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(11:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(13:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(14:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(16:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(17:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(19:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(20:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(21:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(24:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(26:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(31:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(32:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(33:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(34:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(35:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(36:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(37:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(38:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(39:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(40:Bridge++) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(43:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(44:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(46:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(49:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(50:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(51:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(53:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(54:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(56:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(58:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(59:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(60:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(61:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(62:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(64:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(67:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(68:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(70:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(72:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(73:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(74:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(75:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(76:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(77:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(78:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(80:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(81:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(82:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(83:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(86:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(87:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(88:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(90:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(91:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(93:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(94:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(95:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(98:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(99:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(100:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(101:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(103:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(104:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(105:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(106:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(109:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(112:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(115:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(116:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(117:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(119:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(122:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(125:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(126:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(128:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(129:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(130:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(131:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(132:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(133:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(138:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(140:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(141:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(143:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(144:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(145:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(146:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(147:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(148:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(149:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(150:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(151:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(153:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(154:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_200.txt Object(158:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(159:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(160:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(161:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(162:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(163:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(165:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(166:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(169:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(170:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(173:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(180:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(182:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(183:Bridge_!) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(184:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(185:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(186:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(187:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(188:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(189:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(190:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_150.txt Object(191:Bridge) >> no script file! : LuaScripts\WorldObjects\bridge_road_100.txt Object(986:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_block_zdravnica.txt Object(987:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousesmall.txt Object(1701:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousebig.txt Object(1876:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousesmall.txt Object(3735:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousebig.txt Object(3768:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_lighthousesmall.txt Object(3858:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_block_zdravnica.txt Object(4095:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_elevator.txt Object(4096:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4198:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4214:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4215:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4351:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4891:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_museum.txt Object(4943:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4953:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(4971:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_railroadstation00.txt Object(5016:Block) >> no script file! : LuaScripts\WorldObjects\Blocks\kuban_block_zdravnica.txt Max buildings with entity number exceeded! max: 10, actual: 55 Max ships with entity number exceeded! max: 10, actual: 18 Max total entity number exceeded! max: 80, actual: 112
  8. i tried the coop mission 4 yesterday , that was very cool thanks a lot for creating coop style missions! i have a question regarding the big ship ... what planes/weapons need to be used to shutdown those big boats ? thanks
  9. hello i have a friend that have a titan black and the rift. Same issue.... backtrack to older version of nvidia driver , bit better, he can fly 5min instead of 5sec.... we dont find any solution so far
  10. take a look at my topic : https://forum.il2sturmovik.com/topic/21957-tripple-monitor-issue-ui-and-he111-bomber-view/?do=findComment&comment=348486 there is a clear exemple of what i mean .... i post a pic.
  11. Coop is coming ? GREAT! When you are talking about Pacific, are you talking about F4U Corsair too ???? O_O realllllllyyyy loved Pacific Fighters Addon ! I don t know how much how hours i passed on it!
  12. clickable cockpit ? that s the main and major difference between IL2 and DCS ......and a big step forward for immersion. If you think it s not, that means you didn't try DCS BF109 or DCS Fw190 .... CLICKABLE COCKPIT! CLICKABLE COCKPIT CLICKABLE COCKPIT CLICKABLE COCKPIT oh ... and a real coop mode for mp mission .... without any hack .... COOP!
  13. let s have a quick view on what they did for F1 2016! the whole UI can be stretched dynamically from the graphic menu. You can set the UI to be on the main center screen like if you have only one screen. This feature is so genius! and i m pretty sure is quitte simple to do ..... look at this video : by defaut ui is like IL2 : full screen, so eveything is full left and full right. With the option to rescal the UI, the UI can be replaced as it should be.... to be useful
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