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About Goosevich

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  1. Yep it's a badly implemented cruise control basically. See - if this game would be ACTUALLY finished and not in alpha state, that would be either "fixed" or there would be tutorial. Have fun
  2. Jesus christ dude, no it does not work like that. All you presented us in this video and it's exactly the same in the game i own is some asshole using a gear limiter overreving the engine. I'm asking again - have you ever drove a car by yourself? It.Does.Not.Work.Like.That.It's.Completly.Unnacceptable Just f*cking let us use, dunno, Logitech G25/G27/G29 and leave us be. You don't even know what a manual transmission and simulation is. Have fun flying an IL-2 on a keyboard. Flight stick is simulated, right? lmao
  3. Yeah, so actually you missed the point entirely. There is a mechanic in TC and IL-2 for that matter that takes into account the engine/oil temp. It's very annoying in TC in that sense, that, if i understood correctly, most of the missions start offroad (duh, it's prohorovka, not a lot of roads were there) and a tank is stuck in the first gear EVEN with the GEAR LIMITER at default, ie set on D(rive)/max gear allowed. In game it's caused by a low engine/oil temp and you can just turn that off in difficulty settings. When the engine is near the nominal working temp. the gear shifts just happen li
  4. No you can't manage anything. Only thing you can do with that gear limiter is overrev the engine and that should be fatal. Only usefull aplication of that gear limiter is a slow creep in a hull-down position or something like that.
  5. No, you are not xD Wow you are stubborn my dude. It's NOT i repeat NOT a manual gearbox, holy f*ck xD TC has an automatic gearbox with gear limiter. Period. xD Tell me, did you EVER drove a car before? 'Cos i can't belive someone can mistake those 2 distinct gearboxes lmao.
  6. Except it's completly opposite - you are not in control, you are not shifting gears up and down. Google an automatic transmission with gear limiter (basically most of the US cars lol) 😄 it's like calling that kind of gearbox or an dual clutch auto box (DSG or similar) a manual gearbox just 'cos you can enter a "manual" mode and sequentialy change gears. Manual gearbox in a sim - It has a lot of value, since the gearbox can be damaged, and you can loose some gears (that would appear as neutral basically) so there is a point. Tanks, depending on the gearing and sloping of the terrain should t
  7. @LachenKrieg Yep i've driven 40-60 ton vehicles (mostly semi's), alas they were wheeled. No it's not modeled what we have in TC is a sub-par modeled autobox with gear limiter and that's it. No it's not realistic at all if you take control as >>driver-mechanic<< in this sim (as i said - the system we have makes more or less sense while playing as a gunner/commander). The ground pressure and the torque required to move offroad is also off so no, the ingame drivetrain for all the tanks is way off and again the autobox gearing is just really stuck, mostly tied to oil temp and/or a hill
  8. This "maunal" gearbox modeled in TC is not a manual gearbox, it's an automatic gearbox with literal gear limiter and thats it. Manual Gearbox = clutch and selecting the gears by yourself and that can be achived in game by gamepads or for example Logitech steering wheels with a clutch and six-speed 'box. That's what im waiting for, especially since pseudo-manual gearboxes have been in other sim games, for example T-72 BoF (you could set up "manual gearbox" in the menu, there was no clutch axis support but at least you could choose the gear for yourself whitch added to the experience imo). T
  9. I figured that QMB would be right way to go more or less, but unfortunatly i find it shallow as hell in current form. I'm much more fond of Vander's Easy Mission Generator tbh. I'm also fond of a quality scripted content Otherwise great suggestions. PS - oh and yeah, i was thinking about buying flight sim modules for the sake of maps but im holding on that for obvious reasons 😄
  10. Oh, so if something doesn't work, and it doesn't work even more with other module, then it's all right since "it has been there since the begining"? Okay then, noted :^)
  11. Yep, finished product all right :^)
  12. Language barrier, bro. Don't forget that english is really dependant on the context
  13. Basically what you said + : - a feature complete campaign/career (not this basic teaser-like "campaigns" we have now) or at least a dynamic campaign that would give replayability - working interactive tutorials for gameplay itself, and all the tanks with their quirks and features - a solid pack of single missions with various themes, that could serve as a basis for learning the mission edditor - more modern mission/scenario editor, even Bohemia Interactive managed to finally make the mission editor that's easy to use - crew animations, what we have now is below pathetic (as a finish
  14. Custom missions made official? Sure, but also make sure you will get paid for it. It's not about you or the other content creators. The game is advertised and sold as a finished whole product, and the sim itself is at alpha stage or early beta stage at best at this point.
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