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About JG27_Kornezov

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  1. I enjoyed very much the video. The first par was a classic fight the second was pure madness. Here is our version of mortal combat.
  2. I am wondering what changes are made to the FM, in the 109 k4 there is a heavy buffeting sound (super annoying) effect where it did not exist before. The plane feels heavier too.
  3. It was a multi-threat environment. This guy was attacked by multiple opponents in the same time, he had an awesome situational awareness and piloting skills. In those cases it is a better idea to position for one good attack, instead of doing many poor attacks as the situation can change very fast, you are very vulnerable during those reposition sequences because the new wild cards tend to attack those who reposition and are slow at the top of the reposition sequence, even worse they are target fixated (and also are the most visible contacts). It is not easy to give advice to advanced pilots but it would be a good idea to try to minimize time to kill in those situations instead of focusing about the idea of maintaining of energy advantage at all times, because you were not 1 on 1. It is a good start to position exactly above him, and wait for him to be distracted or attacked. After a break turn he will be G stressed and energy depleted. Then if you are above him you can position your lift vector as needed. Most good pilots can evade 1 attack but 2 attacks in a row it is much harder. For example the attack at 5:35 was without any favorable repositioning and was a low probability shot. Desperate yaks will always get the head on.
  4. In the p51 it is very hard to find the right balance between wing chainsaw and pew pew peanuts. The only sure thing is the big amount of ammo. My recent personnal experience is rather mixed. On one side I was able to make pilot kills at 500 m, on the other side being unable to kill rapidly and decisevely a plane being right on his tail in convergence range. So my advice for the moment is to try to aim at the fuselage: pilot and engine, not on the wings. You can open fire at bigger range and shoot longer trying to squeeze a lucky hit. I have read historical evidence about p51 being particularly deadly with their armour piercing rounds, no visual damage on the plane but the pilot is killed.
  5. Formation flight through the years, il2 46 through il Great battles. More than 10 years of flying.
  6. Once in our squad we had split teams to balance the server. I was surprised how easy was to stay in a turn fight in 110 against a lag, it was easier in 110 than in a 109F4. and the lag pilot was not an average pilot but an excellent one. When the flaps are dropped it was like a Zero with excellent low speed handling. Immediately we incorporated as a rule do not slow down with a 110, one of the guys has to make him turn and when he drops the flaps and slows down he is an easy kill for another attacker. Recently the flight model was corrected in that regard to add more drag to the 110 and the p47. So it is no wander that a pilot with good gunnery skills can wreak havok among unaware of the capabilities allied fighters (especially when the 110 has an energy advantage). It is tricky to attack, however the same is of the pe2 because of the rear gunners. Also there are legends about Kirill capabilities in his il2 on wings of liberty about what happens when you overshoot him. On the other hand those attack missions are so difficult to survive that I can tolerate this, as an advantage given to those attack plane players. And there are players that train exclusively for that type of engagements and it is no wonder some people get surprised.
  7. The G limitations force you to maneuver into a position that requires lower delflection and lower G. Most of the pilots just put hard G towards the ennemy as soon as they see them, then put their pipper into a lead no matter what is their or their opponent relative position. That reminds me a story about the old il2. One Russian guy asked his grandfather, who was an ex ww2 pilot to fly the sim. He was curious to see some real ww2 tactics. After the duel started his opponent started to turn like a madman, while he just climbed in a lazy spiral. Then the grandson sked: -"What are you waiting for, are you going to fight or not? Then the grandfather answered: -"Well I saw him turning like a maniak, he has to use high Gs, he would get tired very soon, and when he is tired I am going to fight him". Of course that was not the case in the old game, only 15 years later we get into those scenarios.
  8. I think there should be the possibility to adjust convergence of each pait of guns separately. It was not uncommont to do so, as fighter pilots were not such a good shots, so they prefered kind of a shot gun spray and pray instead of a single convergence hit point of all 6 or 8 guns. In the FW the same the inner guns were set for 550 m, and the outer for close range. Also when shooting bombers they were sametimes set to infinity. This feature lacks in il2. From my limited experience now it is much easier to have a pilot kill from 600 m, than a substantial damage at 300 m in the p51.
  9. Indeed but this fantasy is true not only in this game, it comes way back from the original il2, Warthunder (the same), DCS is not very different. (No idea about cliffs of Dover.)
  10. The historical use of flaps is a completely different issue from the sim use, even if the sim is 100 % accurate. The question is how much you value your life. Every time you slow down flaps, radiator or throttle you run a bigger risk. In those situations you need to know exactly what are you doing. And this question is really complicated. The safest and most common use, when the flaps have a big value are the vertical maneuvers, at the top when you slow down anyway. For that reason japanese late planes had authomatic flaps e.g. Kawanishi N1K.
  11. If you are hit when you exit the guy who has damaged you has the kill. Very often people exit to avoid getting killed without checking further six. So it is totally possible.
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