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eastriverman

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About eastriverman

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  1. HiHo all you flyers, some people complain about the numerous bugs in the BoBP career and state that they won't play BoBP any longer before they are sorted out. [Humor on] I strongly disagree to that, because BoBP is so full of unintentional humor that I feel brilliantly entertained. And, there are secrets to discover, too. Let me give you two examples: First, as a star wars hommage the developers added a new secret fighter to the allied arsenal, called the X-Wing Spitfire: Sadly, this powerful fighter can't be flown by the player. Second: Flying for evil Darth Vader, I noticed that the P-47 ground attacker got an AI upgrade allowing for extreme low level attacks at an altitude of exact 0.0 meters: Unfortunately, there still seems to be some bug in it, since the plane becomes somehow static in that mode. Perhaps some relativistic time anomaly. So, there's a lot to discover in BoBP. I'm now seriously determined to find the counterpart to the X-Wing, the Bf109 TIE fighter. [Humor off] The first example is due to some weird doubling effect, since both Spits in the X-Wing are flown by the same pilot. The second example showed up twice upon flying ground attacker intercept missions on the german side. One of the P-47s was nailed to the ground with spinning prop right from the beginning. But let's get serious again: There's a lot to do for the developers in BoBP and TC as well on the one hand. On the other hand, knowing IL-2 since it's very first "incarnation", it was at any time way ahead of all the competitors on the market, giving me the justifiable hope that all of that will be fixed over time. In this spirit: best regards eastriverman
  2. Nice to cry....thanx a lot for this beautiful MOD. Subtracting all this war stuff, this could be my Shangri La ๐Ÿ˜
  3. Aaaah, ingame they look even nicer ๐Ÿ˜
  4. HiHo Zargos, very nice skins, really! But I have one question: all the download links lead to a site that one can only access after paying for "ovh webhosting". Is this intended? best regards eastriverman
  5. HiHo again, sevenless! After 2 more missions with the k-4 there's more info: Obviously there's still a partial problem with skins. I saw P-47s doing ground attacks with proper skins (see screenshot). But upon intercepting ground attackers, the marked targets (red rectangles) were P-38s having the "skin disease" (see killshot). On earlier occasions I noticed P-47s and P-38s with proper skins, too and up to now Spit IXs and Tempests always had proper skins. Thus, there's no general problem with the skins of P-47s and P-38s. Probably is has something to do with the designation of the american BoBP planes by the game. If the all are defined as fighters, they can fly occasional ground attack missions but if you put them into ground attack units originally equipped with IL-2s, then a problem with skins may arise. Testing this "theory" I looked through the description of the VVS units active in April 1943 and found that you replaced the russian planes in fighter units (IAPs and GIAPs) as well as in ground attack units (GShAPs and ShAPs). Perhaps the problem can be curtailed by creating a test version of the MOD in which you replace russian planes by american planes only in fighter units, i.e. IAPs and GIAPs and leave all ground attack units (GShAPs and ShAPs) untouched. Then IL-2s should show up with american fighter escorts and all should have the proper skins if my "theory" is correct. If so, then the improper skins in the current version of the MOD should be IL-2 skins plastered on the american planes...... Up to now I saw in my missions no P-51s and no B-25s. Again, if my theory is correct, there should be no problems with the P-51s, since you assigned them to fighter units only. Flying missions with the K-4, I noticed another change. Using auto pilot, all planes follow the mission's waypoints with the defined speed and altitude but the K-4s display some sort of "Befehlsverweigerung" by flying in a much higher altitude. For example, in a recon intercept mission the predefined altitude is 6000 meters , but the K-4 fly at an enormous altitude of 10.500 meters (screenshot). In a mixed flight of G-14s and K-4s the G-14s follow orders while the K-4s fly higher. So, this is a bit strange but it does not break the mission. So far for my latest findings. best regards eastriverman
  6. Clostermann wrote a book about his time as WW II pilot and as far as I remember he mentioned there that the name refers to Charles DeGaulle which was a leading figure for the frenchmen who fought on the allied side
  7. Man, you are really a fast one! ๐Ÿ˜Ž I'm very much obliged to you for spending some of your private quality time to fix the MOD. The least I can do in return is to act as a tester. I had only time to do 2 missions with the latest fix (V8d) and found the following: (1) Recommendation: Always use JSGME, de-activate the old version first, then ativate the current version. (2) With the latest fix, better start over the career instead of continuing an existing one. Reason is: For example, if you started the career in III./JG 52 at Taman airfield as a squadron commander (rank major) in V8c, you could choose between G-6 and G-14. Continuing then with V8d, you still can only choose between G-6 and G-14. On the other hand, starting a new career as commander in V8d, then III./52 is the only squadron giving you the choice between G-14 and K-4. (3) Did not notice skins issues anymore until now (good news) in the latest fix. (4) Recommendation: As a german fighter pilot I've already done a complete war time career (BoM, BoS, Bok) in real time, ending up with 500+ aerial victories and using unit transfers to get access to Bf 109 and Fw 190 fighter as well and in the end my choice was the Bf 109 when one learns to become an expert in combat flying and deflection shooting. The Bf 109 has a superior climb rate compared to any other plane, the stalling behavior is gentle and one can still do some careful manoeuvering in the stalling region in order to gain the upper hand. The weak arming of the early types can be pimped with underwing gun pods. The later types, starting with the G-6, have a superior arming when using the upgrade option with a 30mm MK 108, which is a terrifying weapon. One hit on a fighter can blast off a wing or the rear part of the fuselage. Against bombers one or two additional hits have similar effects, reducing the time in the bomber's defense fire significantly. Especially "the flying tank" becomes an easy prey. With the MK108, the Bf 109s arming is superior to that of the Fw 190s. Only the Me 262 with four MK 108s is more heavily armed. The final queen is the K-4. She conserves the advantages of the earlier variants and she's faster than the D-9 and even faster than the P-51: On the other hand, the Fw 190s are more rugged and more heavily armed than the early Bf 109s, but they thave a very abrupt stalling behavior and it's more difficult to get out of a stall in a Fw 190. Both can get you killed when a stall happens at low altitude. Finally, the Fw 190s have a poor climb rate compared to the Bf 109 and most allied planes as well. Ok, that's all for today. Again, thumbs up for sevenless and his MOD. best regards eastriverman
  8. Bom dia, sevenless! Hmmmm, let me see if I understood this correctly..... Can this problem be bypassed by leaving all ground attacker squadrons alone, i.e. let them fly with their original equipment in their original role and switch only the fighter squadrons to american fighters? A change of planes in bomber squadrons seems to create no problems as mentioned in earlier posts. Perhaps even a funny "what if" scenario can be created by switching only some of the fighter squadrons to american planes. Then, as a german fighter pilot you can fight against a russo-american force consisting of american and russian fighter as well. Could this be done with your approach? Sorry, just curious eastriverman
  9. Greeting sevenless, I'm afraid I have to bother you with another problem. With your MOD, certain escort missions do not work anymore. These are escort missions for Fw 190A-5s which are labelled as bomber escort missions. Without the MOD in the the original BoK, the A-5 is used by only one german unit exclusively as ground attacker ("Schlachtflugzeug") and NOT as bomber. Investigating further I noticed that the A-5s did not carry any bombs and there were no bomb racks attached, i.e. they flew in a clean fighter configuration. Arriving at the target they, lacking bombs to drop, they didn't attack any ground targets and were just circling over the target. The do it for a long time whilst some of them were shot down by AAA and in the end I got the message that my own fuel would run out in 10 minutes. With the option to stay with the A-5s until my fuel runs out over enemy territory or to return to home base I chose the latter one but after landing the mission was marked as failure. Another hint for a wrong assignment as a bomber was, that the A-5s did not use the typical low altitude attack scheme of ground attackers at an altitude of some hundred meters but he typical bomber attack scheme at an altitude of 2000 meters. Probably the wrong designation as a bomber hindered the A-5 to complete the mission? Up to now I had to fly this type of mission twice with and the outcome was identical. In the original BoK, He 111s, Ju 88s and Ju 87s are bombers, while the Hs 129, the Bf-110, the Bf-109E-7 and the Fw 190A-5 are ground attackers. Additionally, I did not experience these problem flying missions without the MOD. There are clues that this bomber/ground attacker problem exists for some VVS units as well. Can I ask you to check this issue? best regards eastriverman
  10. HiHo again, thanks a lot for the quick response. You are right with your remark that starting as a squadron commander is a hotfix for this problem. Unfortunately, my alter ego was downgraded to "Oberfeldwebel" after refusing to assist in a mass execution organized by the SS (no joke!!). Or as we say in Germany: "Er war kein Nazi". Moreover, as a "collector" I'm addicted to starting from the ranks and earning all those promotions and medals ๐Ÿ™„ best regards eastriverman
  11. HiHo Ripper! Wow, that really looks like a dangerous animal ๐Ÿ˜Ž Would be really nice to have one as a personal skin! best regards eastriverman
  12. HiHo Sevenless, I installed your MOD in the way you described using JSGME and it worked. To check it out I startet a new career as german fighter pilot in III./JG 52. There seems to be a problem with the skins of some of the american planes. Normally they should have the default skins and this the case with the planes I saw during the first few combat missions (P-47,P-38, Tempest, Spit IX, not P-51) I flew upt to now. But scanning the neighbourhood with LStrg-F2 for enemies in y last mission I saw weird things going on (see screenshots). It looks as if skins for russian planes were put onto the 3D- models of american planes for some of the russian squadrons. Wrong skin links perhaps? Besides from that I have a proposal/request: Starting the career at the earliest time possible as a NCO means to fly every mission you are assigned to with the plane assigned to you. That mean one has to fly missions in mediocre mid-war planes (Bf 109G-6 and Fw 190A-8) against superior late-war planes like P-39, P-47, P-51, Tempest and Spit IX. That's is, let's say, quite challenging even for a seasoned flyer like me. This is because the newer Bf 109G-14 and the Fw 190D-9 are only available in small numbers in german squadron at the beginning. The Bf 109K-4 isn't avaible at all in the beginning, one can fly it only in later phases of the battle. So, can the availability in german fighter squadrons changed to G-14 & K-4 and Fw-190D-9 only right from the beginning? It woud make my life in that career a lot easier than now, where my main task consists of not being killed in my poor G-6 by allied "uber-planes" ๐Ÿ˜Ž best regards eastriverman
  13. Upon your feedback I had the bright idea to use Chrome instead of Firefox for downloading and it worked! So, thanx a lot for sharing this goreous skin with the community.
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