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About Knipser

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  1. Thank you so much for your answer! Thats exactly the info i needed.
  2. I am thinking about getting a new Monitor, a DQHD Screen with a resolution of 5.120 x 1.440, wich is actually the size of two QHD screens next to each other. Technically IL2 can handle this resolution, i have seen a few videos on Youtube, where people are actually playing the game in this crazy resolution. The question that came up after watching those videos is: How does IL2 handle the aspect ratio/cropping of that ultra wide resolution? Maybe someone of you can answer that question. I made two pictures to illustrate my question: This is how i would expect IL2 to look with this kind of resolution: Basically a the image from a regular QHD Screen extended left and right ( just stitched some screenshots together): But after watching those clips on Youtube it seems to me, that IL2 is not able to handle that super wide aspect ratio correctly and it displays the game like this, as if it would just crop the image top and bottom to get the correct framing. Maybe someone uses a monitor like this, and can answer me this question. I would really appreciate some help with this topic. Cheers!
  3. After all those years in this thread, it's about time that we give this campaign a new name:
  4. If the Hurricane would have been released at the beginning of the campaign, i'm pretty sure it would have been part of the planeset of the first map. But it was simply not released yet! What are you complaining about? it's nice that they put it in now, of course it's no match against the midwar planes, nobody forces you to fly it ๐Ÿ˜. And btw, you can still use it as a ground attacker, it's really good for that purpose.
  5. Totally love that "hardcore"-sim approach the makers of this online campaign had in mind, when they developed TAW. Limited lives, planes, no techchat etc., that's all fine. The thing that really ruins that whole experience is the laser guided anti aircraft artillery in conjunction with the map layout. I know this topic has been discussed plenty of times already, just wanted to share my thoughts about it from a fighter pilots's perspective. This "hardcore"-sim feeling should come from a player-vs-player competition, not from a player-vs-AI-AAA battle. I mean that's what PVP is all about!?! I'm not even talking about the struggle, the ground attackers have to go through, every time they attack a tank collumn or a defense position. Flying a fighter, the thing that you fear the most, are not enemy pilots, it's the crazy AA gunners that could blast you out of the sky in a blink of an eye. It's almost impossible to engage someone, especially on the eastern front campaign. The map is crammed with airfields, aa-positions and target areas, so close together, there's simply no room to go into a dogfight without getting attacked by enemy AA. You can't even do a surpise attack on a totally unaware pilot, since he gets warned by exploding AA shells in the air or by some server warning message. Almost everybody (including myself) exploits this crazy AA as an escape option. The moment you get bounced, you just drop your nose down and dive away to the closest AA-defended position. No matter where you are on the map, there's always some flak-snipers closeby, ready to save your ass from getting envolved in a dogfight. No player is that crazy to follow you, cause he knows what's waiting down there. Even most ground attackers take the closest friendly AA Position into account, when planning their attack routes.
  6. This afternoon on Combat Box: Waiting for the Mitchells to join the party..
  7. Don't try this at home ๐Ÿ˜‡ (Skins by @JG4_Kruger)
  8. " ... this update will make the online multiplayer experience totally different from how it was before." When i read this line in the patch notes, did not really believe it at first. Spent the whole evening flying online, and i gotta admit, you guys totally nailed it! It's absolutly true, this game is on another level now. Think i only said this once before after a patch, this is a game changer! Thanks for making that happen!!
  9. Thats some great news! The video quality might not be the best, but you already commented on that. Big thanks @Jason_Williams, @Han and the rest of your team, for tackling that problem. We all know how "special" this community is ๐Ÿ˜…. Keep up the great work you guys did over past years, this sim just keeps getting better and better! ๐Ÿ‘
  10. No offense, but it's pretty obvious, why spotting planes in tobruk is so much easier ๐Ÿ˜‚๐Ÿ˜‚
  11. Go for Realism please! .. as far as this is even possible my two cents on this whole discussion: - please fix the LOD issue with dissapearing planes - add some (of course limited) options to adjust the beautiful images, rendered by your game engine. this could be saturation, contrast, gain for example.
  12. I really appreciate the historical research you guys did on the planeset. It's the pilot that matters most, not the plane. Just take a look at the Top5 Fighters, and see what those guys can do with their totally inferiour planes๐Ÿ˜ . However, as past discussions in this thread have shown, a big part of the community does not share that opinion and prefers a more balanced planeset over a historical one. Maybe you should also take that into consideration. Since we don't have enough RAF planes available yet, this would be my suggestion for the planeset. It's only the Fighter/Attacker part, since the Bomber/Transport part of the current planeset is totally fine. Again, this is just a suggestion.. nothing more, nothing less๐Ÿ˜.
  13. @=LG=Kathon Maybe you should just suspend the ongoing campaign and fix the problems with the airpressure and the durability values of the indestructable targets. Even if it would take you a few days, it's probably worth the wait.
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