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About Mr_Pickles

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  1. "Freeware" tanks (T-34 STZ and PzIIIL) removed from bases I and II. Only on last base III that tanks available.
  2. FC aircrafts included in all missions - as a recon planes(spotter option turned on for them). For players and as AI.
  3. I don't know but i turn back old variant (with not working gunner stuff) this error was happen: [2019.08.07 19:21:16] IL2 stats 1.2.34, Python 3.5.2, Django 1.11.18 [2019.08.07 19:21:16] missionReport(2019-08-06_19-50-14)[0] - processing new report [2019.08.07 19:21:16] tik: 329079 - instead of a bot in an aircraft is not a living entity [2019.08.07 19:21:19] unexpected error Traceback (most recent call last): File "D:\il2_stats\src\stats\management\commands\stats_whore.py", line 16, in handle stats_whore.main() File "D:\il2_stats\src\stats\stats_whore.py", line 62, in main stats_whore(m_report_file=m_report_file) File "C:\Users\pimpo\AppData\Local\Programs\Python\Python35-32\lib\contextlib.py", line 30, in inner return func(*args, **kwds) File "D:\il2_stats\src\stats\stats_whore.py", line 306, in stats_whore params['act_object_id'] = event['sortie'].sortie_db.aircraft.id AttributeError: 'Sortie' object has no attribute 'sortie_db'
  4. I'm sorry, i broke stats, and it was reset
  5. tank setups changed for dark axis side, for allies same as before Full real for a test
  6. I think bug-report needed, i remove static flakvierling from tank bases after i can't kill them after 10-15 rounds 75mm APHE. With moved flakvierling(sdkfz10) - no problem. It was flaks on airfield? If i missed this on tank bases - let me know that map? On airfields i leave them with only air attack area.
  7. mission start time changed from 4...18 to 4...16 hours AI airplanes level set from Ace to High AI tanks changed to light tanks AT-guns not respawn on captured tank bases, except lapino maps base 3(on airfields) and prokhorovka(all bases)
  8. That exactly AI disturb players, tanks, at-guns or planes?
  9. I play on server sometime, so i see that need to be changed, work in progress. But i think this do not bring back players, couse they like "red servers": WoL, Efront
  10. i set high priority to AT-guns - so they do not attack targets that not in attack area sector, difficulty lowered, that can i do, remove all at-guns, couse you have a problem with AI? I tested, mission can win one player in 30-40min.
  11. for me it was 1 day and 1 night. it is Vaal' statistic it has inside 3 type of player: 'pilot'(default), 'gunner' and 'tankman', so it serve stats for gunners and tank but do not show in stats web page. Couse tank not planes - Vaal do not want to work on them, he not crazy about tanks. But license of IL2_stats allow to modify, so all in our hand. But some problem i found: "flight log" work incorrect do not show what player in tank kill another player in other tank. And tank "flight" always end with "crushed" result. So i just turn off orange crush icon - couse it is "normal" end, leave only red statuses (dead, captured, shotdown), etc - small changes in folder "templates"(html pages for stats), stats_whore.py, models.py, views.py. Great thanks to Vaal for IL2_stats, you no need to many edits - stats work, but only need to show results of that work. but in same time - it kill stored and showed in total kills, as alive tank killed. i dunno how to solve this and just leave it as is for time, - you got show in stats tank kill that noticed as alive tank, you got points for this, but without nickname
  12. Stats site not available sometime - i still working, have a problem, with alive tanks in statistic, total kills counted but in personal stats not appear couse in logs and Vaal's stats, tank and tank_turret not same object, but on the over hand AI tanks counted correctly, i dunno how to solve this problem. And i'm just commercial driver, absolutely have no knowledges about python, programming, etc. Also have no time sometimes to server management, and personal life
  13. Added statistic for tanks (based on Vaal's statistcs system https://forum.il2sturmovik.com/topic/19083-il2-stats-statistics-system-for-a-dedicated-server-il2-battle-of-stalingrad/)
  14. I do mission generation time to 4..20h, now turn back to 4...18. Server priority move to tank battles, for them night battles not impossible. I try to understand how Vaal's statistic works, but have no special knowleges, but i try, and want to make statistic for tanks. Also, tank setups was changed today:
  15. I was wrong it give 0 points. So it depends to win by score option. But win score 50000pts - too large to reach. Tank setups changed(in spoiler) 5 variants with 20% probability for each. AI tanks reworked, error with fast respawn fixed, they must respawn in 30 min after death. And they can't win mission(stop on 1st tank base) Tank bases quantity reduced to 3 per side. Tanks now limited. If base out of tanks = base captured.
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