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About D-Rock

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  1. Thank you to organizers and participants. This was fun no matter who wins. Looking forward to the next one.
  2. time to let new people making suggestions be heard. my recent stats are a result of trying to hold the line outnumbered by a lot. my stats come second, my team comes first.
  3. Judging by your posts and stats, maybe sit this one out and let good pilots discuss the best way forward.
  4. Just an idea to help balance the sides at any given time. To start, LG has come up with one of most amazing dynamic campaigns these skies have to offer. I can only image the time they have put into this. Please keep that in mind when you decide to criticize. A really good improvement this time around is the fractional death ratio based on team numbers. This is another good incentive to join when your team is outnumbered. Is it possible to apply this logic to bombing? For example, if Axis is outnumbering Allies 2 - 1, then their targets will require half a
  5. Wow, an armistice 20 hours in. LG thought of everything. On November 11, too.
  6. =LG=todeskvlt killed me hanging from my chute, as well. The Axis were outnumbering us in that rotation, and he wasn't even the one who got hits on my plane, he just flew past after the fight and shot me. I could care less about stats, or dying. I can earn them back if I want. It's the poor sportsmanship that very few people display. Obviously, I wasn't the first one tode has chute killed. No hard feelings in the end, though. It is just a game after all. It's also a great motivator to do a lot of damage. A lot.
  7. Your situational awareness is much better in real life than it is in this game. Nor can you 'feel' things the same way, ei. wind, vibrations, visual scanning,... The technochat helps make up for that missing gap. If the consensus is for not having the technochat, then by all means, the few of us should be ignored for the benefit of the rest. It does alienate pilots like myself who fly all different planes, on different sides each campaign. I'm not getting the practice time in lately, so that's my fault, too. I'll sit this one out, instead of gettin
  8. Why no tech-tip box in this one? It's a real game killer not having it.
  9. Yes, as far as I can tell. I can go all night and not have it happen, then the next night I can't even join. Could this be on my end? Possibly my connection?
  10. Has anyone found a fix to the error #10009 crashes. I'm about to shelf this game next to Cliffs of Dover.
  11. Sorry, Sir. This response doesn't really clarify the question. So, bailing out immediately and mission end will prevent you from losing a life in TAW anywhere in the map?
  12. Direct hits with 500s = 3% damage to untouched target? Bombing is now pointless.
  13. In the last two maps, Wukits and I spent a lot of time bombing. We're both quite aware of the dangers Bomber pilots face, especially when we are without escorts, so please don't take this as a complaint, just an idea thought up during long flights. The three lives and 20 hour limit is harsh, but I understand the need for this kinda rule. Pilots need to think twice before engaging an enemy, if they want to make it home safe. Irresponsible or bad tactics should not be rewarded with endless spawns. Maybe, there could be a way of earning lives back (max 3) by limiting a pilot with le
  14. Thanks to organizers and participants for a great time. These maps were fun, and dangerous.i
  15. Just my opinion on this. Like in war, there is a 'tipping point' in these battles, where things can get worse at an exponential rate when one side starts to lose. Real estate is very important in this case. Lose it, and you start to lose other options. On the last map, you Reds had us cornered, but we kept fighting until the end. Don't ever give up.
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