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About 6./ZG26_5tuka

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    Gliding(200+ flight hours), Skinning, Opel Astra, Testing

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  1. 6./ZG26_5tuka

    Developer Diary 210 - Discussion

    It's not low resolution (4k) but has a hand painted look to make it more authentic.
  2. 6./ZG26_5tuka

    Real VS IL2 (part 2)

    G sustainanability comes down to training and physical fitness of your body. The fewest of us are likely to be trained fighter pilots and have varying limitation when it comes to G forces. As a glider pilot I don't mind 2G at all. It's not too uncommon to get there in high bank turns while circling thermals. At 4.5G (my max continous so far) it is difficult to freely swivel your head as the muscles harden up to fight G. But still, to my own suprise, I found myself to be quite capeable of dealing with those forces. With training I'm sure it could be even better.
  3. 6./ZG26_5tuka

    Danziger's 4k MiG Condition(Updated 20181031)

    I meant the way you worked in the rivets and panel dents ect. Makes the metal skin look apart from the wooden parts.
  4. 6./ZG26_5tuka

    Danziger's 4k MiG Condition(Updated 20181031)

    Nice work. I like your NM treatment to the metal parts, looks more materialistic.
  5. 6./ZG26_5tuka

    Danziger's 4k MiG Condition(Updated 20181031)

    Not trying to dirve off topic but since the OP asked about it: Why is that? Been using it for all my normals and seen other people doing so too. Since it doesn't need an alpha texture it also saves memory.
  6. 6./ZG26_5tuka

    Danziger's 4k MiG Condition(Updated 20181031)

    DXT1 does the job and makes the file smaller improving loading times.
  7. 6./ZG26_5tuka

    Engine-Sound Mods and official sounds

    Yes hence few really tried it. If there's no way to only replace the fsb I see little hope that sound modding will be done easily in future. On the bright side, sounds mods don't require mods on mode and work in MP, too.
  8. 6./ZG26_5tuka

    HS129B2 4K WIP Shots

    Nice work so far. What Boo said + the fuel sign should say either 'B4' or '87' instead of the current '84'.
  9. 6./ZG26_5tuka

    Engine-Sound Mods and official sounds

    Theoreticly you could 'simply' replace sounds without setting up a compley sound bank with this method: 1. Load all sound files into FMod Designer. 2. Create one sound bank folder and put all game sounds in it. 3. Set the sound bank up to the game parameters. 4. Export a new project with the fsb and fev file. 5. Forget about the fev since it's a fake sound bank and copy the fsb into your IL-2 sounds directory instead. I managed to get this to work to the point where the game launches but is completely silent.
  10. 6./ZG26_5tuka

    Me262 landing and takeoff.

    Source: Summary Report Np. F-SU-1111-ND 10 January 1946 Me 262 A-1 Pilot's Handbook. Smaller runways and aerodromes (~900m runway length) are troublesome while larger airfields (eg Pitomnik, Kalach) are fine (~1.5 km runway length).
  11. 6./ZG26_5tuka

    Me 262 Questions

    1. What is the 262: The Me 262 is a Jumo 004 jet engine propelled fighter / fighter bomber of the German Luftwaffe. 2. When to use it: Always, especially when the german team outnumbers the allied 3:1 and you can enjoy total impunity. 3. Where to use it: Mainly in multiplayer to show off against your victims and become a topscoring skyknight. 4. How to use it: Press ''E'' to start engines..... 5. How good is it: B 17 pilots don't like it very much. 6. What 'don'ts': Meet the Red Tails.
  12. 6./ZG26_5tuka

    Custom Alpha Channel Tutorial for Gimp (advanced skinners)

    I will try to explain it in more clear terms (to be fair the guide is quite dated and I'm not a native speaker myself). If you use high value / RGB the reflections will be stronger, glossier, 'mirror like'. This is what I originally referred to as 'shine'. Lower value / RGB will give you diffuse reflections, matt finishes, which is what I called 'glow'. If you are unsure about the effects you can take a look at the official Alpha Channel textures to see the difference between the grey tones. It is very much self explanatory.
  13. 6./ZG26_5tuka

    The K-4 Isn't Special

    Alternative facts?
  14. 6./ZG26_5tuka

    Real plane Vs joystick

    The more precise the stick the better. Real aircraft can be steered precisely and with little to no play to controlls. No joystick can really replicate that.
  15. 6./ZG26_5tuka

    Engine-Sound Mods and official sounds

    There are not static 'flyby' sounds because unlike 1946 sounds are generated based on physical events in BoX. Everything changes dynamicly. Basicly, if all sound samples match up, flybys should sound very realistic with FMod.