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Everything posted by [CPT]milopugdog

  1. "let me show you a little trick I learned"
  2. Now now; don't bring my state into this. We might have made B-17s and B-29s, but that doesn't have anything to do with this tailwheel hubbub.
  3. Happy birthday Jason! If you're still answering questions, is there any possibility that the Stalingrad city will see any love? Compared with the newer building tech, it looks a little sad.
  4. I'd be upset if I had that haircut too.
  5. Hey all! It's been a month, and that means it's time to show you all the nothing I've been getting up to! There were some pretty nasty holes in the passenger rear wheel well and engine deck, so I did some fiberglass work to cover them up. They'll all have undercoating sprayed over when she's done, so they didn't really have to be pretty. Bondo on my rear fenders has been applied, sanded, and repeated in that cycle about 4 times but now I'm happy with it. Therefore, I checked off those off my list of things to fix and took them off. There were
  6. On the SPAD XIII template, the US markings layer doesn't have any roundels on it. I'm sure I could put them on there, but y'all just do it so much better!
  7. I second this idea. Similarly, for some lend-lease aircraft; why is it that there isn't just a plain USAAF skin with no markings? It's a little annoying when I try and fly an American A-20 and only have the one skin that looks like someone grated cheese on it.
  8. Clear skies online earlier today. With a double cloud layer too!
  9. If you delete your account, it gets deleted. No and no.
  10. I know I'm a little late to the DD party here, but I just wanted to say; I'm extremely happy that you guys have managed to do this. Not only because it is an amazing feature that the game was lacking, but also because it also reaffirms why I continually choose to support this dev team with every product you put out. Does the game have issues? Sure, what game doesn't. But the progress that is made each dev cycle, and the fact that improvements that have previously gotten a response of: (this image is photoshopped btw) Get added to the game continually show that this t
  11. Just popping in to say hi, used to get together with you guys when 6./ZG1 was still a thing. I'd love to pop in for a flight or two on Fridays, but can't promise anything since they're at noon my time! I'm still a big fan of using my wasp skin from that group when I can.
  12. I haven't listened to the Fw-190 much, but I've been flying the P-47 a lot recently. I'm not sure what the devs did, but I don't quite remember the engines sounding like this. So kudos to them! A video of it goes a long way too:
  13. Hey all! It's been a while since the last update because work has been slow, but I have been making progress on the car! I've been doing a lot of body work, which has been getting held up at the point of sanding due to me having to do it outside on the very limited free days on the weekends. Although, I can finally show you some complete progress now that I have. So just for the best example of what I've been getting up to, I'll show you the transition on the car's roof. Bare metal from the blaster's: Covered in body filler: Sanded
  14. So it seems like you're the source of your problem then. Sorry to hear that.
  15. As a player you can set the amount of bombs you want to drop at a time. You can even adjust delay between the drops.
  16. I was just talking to someone about this; the pilot makes the plane. The aircraft is very good for attacking light targets when you attach the x4 extra MGs on the bottom. It does do tanks, but it isn't as leisurely as it sounds. The Mk103 does the job, but I find myself having to make a few passes to get 'er done. It also can defend itself a bit of you manage to see a plane behind you. I've personally shot down a P-38, Yak-9T, and an IL-2 1943.
  17. Howdy all! It's been a good while. I'm back to working off the bot after some creativity block, and I've made a small addition and have a small roadmap of things I want to do: 1. Tank stats are finally working! These work for Finnish Virtual Pilots and Action Dogfight and Tanks Their respective commands are the normal calls with tank after the server name. So, !finntankstats and !efronttankstats They also feature rearranged tables for the vehicles, and I left in the air section for those AAA M4 tankers, and soon to be added SPAA trucks. Se
  18. Happy new year to you too! Here's hoping we can all meet in Vegas next year and laugh about all this.
  19. Ordered! So I did the maths, there are a total of 38 aircraft in RoF if you include the ILYA Muromets pack. With FC1 and FC2, we'll have a total of 21 aircraft from RoF + 2 engine mod. variants of RoF aircraft. So for your intention of bringing RoF to IL-2, I will congratulate the progress and dedication; we'll be halfway there with the development of these aircraft. BY THE WAY; is there any intention of further developing the ILYA Muromets content? It would be interesting to see some other Russian designs and a re-imagined Eastern Front map. I always thought the Tarnopol map wa
  20. Aye, you are correct in that. Well, I might as well contribute something else to this thread other than being smug, Here's a triplane I drew in high school. I played RoF and IL-2 instead of focusing on school, so planes were pretty much all I drew in art class: I think we were practicing smudge shading for this assignment?
  21. I'll believe it when I see it. Until then, I'll just keep chipping away at it. Without getting too off topic... luckily I have money put away for VKB's throttles. I'll just spend that since they are in a limbo status currently.
  22. Are you intentionally opening the pre-order on pay-day, or is it just a coincidence? Dang it Jason! That money is supposed to go towards my student loans!
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