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No_85_Gramps

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Everything posted by No_85_Gramps

  1. As I continue my foray into mission building I have a question concerning object groups. So, I start a new mission, set-up the map, and then load in the needed groups to populate the map (and delete the stuff that is outside my intended AO). So at this point in order to make a fuel dump, for instance, a target, I have to make it a linked entity and then assign it a nationality in the advanced properties menu. Is that the correct way? I mean it worked, but it seems like there should be an easier way (probably not though) to set these up.
  2. Just create new shortcuts to both exe's and updates will be fine.
  3. Well, after some experimenting, I figured out that there are at least 100 ways to skin a cat! All joking aside, the more I work with the ME, the more intriguing it becomes. Trying to determine the logic is like a brain puzzle, good mental exercises for an old guy! As far as the AI issue, it just varies from method to method. But I would caution anyone contemplating mission building, it can get addicting!
  4. Thanks Jim and Gambit. Will give those a try.
  5. Thanks to everyone who provided ideas/suggestions for me. I have tried them all, and although they all work, the AI just doesn't seem to want to attack, unless I go after them first. I'll keep working at it, could just be a brain cramp. At least I have been able to create a AAA battery, and a Naval convoy, that both work. Of course they have both become group files for future use.
  6. Thank you BlackSix! I will look into these solutions.
  7. Thanks BlackSix and Thad. Waypoint priority is set to low. Interestingly enough, it does work, if I attack the patrol then they will engage me. But thanks again to you both. Some more trial and error work needed. Time to dig a little deeper into the manuals/guides.
  8. So, I set up a 2x 109 ai patrol to intercept enemy planes that enter the attack area. The ai are set to ace, but initially when they appear they don't seem to want to attack unless you first go after them. If you don't engage them you can fly right past. Is this just a limitation of the ai capability or am I missing something? Attached is a pic of the group as it shows in the ME. Just starting to learn how to use the ME so bear with me as I learn. This setup was taken from Prankster's guide and differs somewhat from the approach seen in JimTM's manual.
  9. Thanks Jim! Somehow I missed that when looking for a solution.
  10. So, recently I started to play around with the ME, but a friend has an issue concerning missing mission files. I created a simple dogfight mission, used the in-game dserver, and we were both able to spawn in and fly the mission. When my friend opened the ME and tried to load the mission there were no files showing. Using file explorer shows the mission files in the correct folder, and he can start the mission w/o any problems, the file just doesn't show up in the ME load folder. He's tried deleting the cache files, but that didn't fix the problem. Any ideas on what may be going wrong?
  11. I wonder if part of the issue is your host computer using a dynamic IP address? It appears that most computers get assigned a dynamic IP address that can get changed each time you connect. When you set up port forwarding, and add your device, it picks up the IP address currently in use on your device, if the IP address gets changed then port forwarding fails as it still has the old IP address. Setting up a static IP address is supposed to remedy that problem. I just starting to look into hosting a coop mission and found the above info while researching port forwarding. It may not matter at all, for all I know, but it does make sense.
  12. My navigation skills are still lacking but I felt the need to step-up my game. Took an A-20 up and went after some gunboats, which I missed (need to practice bombing), but more important, I found the target, and managed to navigate safely back home! Just have to keep reminding myself to pay more attention to the map as I fly. I think I found a new home!
  13. I've been on the road the last ten days and haven't been playing at all. With coconut's servers coming down tomorrow, based on a discord post, I just wanted to take a minute and express my gratitude for all of his work in maintaining these servers. Countless hours of fun and comraderie, coupled with great missions, made this the place to be for a lot of pilots. Dog fighting, bombing missions, ground attacks, it had them all, and did it greatly! I flew on the normal server, but I'm sure those guys on the expert server have the same feelings. My best wishes to Coconut for whatever the future holds for him!
  14. I take it you have no dead zones in OpenTrack? If not, and you are using the accela filter, check the filter settings. IIRC there are some default dead zones in the settings. Not sure this is the cure, but no harm in trying.
  15. I have to agree with the OP's comments. I've had mine for about 8 months now and absolutely love it! Other than the snafu with the pre-ordering, I don't have any complaints.
  16. Because the in-game recorder allows you to edit the track, so you can switch views, zoom in/out, etc. Recording direct w/OBS you lose that ability. I will say though, OBS is perfect for recording that final take.
  17. Do the AKA servers have a discord channel, like coconuts, that provides mission info (this also lets you determine time remaining in a mission)? I have seen players from coconut's normal server, me included, testing the waters on AKA Normal. Also, tried registering for the War Dogs forums but I get the message "registration disabled", or something similar. With the end of coconut's servers not too far away, I think a lot of pilots will look to the AKA servers for their "fix". Looking forward to many happy hours on the server.
  18. That setting indicates that the camera mic is the default mic, not the mic on your headset. You want to try and make the headset mic the default. You can test the microphones in Windows. But in the end it may just be an issue with windows itself.
  19. Ok, that looks right. Have you checked in windows sound devices to see which mic is set to default?
  20. In the cl eye test program, under devices, make sure the only thing selected is the camera. Not sure this is what's causing your problem, but no harm in trying.
  21. I never use the "y" axis, so switching it to "pitch" comes in handy. Works great for looking at the gauges in the I-16 too. This tip was from another forum member, somewhere in this thread IIRC.
  22. If you are not using the "y" axis for anything, you can change that to "pitch" and add some for when you look down, if set right, when you look down you will also squat some. You should also be able to set the "x" axis so you can move sideways and then look down.
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