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666GIAP_Tumu

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About 666GIAP_Tumu

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    Founder

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    Male
  • Location
    La tierra.

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  1. 666GIAP_Tumu

    Developer Diary 211 - Discussion

    im not sure but maybe i can read between lines.... I-153 next collector plane? Beatiful insignias.
  2. 666GIAP_Tumu

    Hit by invisible planes in MP (server WOL)

    I think is needed new post on bugs section chimanov.
  3. 666GIAP_Tumu

    Fights on Wings of Liberty Server

    nice to see the detail... whell losing
  4. 666GIAP_Tumu

    Achtung Luftwaffe! Cazadores rojos en acción

    Para acumular tantos kills efectivamente... en mi caso he echado más horas que un reloj.... si bien con TAW a mi casi no se me ve ni en el Berloga , si me conecto es para TAW. Chima contigo no cabe duda que es muuuucho más fácil. gracias compis por los elogios al 666giap
  5. 666GIAP_Tumu

    Achtung Luftwaffe! Cazadores rojos en acción

    La verdad que BlackIce ha dejado el listón muy arriba Si os interesa un poco de histórico TAW , en esta web de los diablos rojos en TAW http://666giap.simplesite.com/ están los cuadros top 5 y clasificación escuadrones de las cinco ultimas adiciones. Saludos.
  6. 666GIAP_Tumu

    Una pequeña duda...

    Excelente! Las tácticas son la clave. No cabe duda. Para mi es un tema apasionante. Entiendo lo del ataque de tankes... yo tambien soy fan . Se pueden hacer ataques con relativa seguridad, en zonas no demasiado calientes, ataques rápidos con p2 o A20 , una suelta y a correr. La escolta mas bien próxima puede más o menos controlar la entrada y la salida rápida de una zona.... Un ataque sostenido de il2 es mas complicado, si la zona es caliente , necesitas bastantes más recursos. Algún caza bien alto, que intimide y entretenga a los astronautas. Cazas a media cota y abajo. Buena coordinación caza / il2. Cuando el castillo empieza a desmoronarse , salir bien juntos de la zona dándose apoyo. La verdad la mayoria de veces sale mal pero es divertido.
  7. 666GIAP_Tumu

    Una pequeña duda...

    Saludos Geo. Es una buena selección de aviones, desde el punto de vista de visibilidad trasera, no descartaría hacia el final el spit, el yak 7b y el la 5 FN , todos estos con buena visibilidad trasera. Personalmente , prefiero pasar del P40 a los La5. El la5 a mi me resulta muy competitivo. Sobrevivir en TAW... es una cuestión de disciplina. O eres un super as o tienes que exponerte lo mínimo posible para tener la máxima supervivencia. Para mi es un poco aburrido ya que si quiero sobrevivir el máximo tengo que intentar llegar siempre el más alto, no debo atacar a tierra nada y estar en territorio enemigo lo mínimo posible, es decir lo de cubrir a jabos y bombers , más bien poco. En resumen , me pierdo muchas cosas divertidas, cierto donde es más fácil morir, pero divertidas y necesarias si queremos intentar ganar la campaña. Afortunadamente de lo mejor de TAW es que cada uno puede elegir como se divierte más. Sera una suerte contar con los PHX en el lado amigo.
  8. 666GIAP_Tumu

    Multijugador

    Saludos! Mirate este enlace, de el foro , tienes incluso para imprimirte en din a4, se trata de las siluetas de los aviones, de costado, oblicuo , posterior. Familiarizate con estas imagenes. Al final es cuestion de tiempo y atencion, pequeños detalles revelan la identidad de esos contactos, las alas son un buen indicativo. Suerte en los cielos virtuales!
  9. 666GIAP_Tumu

    Sim Flying Friends (SFF)

    Bienvenidos.!
  10. 666GIAP_Tumu

    Tactical Air War

    Yes Ivy at the begining , % for red was 1/3 and % for blue was 1/2 , this percentage are totally in favor for reds and they helped a lot for win, via atrittion many maps on past. Argument ; red pilots bailed over home. The result on campaing terms was a big help for reds. Thx for your kind words Daedalos. All my respect for you Im sure, use my non-native lenguage dont help us nothing .... i suppose i be too rude on my way . I agree with u, is a personal opinion, subjective of course. I agree , fact is planes are flying by pìlots and good teamwork can supply posibles leaks of tecnology. Really i agree to this. The main thing ( of my post ) is evolution of results along TAW editions... this is a Fact , all of us can check. From start to aprox edition 10 , reds archive many victories. Is a Fact , many aspects of competion can be tuned . And that was done. Why? because reds win almost rounds. Around 11-13 edition , i think some was ended scoring 4:4 ( draw) on terms of score . that was the most balanced editions. And now score is 7:1 . I ask to me why is posible? and i find some reassons . But of course i can be wrong addition : For try be objective, the start point is suposse both teams are totally equal on terms of skills and teamwork. In a totally balanced situation, scores will be allways 4:4 , but some editions sure one team do better than other... scoring maybe move around 5:3 . Score 7:1 for me revels something more than simply better skills or teamwork. Talk us about something happened. Maybe some of actual conditions . make to easy this score.
  11. 666GIAP_Tumu

    Tactical Air War

    Of course, planetset is not the main reason to win or lose the map. It just can helps a little in one or other direction. Many things changed along editions *: - Chat alert to teammates , for better attacks coordinated . Exclusive blue team. - The same % of both sides to be captured, at the beginning the reds had less possibilities. - Decreased effect of the columns, at the beginning the columns was basically the key. - Increase the effect of damage over factories, now the key is in damage airfields for capture , and factories for limit resources. - Super paratroopers skill. Exclusive for the blue team. Many red victories in the past were due to attrition, it happened when the tank column was more relevant in the game and, of course, thanks to the inability of the blue side to stop us ... from the beginning, the blue team has enough tecnical advantage to win all the editions. . and most of the time favorable quorums ... but they can not do it. Of course it is necessary to recognize a good job on the blue side. But we can not compare the last edition with other editions. The score is clear, blue has too easy to win this edition. And 7: 1 is not the result of better gameplay and better coordination, on the one blue team and the opposite on the red team. Anyway, it's just my point of view. I do not care if I will lost 8: 0 in the next edition. I think I know what we are playing, how was this TAW from the beginning and how it grew. I enjoy all edtions . *Many of this help, was needed, because allways blue team was losing, And this not good for a Game. Alternance is needed. Maybe its time for red team, to lost next 8 or 9 editions , before we can find the balance. Im sure isnt easy. Of course, big THX for TAW guys, amazing server.
  12. 666GIAP_Tumu

    Tactical Air War

    On planetset many things are possible and not need to be historical. for example, this is one suggestion sended some moths ago looking for posible lines , the base try to be historical but on ammo setting u find some restrictions for balance.
  13. 666GIAP_Tumu

    Tactical Air War

    Yes! Thx to All people made TAW possible. Congrats to blue side for Victory. Espectacular scoring 7:1. Seems like reds are the worst I hope some things will be tuned on TAW for next editions. Bravo Ice!
  14. 666GIAP_Tumu

    Tactical Air War

    Some of the paratroopers alive on last airfield capute now are driving tanks.... ETA to moscu 2 days-
  15. 666GIAP_Tumu

    Tactical Air War

    flesh , same situation succes yesterday.... on true no have impact to map... Red lost this map from start ( until kuban is added this current map go to blues 99% ) yesterdat was more funny, blue have viselky on greay many hours... yes . If both sides play whit same oportunities maybe viselky was re-conquer... anyway , i repeat, current map is lost from start. * sry, there are one consequence; reds losing planes with no sense and blues dont lose planes
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