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No_85_Gramps

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Everything posted by No_85_Gramps

  1. Okay, I have a neutral airfield that depending on how events occur, becomes either German or American. Using the behavior command I have this working as expected. Is there a way to easily change the coalition for the airfield objects/blocks? I have figured out that in the properties window for the behavior command that I can double-click in the add object field and then double-click a block by ID number, but you have to add each block separately using this method. Is there a way to just change the blocks en masse?
  2. I'm no expert when it comes to MP, but if your friend connects, gets the downloading mission files message, starts loading the mission, then gets kicked back to the menu, I would think it is something to do with the actual mission files. After this happens have your friend go into file explorer and navigate to the multiplayer folder and see if your mission files have downloaded to his computer. Does your mission use any collector planes that your friend does not own ?
  3. It's in the realism settings where you set normal, custom, expert items.
  4. Just flew a mission on the Kuban map to test the AA/AAA. Flew over a 3 ship convoy - no AA fire, flew over a 3x AA ground formation, one short burst from one gun and then nothing, flew over a truck convoy - no AA fire, and last over a train - no AA fire. Previously attacking any of those groups was deadly to the attacker. Something is not right and hopefully this will get fixed. They shouldn't require a "force complete" command to work properly. Seeing the same type of results on a mission on the Rhineland map.
  5. Hit the letter "o" to get a full screen map. If you bind it to a button it's easy to switch back and forth.
  6. Brief description: Not getting credit for kills when destroying the GMC truck or the M16 Halftrack Detailed description, conditions: In both an MP and QMB missions on the Rhineland map I have destroyed both the GMC and M16 vehicles but at mission end I do not receive credit for the kill. The Willys jeep works fine. Additional assets (videos, screenshots, logs): See screen shot showing destroyed vehicles and bridge. Got credit for the bridge but not the vehicles. Your PC config data (OS, drivers, specific software): Win10 and GTX1070ti.
  7. Generally, if the update affects the missions, you can use the ME to resave missions and groups so they will work with the updated game. The option is found under the tools menu.
  8. I have discovered that if the AA is not made into a group, just placed on the map, that they do appear. This on the Rhineland map and confirmed by Cam. Here is the post about it:
  9. One last update. If the stationary flak units are just placed directly on the map but NOT put into a group, they work correctly.
  10. I think that has to to with how tracks are saved in IL2. IIRC they are data files that the game replays, not actual videos. Later on I will try with a direct capture from the game using OBS. Another alternative would be Nvidia Shadowplay for those that have it installed.
  11. The more I think about this it would appear to be the same issue Alonzo encountered. If I turn icons on, the AA markers are visible on the full map and the mini-map but the objects are not visible on the ground. It makes sense that they are in fact underground. Update: With 3 pilots AA still only visible to hosting pilot. Appears to be an issue with the stationary flak units, the mobile flak units work as expected and are visible to all pilots.
  12. Whoever is hosting the mission can see and destroy the AA, don't think the other party can destroy, but I will try to see if it is possible in a day or two when we are back on-line. I thought Alonzo's issue was that it affected all the players.
  13. Brief description: A friend runs an MP mission, using the in-game dserver, we both fly to the AAA targets. They are visible to him, but not me. Both of us flying the same coalition, same aircraft. It's like they don't see me, and I can't see them. Detailed description, conditions: Next step, I run the same exact mission with the in game dserver, fly to the target and now the AAA is visible to me but not my friend. We've checked, and re-checked, everything imaginable, and them some, but still have not been able to figure this one out. This is the first time we've come across this issue and it appears to only happen on the Rhineland map. Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software):
  14. Okay, this one has me puzzled. A friend runs an MP mission, using the in-game dserver, we both fly to the AAA targets. They are visible to him, but not me. Both of us flying the same coalition, same aircraft. It's like they don't see me, and I can't see them. Next step, I run the same exact mission with the in game dserver, fly to the target and now the AAA is visible. We've checked, and re-checked, everything imaginable, and them some, but still have not been able to figure this one out. As always, I am ever grateful to the FMB guru's who may have an idea what is going on. This is the first time we've come across this issue and it appears to only happen on the Rhineland map. Any thoughts?
  15. I really enjoyed this, thanks for sharing!
  16. I'm running a 1070ti and discovered this when I realized my graphics card was not hitting turbo mode. Once I turned up the game settings it forced my card into turbo mode and the game became much smoother.
  17. You just got to love the mission editor! Crazy how some things work for some, but the exact same thing doesn't work for others. 1500m was the altitude I used and it works fine in my mission, a friend used the group in his mission and it worked. In the post by Hucky he posted a mission and I tried that and it worked.
  18. Thanks Gambit! Will have to give this method a try. Please post a group when you get the chance.
  19. Once an object, or an object group, receives the attack area trigger when does the timer start? Is it immediately, or once the planes are over the target? Per Jim's manual: "Time - The amount of time that the attacking object spends looking for and attacking targets.". If it starts immediately then maybe that is the source of issues we see cropping up. If my flight of bombers hits a waypoint, and gets the attack area trigger, which is set for say 5 minutes, but it takes 8 minutes to reach the target area, the timer would have expired before the flight arrives. I wonder if that is why we see the question pop-up "bombs not being dropped".
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