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Everything posted by NHK295M

  1. It is awesome what we can see now in game such a pretty sexy animals - horses😋 But dogs is bother me... I hear them, but can't find...😢 What about to add some exciting cute dogs in next updates?
  2. Just for information: in server difficulty only "Warmed up engine" checkbox On. AI tanks, ships and AT-guns respawn after death time increased to 60 min. On Lapino maps added objectives to Ju-52 - drop paratroopers on airfield with 3rd tank base and it will be captured. Drop to far airfield - will disable it. Bombers: destroy objects on enemy airfield(Yantar and Lapino only)
  3. Very good news, thanks a lot for you great job😋 But i have a couple words about online... It hard to balance missions - not all planes have analog on the other side. Ju-52 can do capture flags or zones with their paratroopers and can do supply missions. Allies have no DC-3 to do similar mission objective. On the over hand Axis have no recon plane like U-2, Fw-189 or something. I would like to use U-2 and Ju-52 on my server but how to balance mission objective in that circumstances? Do you have any plans to add paratrooper/cargo plane for allies and recon plane fo
  4. Random mission generation start time period changed from 4...16 to 4...12 hour, to prevent often night mission time.
  5. Server back from maintenance. Unlimited airplanes and random plane(tank) setups - only on Lapino maps leaved. On the over maps - limited planes and tanks, balanced for gameplay. No limits for fuel and ammo loading. Repair option added for airplanes(not tested yet) Anyway - return planes option is on. Mission victory conditions changed, old method (hold the village) works only on Lapino winter and summer maps. To win you must capture all flags or kill all enemy tanks. Mission duration 12 hr. Time for AT-guns respawn after death increased from 15 to 45
  6. Server is back to online. But, in 3.201c Dserver.exe unstable again and down sometimes Added Arras(with FC planes and Ju-52 and U-2vs only, couse airfields are small) and Rheinland maps. Some changes in old maps. Mission duration - very long🙃 But you can complete mission objectives and next mission will be loaded. Server RAM improved from 24 to 32Gb DDR3
  7. I like it, couse it closer to realistic aim. Previous version was like in arcade WarThunder - fast and precision aim by the mouse. Now better use buttons to fast move turret on target and then precise aim by the mouse.
  8. 1. "Free tanks" removed from server. 2. Added small-caliber AAA to tank bases. 3. AI recon planes changed level from High to Normal. They have bomb loads, maximum bombs size - 50kg. I want to made total full-real server, if game designers give possibility to off technical-chat - i do it. If you dislike "technochat" - support it at this theme Tank setups(from 0 to 4, with 20% probability for each, 0vs0, 1vs1 etc) RED BLUE
  9. I just add DServer.exe as a trust application in win defender. Then i run it first time defender ask permission to access Dserver to network - i give it.
  10. Maybe i run ahead the train and in future all options appear in game, but know i see that problem as a player and dedicated server admin: 1. Technical chat always ON in game and server have no option to turn off this. 2. On the over hand new information panel depends from "Instrument panel" option in server realism settings. I can't use only that panel without instrument panel. If i turn off instrument panel in server and technical chat manually i have that problem: no information about tank damages, and about shells. Yes, i can see inside the tank and control h
  11. "Freeware" tanks (T-34 STZ and PzIIIL) removed from bases I and II. Only on last base III that tanks available.
  12. FC aircrafts included in all missions - as a recon planes(spotter option turned on for them). For players and as AI.
  13. I don't know but i turn back old variant (with not working gunner stuff) this error was happen: [2019.08.07 19:21:16] IL2 stats 1.2.34, Python 3.5.2, Django 1.11.18 [2019.08.07 19:21:16] missionReport(2019-08-06_19-50-14)[0] - processing new report [2019.08.07 19:21:16] tik: 329079 - instead of a bot in an aircraft is not a living entity [2019.08.07 19:21:19] unexpected error Traceback (most recent call last): File "D:\il2_stats\src\stats\management\commands\stats_whore.py", line 16, in handle stats_whore.main() File "D:\il2_stats\src\stats\stats_whore.py", line 62, in main
  14. tank setups changed for dark axis side, for allies same as before Full real for a test
  15. I think bug-report needed, i remove static flakvierling from tank bases after i can't kill them after 10-15 rounds 75mm APHE. With moved flakvierling(sdkfz10) - no problem. It was flaks on airfield? If i missed this on tank bases - let me know that map? On airfields i leave them with only air attack area.
  16. mission start time changed from 4...18 to 4...16 hours AI airplanes level set from Ace to High AI tanks changed to light tanks AT-guns not respawn on captured tank bases, except lapino maps base 3(on airfields) and prokhorovka(all bases)
  17. That exactly AI disturb players, tanks, at-guns or planes?
  18. I play on server sometime, so i see that need to be changed, work in progress. But i think this do not bring back players, couse they like "red servers": WoL, Efront
  19. i set high priority to AT-guns - so they do not attack targets that not in attack area sector, difficulty lowered, that can i do, remove all at-guns, couse you have a problem with AI? I tested, mission can win one player in 30-40min.
  20. for me it was 1 day and 1 night. it is Vaal' statistic it has inside 3 type of player: 'pilot'(default), 'gunner' and 'tankman', so it serve stats for gunners and tank but do not show in stats web page. Couse tank not planes - Vaal do not want to work on them, he not crazy about tanks. But license of IL2_stats allow to modify, so all in our hand. But some problem i found: "flight log" work incorrect do not show what player in tank kill another player in other tank. And tank "flight" always end with "crushed" result. So i just turn off orange crush icon - couse it is "normal" end, leave o
  21. Stats site not available sometime - i still working, have a problem, with alive tanks in statistic, total kills counted but in personal stats not appear couse in logs and Vaal's stats, tank and tank_turret not same object, but on the over hand AI tanks counted correctly, i dunno how to solve this problem. And i'm just commercial driver, absolutely have no knowledges about python, programming, etc. Also have no time sometimes to server management, and personal life
  22. Added statistic for tanks (based on Vaal's statistcs system https://forum.il2sturmovik.com/topic/19083-il2-stats-statistics-system-for-a-dedicated-server-il2-battle-of-stalingrad/)
  23. I do mission generation time to 4..20h, now turn back to 4...18. Server priority move to tank battles, for them night battles not impossible. I try to understand how Vaal's statistic works, but have no special knowleges, but i try, and want to make statistic for tanks. Also, tank setups was changed today:
  24. I was wrong it give 0 points. So it depends to win by score option. But win score 50000pts - too large to reach. Tank setups changed(in spoiler) 5 variants with 20% probability for each. AI tanks reworked, error with fast respawn fixed, they must respawn in 30 min after death. And they can't win mission(stop on 1st tank base) Tank bases quantity reduced to 3 per side. Tanks now limited. If base out of tanks = base captured.
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