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[TLC]YIPPEE

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Everything posted by [TLC]YIPPEE

  1. This isnt about legioneod specifically but I think all round the performance of alot of these planes surprises people for the following reasons: -Anecdotal evidence that gives a different impression (ex: P-38 sometimes has a poor reputation due to its combat record, which in actuality had more to do with it being the plane the US cut its teeth on then being a bad performer) -Il2 1946 An extremely popular sim that alot of people think had good flight modeling but was in actuality pretty terrible from a simulation point of view. Its a bit like the browning automatic rifle, people swear by it but its actually trash. -Assumptions made about performance made on overly general aerodynamic observations, such as not noting the P-38 and P-47 Fowler flaps, or assuming that partial span slats make a significant difference in turning (which they dont).
  2. The flaps speeds on the airplanes are not necessarily going to break the flaps linkages. Some planes simply didnt have that sort of thing listed, and instead only have the range of speeds the flaps are meant to be used for landing. The actually speed they break it would be much higher. For example, max flaps speeds on a 109 are listed as being similarly low, but you can open them well above this. Take note that for neither the 47 or 109 are there are indications of what amount of flaps can be opened at the speed limit. This is because it is just a generic indicator of when to put the flaps down.
  3. It wont sustain over 217kph. Above that pulling enough G to exceed the turn rate at lower speeds results in losing energy and you wind up at 217kph
  4. With 50% fuel P-47 in game 65inches with max flap manages 22.1deg/s sustained at 217kph.
  5. Because you cant tell the difference in game right now of 0.1G. Also look at a EM chart and tell me a fraction of a G matter in most cases. I am not opposed to modeling it, but complaining about it not being there is like complaining about not modeling pilot blood loss from a paper cut.
  6. 46 was complete trash when it came to flight models. It was popular because it looked pretty for the time and felt less on rails than sim of the era. It was also extensively modded. It had wildly different performance values to other sims at the time and sims that exist today for the same aircraft. Holtzauge has already done independent calculations to verify that il2gb does indeed have correct modeling on the 38 and other aircraft. Additionally the P-38 we have in il2gb performs like P-38s did in every past sim except 46. I am not saying a P-38 could turn with a ki-43, but mcguire died because he failed to jettison his tanks. "This extremely dangerous maneuver, performed at an altitude of only 300 ft (90 m) (contrary to McGuire's own dictates never to engage at a low altitude[12]), caused McGuire's P-38 to stall. It snap rolled inverted and nosed down into the ground. Despite the low altitude, McGuire nearly pulled out successfully; had he jettisoned his drop tanks at the start of the dogfight, he might have managed it " And since were quoting anecdotes.... "During the late winter of 1944 ocurred the famous dual between aGriffon-engined Spitfire XV and a P-38H of the 364FG. Col. Lowell few theP-38, engaging the Spitfire at 5,000 ft. in a head-on pass. Lowell wasable to get on the Spitfire's tail and stay there no matter what theSpitfire pilot did. Although the Spitfire could execute a tighter turningcircle than the P-38, Lowell was able to use the P-38's excellent stallcharacteristics to repeatedly pull inside the Spit's turn radius and ridethe stall, then back off outside the Spit's turn, pick up speed and cutback in again in what he called a "cloverleaf" maneuver. After 20 minutesof this, at 1,000 ft. altitude, the Spit tried a Spit-S (at a 30-degreeangle, not vertically down). Lowell stayed with the Spit through themaneuver, although his P-38 almost hit the ground. After that theSpitfire pilot broke off the engagement and flew home. This contest waswitnessed by 75 pilots on the ground."
  7. What we need is much better spotting out to 6km. That is currently the problem zone, 1-6km. Planes in that region absurdly hard to see
  8. You can fly a speed, but it wont give you the best rate. Best sustained rate on all ww2 planes is whatever you get when you ride the edge of a stall until thrust = drag. ww2 props cannot maintain a corner speed. There is corner data in some of the IRL flight manuals, feel free to google it. By guesstimating base on blackout amount. 4.5-5G is about the most you can sustain in il2 IIRC You dont want to arbitrarily hold on to speed. You want to be as close to corner until you run out of excess power due to altitude. Once your on the deck you want to crank the turn till you are on the edge of a stall and hold it. If you ease off the stick in a low speed turn fight you will be doing nothing but retarding your turn rate. The guy at 160mph will be around on you very fast.
  9. Best turn speed in a P-38 is not 200mph. You dont fly to a speed for sustained turns in ww2 prop planes. This is possible in jets because they have enough thrust to sustain best turn speed at or near corner speed. Props cant do this. All you need to do to max perform a P-38 or any other ww2 prop is pull the stick as hard as you can without stalling the plane. You will automatically drop in speed to whatever the best sustained turn speed is. For the 38 with is like 180-150mph depending on how much flap is down. Actual corner speed on ww2 props only matters in situations where you have excess specific power in the form altitude to keep your speed up with a higher G. Corner speed for ww2 props tends to be around 6-7G at 270mph indicated. This will vary based on altitude and fuel weight. If you are in a descending nose to tail turn fight, attempt to maintain a high G load between 250-270mph by lowering the nose. If you intentionally sustain 200mph in a P-38 you are going to be turning much worse than possible.
  10. I was quoting both of you and responding to various different bits. You did say you agreed with him on that quoted section, so i wasnt really sure what to make of all that. Regarding D9 speed: Unless my memory is fogged I tested the P-51 to 379mph 150 octane and D9 to 361. Ill retest to make sure I am not mis-remembering. Ive chased down 190s and escaped from them in multiplayer, although it was a close run thing. At high altitudes the P-51 is faster.
  11. This honestly explains alot. I think its worse at 1440p than 1080p too. A 2km planes on my screen are literally ONE pixel.
  12. Ill start by saying that being low and slow, and dog fighting in general, are not ideally the situation you want to be in in any fighter. That being said.... You should not feel uncomfortable in a P-51 or P-38 down low in a dogfight. I am not really sure where you guys are getting this perception, especially that a P51 feels outclassed by a 190 of all things. A P-51 will out turn a 190 of any type EASILY at any altitude. Especially A models, but the D really isnt a challenge. It will out climb any A model, and climb with a D model if it has 150 octane fuel. Speed wise a P-51 is much faster than a A model and equal to D more or less (if not a bit faster on average). Against a 109, the 150 octane mustang is at a slight disadvantage vs a K4 or G-14 in a sustained rate fight. It climbs well enough to keep with a 109 under most circumstances. The P-51 is also much easier to max perform than a 109 due to less felt torque and better trim controls. It also has a far superior flaps system that can definitely help you make up the tiny rare disadvantage and then some in most cases. You also have the G suit, and the Mustang hangs onto speed like a thrown brick. If you manage your G correctly, you will be around on a 109 (or at least gain alot of angles) before the fight ever gets into a sea level sustained rate fight (which is the only situation a 109 can really make this advantage stick). Ive tested the 109K and 150 octane and non-150 octane P-51s since the patch came out in sustained turn rate at sea level so many times now my head spins just thinking about it. At 25% fuel vs a 50% fuel 109 (roughly equal in terms of endurance) the 150 grade mustang is so close to the 109K in turn rate that pilot skill determines the outcome 9.9 times out of ten. Even the 67inch P-51 will be down to skill 9 times out of ten. The P-38 can give a spitfire or a yak a hard time if you make judicious use of flaps. So you should never feel exposed in a 38 if you have to brawl with someone.
  13. No? Why would being low and slow be a bad idea in an american plane? Being low and slow is bad in general, but its not worse in an american plane than anything else. unless your comparing it to a spit.
  14. The P-38 will out turn ANY plane except the spit in the game with full flaps. If you get into a 2 circle geometry, you can out rate anyone luftwaffe. 109 doesnt stand a chance. At higher speeds you have more than enough rate to hang with anyone. Once you run out of altitude and get into a sea level rate fight, wait till speed bleeds off and go full flap. Watch that P-38 turn like a champ.
  15. You guys fly with WAY too much fuel in your P-51s. There is almost never a reason to take more than 35%.
  16. There is also a venturi effect over the central wingspan due to the interaction of the engine and cockpit nacelles. This increases the speed of the airflow over the center span and if I am not mistaken should increase lift at subsonic speeds relative to other planes without this effect at the same speed.
  17. What is the point if you cant notice it? I mean by the same token I dont mind if they do model it, but it hardly worth gripping over something that doesnt matter.
  18. The incline in the 109s seat, which is smaller than often dreamed of, it so tiny as to be of nearly no benefit whatsoever. The F-16s seat is significantly more inclined (they are not even the same ballpark) and it only gives you about a half a G. G suits add about 1.5G.
  19. P38 turns as it's described with maneavers flaps down. It's when you put down Full flaps that it becomes a monster, as it should. With full flaps and 50 Percent fuel, the p38 will out turn any equivalent loaded fighter except the spitfire
  20. This is exactly what is going to happen in multiplayer when pacific comes out. In theory, hellcats and corsairs should make mince meat out of zeros and ki43s, but what will actually happen is alot of hellcats trying to out turn a zero. To OP-There arent any more axis planes to add, especially considering that the entire axis team is flying around in essentially fictional 1.98ata 109K4s already. What should happen is the allies get P-47M.
  21. To those who know how to mod, can the scaling system be adjusted for singe player? I'd like to mod the scaling system to apply it more aggressively at closer ranges.
  22. The P-38 has had excellent turn performance as JTD described (mediocre without flaps and good with) in every sim that has modeled it except il2-46 which was generally horrible anyway. There are also numerous tests and anecdotes that support the claim of its agility in addition to the aerodynamic findings of modelers over the last 20 years of flight sims. There are anecdotes of P-38s turning with spitfires, and virtually every US test review of the plane claimed it was the best turning plane they tested. Robin Olds has said explicitly that down low he could out turn anything in a 38. This is exactly as it performs in game. Its turn rate without flaps is OK. Once you get down to low speeds and the flaps come out, it will out turn anything in the game except the spitfire (with 100% fowler flaps deployed). The P-38 only had a bad reputation for agility in some anecdotes because it was the only modern plane the USA had at the beginning of the war and it it was the plane the USA learned on.
  23. Hi, I am starting a new squadron called the Leper Colony. This will be a fairly casual squadron for all types of players. Despite the name, we are not a bomber focused group, although we do welcome bomber pilots. This squadron will be a group focuses toward team play with a casual attitude. In other words, we believe this is a game, like monopoly. Join the Leper Colony if you want: -A relaxed squadron where no one will make you read a manual, nor crap on you if reading the manual is your thing. -Coordinated Team play. -Casual practice and training, but is not obligatory https://discord.gg/DvC9vug
  24. The BMS scaling is fantastic. You wont find many in that community who do not like that games spotting system. Option 3 would be the best I think, but honestly the odd issues with FOV are a minor issue in BMS. Id take them any day over the "blind" experience we get in il2 or DCS.
  25. same problem, and i cant connect even with restarter.
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